else if ( theNbNodes == 4 ) return VTK_QUAD;
else if ( theNbNodes == 6 ) return VTK_QUADRATIC_TRIANGLE;
else if ( theNbNodes == 8 ) return VTK_QUADRATIC_QUAD;
+ else if ( theNbNodes == 9 ) return VTK_BIQUADRATIC_QUAD;
else return VTK_EMPTY_CELL;
case SMDSAbs_Volume:
else if ( theNbNodes == 5 ) return VTK_PYRAMID;
else if ( theNbNodes == 6 ) return VTK_WEDGE;
else if ( theNbNodes == 8 ) return VTK_HEXAHEDRON;
- else if ( theNbNodes == 10 ) {
- return VTK_QUADRATIC_TETRA;
- }
- else if ( theNbNodes == 20 ) {
- return VTK_QUADRATIC_HEXAHEDRON;
- }
- else if ( theNbNodes==15 ) {
- return VTK_QUADRATIC_WEDGE;
- }
- else if ( theNbNodes==13 ) {
- return VTK_CONVEX_POINT_SET;
- }
+ else if ( theNbNodes == 10 ) return VTK_QUADRATIC_TETRA;
+ else if ( theNbNodes == 20 ) return VTK_QUADRATIC_HEXAHEDRON;
+ else if ( theNbNodes == 27 ) return VTK_TRIQUADRATIC_HEXAHEDRON;
+ else if ( theNbNodes == 15 ) return VTK_QUADRATIC_WEDGE;
+ else if ( theNbNodes == 13 ) return VTK_QUADRATIC_PYRAMID;//VTK_CONVEX_POINT_SET;
else return VTK_EMPTY_CELL;
default: return VTK_EMPTY_CELL;