_PTR(SObject) meshSO = SMESH::FindSObject( aMesh );
SMESH::ModifiedMesh( meshSO, false, aMesh->NbNodes()==0);
SMESH_Actor* actor = SMESH::FindActorByEntry( meshSO->GetID().c_str() );
- if( actor ) {
+ if( actor && actor->GetVisibility() )
actor->Update();
- }
}
}
SMESHGUI::GetSMESHGUI()->updateObjBrowser( true, 0 );