afunctor->SetPrecision( cprecision );
myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "TAPER_ELEMENTS" )).arg( afunctor->GetValue( id )) );
//AspectRatio2D
afunctor.reset( new SMESH::Controls::AspectRatio() );
afunctor->SetMesh( actor()->GetObject()->GetMesh() );
myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "ASPECTRATIO_ELEMENTS" )).arg( afunctor->GetValue( id )) );
afunctor->SetPrecision( cprecision );
myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "TAPER_ELEMENTS" )).arg( afunctor->GetValue( id )) );
//AspectRatio2D
afunctor.reset( new SMESH::Controls::AspectRatio() );
afunctor->SetMesh( actor()->GetObject()->GetMesh() );
myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "ASPECTRATIO_ELEMENTS" )).arg( afunctor->GetValue( id )) );