if ( aViewWindow ) aViewWindow->SetSelectionMode(isSelectAll ? ActorSelection : EdgeSelection);
break;
case grpBallSelection:
- //if ( aViewWindow ) aViewWindow->SetSelectionMode(isSelectAll ? ActorSelection : BallSelection);
+ if ( aViewWindow ) aViewWindow->SetSelectionMode(isSelectAll ? ActorSelection : CellSelection);
break;
case grpFaceSelection:
if ( aViewWindow ) aViewWindow->SetSelectionMode(isSelectAll ? ActorSelection : FaceSelection);
break;
case grpBallSelection:
aType = SMESH::BALL;
- //mySelector->SetSelectionMode(BallSelection);
+ mySelector->SetSelectionMode(CellSelection);
break;
case grpEdgeSelection:
aType = SMESH::EDGE;