-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2024 CEA, EDF, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// File : SMESHGUI_MakeNodeAtPointDlg.h
// Author : Edward AGAPOV, Open CASCADE S.A.S.
//
#include "SMESH_SMESHGUI.hxx"
#include "SMESHGUI_Dialog.h"
-#include "SMESHGUI_SelectionOp.h"
+#include "SMESHGUI_InteractiveOp.h"
+
+#include <vtkSmartPointer.h>
+class QButtonGroup;
+class QCheckBox;
class QGroupBox;
class QLineEdit;
class QPushButton;
-class QCheckBox;
class QRadioButton;
class SMESHGUI_SpinBox;
class SMESHGUI_MeshEditPreview;
class SMESHGUI_MakeNodeAtPointDlg;
+
/*!
* \brief Operation to make a mesh pass through a point
*/
-class SMESHGUI_EXPORT SMESHGUI_MakeNodeAtPointOp: public SMESHGUI_SelectionOp
+class SMESHGUI_EXPORT SMESHGUI_MakeNodeAtPointOp: public SMESHGUI_InteractiveOp
{
Q_OBJECT
public:
- SMESHGUI_MakeNodeAtPointOp();
+ SMESHGUI_MakeNodeAtPointOp(int defaultConstructor = 0);
virtual ~SMESHGUI_MakeNodeAtPointOp();
virtual LightApp_Dialog* dlg() const;
protected:
- virtual void startOperation();
- virtual void stopOperation();
+ virtual void startOperation() override;
+ virtual void stopOperation() override;
- virtual void activateSelection();
+ virtual void activateSelection() override;
bool isValid( QString& );
+ virtual void processStyleEvents(unsigned long event,
+ void* calldata) override;
+
+ virtual void processInteractorEvents(unsigned long event,
+ void* calldata) override;
+
protected slots:
virtual bool onApply();
private slots:
void onSelectionDone();
void redisplayPreview();
+ void onTextChange( const QString& );
+ void onUpdateDestination();
+ void onDestCoordChanged();
+ void onOpenView();
+ void onCloseView();
+ void constructorChanged();
private:
+ int GetConstructorId();
+
+ int myDefaultConstructor;
SMESHGUI_MakeNodeAtPointDlg* myDlg;
SUIT_SelectionFilter* myFilter;
- int myMeshOldDisplayMode;
+ SMESHGUI* mySMESHGUI;
SMESHGUI_MeshEditPreview* mySimulation;
SMESH_Actor* myMeshActor;
bool myNoPreview;
+ bool myUpdateDestination;
+ bool myDestCoordChanged;
};
/*!
private:
QWidget* createMainFrame( QWidget* );
- QPushButton* myCoordBtn;
- SMESHGUI_SpinBox* myX;
- SMESHGUI_SpinBox* myY;
- SMESHGUI_SpinBox* myZ;
- QRadioButton* myMoveRBtn;
- QRadioButton* myCreateRBtn;
+ QWidget* myMainFrame;
+
+ QButtonGroup* myButtonGroup;
+ QRadioButton* myRButNodeToMove;
+ QRadioButton* myRButMoveWithoutNode;
+ QRadioButton* myRButMoveInteractive;
+ QPushButton* myDestBtn;
+ QPushButton* myUpdateBtn;
+ QGroupBox* myDestinationGrp;
QGroupBox* myNodeToMoveGrp;
QPushButton* myIdBtn;
QLineEdit* myId;
- QCheckBox* myAutoSearchChkBox;
+ SMESHGUI_SpinBox* myCurrentX;
+ SMESHGUI_SpinBox* myCurrentY;
+ SMESHGUI_SpinBox* myCurrentZ;
+ SMESHGUI_SpinBox* myDestinationX;
+ SMESHGUI_SpinBox* myDestinationY;
+ SMESHGUI_SpinBox* myDestinationZ;
+ QLabel* myDestDXLabel;
+ QLabel* myDestDYLabel;
+ QLabel* myDestDZLabel;
+ SMESHGUI_SpinBox* myDestDX;
+ SMESHGUI_SpinBox* myDestDY;
+ SMESHGUI_SpinBox* myDestDZ;
QCheckBox* myPreviewChkBox;
QString myHelpFileName;
private slots:
void ButtonToggled( bool );
+ void ConstructorsClicked( int );
};
#endif // SMESHGUI_MAKENODEATPOINTDLG_H