bool SetAppropriateActor();
void setShowEntityMode();
void restoreShowEntityMode();
bool SetAppropriateActor();
void setShowEntityMode();
void restoreShowEntityMode();
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
int myGrpTypeId; /* Current group type id : standalone or group on geometry */
int myTypeId; /* Current type id = radio button id */
int myStoredShownEntity; /* Store ShowEntity mode of myMesh */
int myGrpTypeId; /* Current group type id : standalone or group on geometry */
int myTypeId; /* Current type id = radio button id */
int myStoredShownEntity; /* Store ShowEntity mode of myMesh */