case 1: anActor->SetEdgeColor( aColor.R, aColor.G, aColor.B ); break;
case 2:
case 3:
- {
- QColor c;
- int delta;
- SMESH::GetColor("SMESH", "fill_color", c , delta, "0,170,255|-100");
- anActor->SetSufaceColor( aColor.R, aColor.G, aColor.B, delta ); break;
- }
+ {
+ QColor c;
+ int delta;
+ SMESH::GetColor("SMESH", "fill_color", c , delta, "0,170,255|-100");
+ anActor->SetSufaceColor( aColor.R, aColor.G, aColor.B, delta ); break;
+ }
}
}
}