#include <qmap.h>
#include <qvaluelist.h>
-#include "SalomeApp_SelectionMgr.h"
+#include "LightApp_SelectionMgr.h"
#include "SALOME_InteractiveObject.hxx"
#include "SALOME_DataMapOfIOMapOfInteger.hxx"
#include "SVTK_Selection.h"
class QTable;
class QTableItem;
class QWidgetStack;
-class SalomeApp_SelectionMgr;
+class LightApp_SelectionMgr;
class SMESHGUI;
class SMESHGUI_FilterLibraryDlg;
class SVTK_Selector;
QString& theText,
const int theEntityType = -1);
+ void SetID( const int theRow,
+ const QString& theText,
+ const int theEntityType = -1 );
+
+ bool GetID( const int theRow,
+ QString& theText,
+ const int theEntityType = -1 );
+
void Update();
signals:
enum { Mesh, Selection, Dialog, None };
// Buttons
- enum { BTN_OK, BTN_Cancel, BTN_Apply, BTN_Close };
+ enum { BTN_OK, BTN_Cancel, BTN_Apply, BTN_Close, BTN_Help };
public:
SMESHGUI_FilterDlg( SMESHGUI*,
void onOk();
bool onApply();
void onClose();
+ void onHelp();
void onDeactivate();
void onSelectionDone();
void onCriterionChanged (const int, const int);
// initial fields
QValueList<int> myTypes;
SMESHGUI* mySMESHGUI;
- SalomeApp_SelectionMgr* mySelectionMgr;
+ LightApp_SelectionMgr* mySelectionMgr;
SVTK_Selector* mySelector;
SMESH::SMESH_Mesh_ptr myMesh;
QWidget* mySourceWg;
QMap< int, SMESH::Filter_var > myFilter;
QMap< int, bool > myInsertState;
QMap< int, int > myApplyToState;
+
+ QString myHelpFileName;
};
#endif