myCtrlInfo->showInfo( obj );
myActor = SMESH::FindActorByEntry( IO->getEntry() );
- SVTK_Selector* selector = SMESH::GetViewWindow()->GetSelector();
+ SVTK_Selector* selector = SMESH::GetSelector();
QString ID;
int nb = 0;
if ( myActor && selector ) {
*/
void SMESHGUI_MeshInfoDlg::idChanged()
{
- SVTK_Selector* selector = SMESH::GetViewWindow()->GetSelector();
+ SVTK_Selector* selector = SMESH::GetSelector();
if ( myActor && selector ) {
Handle(SALOME_InteractiveObject) IO = myActor->getIO();
TColStd_MapOfInteger ID;