if ( pObj && !myMeshOrPart->_is_nil() )
{
myMeshIO = anIO;
- myDlg->myMeshName->setText( pObj->GetName().c_str() );
+ std::string name = pObj->GetName();
+ myDlg->myMeshName->setText( QString( name.c_str() ).trimmed() );
newMeshEntry = anIO->getEntry();
SMESH::array_of_ElementType_var types = myMeshOrPart->GetTypes();
myDlg->setTypes( types );