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[modules/smesh.git] / src / SMESHGUI / SMESHGUI_MeshEditPreview.h
index bd94152eaad4a5718347b19b00ce574c284c08c2..7eaff287ad4e8ae18445fee88ebf1f3fce7742c6 100644 (file)
@@ -1,4 +1,4 @@
-// Copyright (C) 2007-2013  CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2014  CEA/DEN, EDF R&D, OPEN CASCADE
 //
 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
@@ -6,7 +6,7 @@
 // This library is free software; you can redistribute it and/or
 // modify it under the terms of the GNU Lesser General Public
 // License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
 //
 // This library is distributed in the hope that it will be useful,
 // but WITHOUT ANY WARRANTY; without even the implied warranty of
 #ifndef SMESHGUI_MESHEDITPREVIEW_H
 #define SMESHGUI_MESHEDITPREVIEW_H
 
-// SMESH includes
 #include "SMESH_SMESHGUI.hxx"
+#include <vector>
+#include <gp_Ax1.hxx>
+#include <gp_Pnt.hxx>
 
+class SALOME_Actor;
 class SVTK_ViewWindow;
+class vtkTextActor;
 class vtkUnstructuredGrid;
-class SALOME_Actor;
 
 namespace SMESH
 {
@@ -49,14 +52,28 @@ class SMESHGUI_EXPORT SMESHGUI_MeshEditPreview
   vtkUnstructuredGrid* myGrid;
   SALOME_Actor*        myPreviewActor;
 
+  std::vector<gp_Pnt>        myUnitArrowPnts;
+  std::vector<vtkTextActor*> myLabelActors;
+
 public:
   SMESHGUI_MeshEditPreview( SVTK_ViewWindow* );
   ~SMESHGUI_MeshEditPreview();
 
   void                 SetData( const SMESH::MeshPreviewStruct* );
+
   void                 SetVisibility( bool );
   void                 SetColor( double, double, double );
+
+  void                 SetArrowShapeAndNb( int         nbArrows,
+                                           double      headLength,
+                                           double      headRadius,
+                                           double      start=0.,
+                                           const char* labels=0);
+  void                 SetArrows( const gp_Ax1* axes,
+                                  double        length);
+
   SALOME_Actor*        GetActor() const;
+  vtkUnstructuredGrid* GetGrid() const;
 };
 
 #endif // SMESHGUI_MESHEDITPREVIEW_H