void setAvailableMeshType(const QStringList& );
int currentMeshType();
void setCurrentMeshType( const int );
+ void setTitile( const bool, const bool );
signals:
void hypoSet( const QString& );
private:
- void addItem( const QString& txt, const int type, const int index );
+ void addItem( const QString& txt, const int type, const int index, const bool isGroup=false );
int getCurrentIndex( const int type, const bool curByType=false) const;
QMap<int, QStringList> myAvailableHypTypes;