if ( aViewWindow ) aViewWindow->SetSelectionMode(isSelectAll ? ActorSelection : EdgeSelection);
break;
case grpBallSelection:
- //if ( aViewWindow ) aViewWindow->SetSelectionMode(isSelectAll ? ActorSelection : BallSelection);
+ if ( aViewWindow ) aViewWindow->SetSelectionMode(isSelectAll ? ActorSelection : BallSelection);
break;
case grpFaceSelection:
if ( aViewWindow ) aViewWindow->SetSelectionMode(isSelectAll ? ActorSelection : FaceSelection);
if ( aMeshGroupSO )
if(SMESH_Actor *anActor = SMESH::FindActorByEntry(aMeshGroupSO->GetID().c_str())) {
anActor->setName(myName->text().toLatin1().data());
+ QColor c;
+ int delta;
switch ( myTypeId ) {
case grpNodeSelection: anActor->SetNodeColor( aColor.R, aColor.G, aColor.B ); break;
case grpBallSelection: anActor->SetBallColor( aColor.R, aColor.G, aColor.B ); break;
case grpEdgeSelection: anActor->SetEdgeColor( aColor.R, aColor.G, aColor.B ); break;
- case grpFaceSelection:
case grpVolumeSelection:
+ SMESH::GetColor("SMESH", "volume_color", c , delta, "255,0,170|-100");
+ anActor->SetVolumeColor( aColor.R, aColor.G, aColor.B, delta ); break;
+ break;
+ case grpFaceSelection:
default:
- QColor c;
- int delta;
SMESH::GetColor("SMESH", "fill_color", c , delta, "0,170,255|-100");
anActor->SetSufaceColor( aColor.R, aColor.G, aColor.B, delta ); break;
+ break;
}
}
}
break;
case grpBallSelection:
aType = SMESH::BALL;
- //mySelector->SetSelectionMode(BallSelection);
+ mySelector->SetSelectionMode(BallSelection);
break;
case grpEdgeSelection:
aType = SMESH::EDGE;
if( !isAutoColor )
{
int r = 0, g = 0, b = 0;
- SMESH::GetColor( "SMESH", "fill_color", r, g, b, QColor( 0, 170, 255 ) );
+ SMESH::GetColor( "SMESH", "default_grp_color", r, g, b, QColor( 255, 170, 0 ) );
aQColor.setRgb( r, g, b );
}
else