SMESHGUI_FilterDlg( SMESHGUI*, const int );
virtual ~SMESHGUI_FilterDlg();
- void Init( const QList<int>& );
- void Init( const int );
+ void Init( const QList<int>&, const bool setInViewer=true );
+ void Init( const int, const bool setInViewer=true );
void SetSelection();
void SetMesh (SMESH::SMESH_Mesh_var);
void Accepted();
+protected slots:
+ virtual void reject();
+
private slots:
void onOk();
bool onApply();
- void onClose();
void onHelp();
void onDeactivate();
void onSelectionDone();
void construct( const QList<int>& );
- void closeEvent( QCloseEvent* );
void enterEvent( QEvent* );
void keyPressEvent( QKeyEvent* );