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0022523: [CEA 1096] Add a colomn "biquadratic" in "Mesh Information"
[modules/smesh.git] / src / SMESHGUI / SMESHGUI_ExtrusionDlg.h
index dd0b741a0a178ba1ff44ff7cdd5c9d52909b4bfb..c3acc56d0c3f57e3c2e3cefef9befe2aadeed81b 100644 (file)
@@ -1,4 +1,4 @@
-// Copyright (C) 2007-2012  CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2014  CEA/DEN, EDF R&D, OPEN CASCADE
 //
 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
@@ -6,7 +6,7 @@
 // This library is free software; you can redistribute it and/or
 // modify it under the terms of the GNU Lesser General Public
 // License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
 //
 // This library is distributed in the hope that it will be useful,
 // but WITHOUT ANY WARRANTY; without even the implied warranty of
@@ -68,12 +68,9 @@ public:
   SMESHGUI_ExtrusionDlg( SMESHGUI* );
   ~SMESHGUI_ExtrusionDlg();
 
-  void                             reject();
-
 private:
   void                             Init( bool = true );
   void                             enterEvent( QEvent* );       /* mouse enter the QWidget */
-  void                             closeEvent( QCloseEvent* );
   void                             keyPressEvent( QKeyEvent* );
   int                              GetConstructorId();
   void                             getExtrusionVector(SMESH::DirStruct& aVector);
@@ -94,7 +91,9 @@ private:
   SMESH::long_array_var            myElementsId;
   SMESH_Actor*                     myActor;
   Handle(SALOME_InteractiveObject) myIO;
-  SUIT_SelectionFilter*            myMeshOrSubMeshOrGroupFilter;
+  SUIT_SelectionFilter*            myMeshOrSubMeshOrGroupFilter0D;
+  SUIT_SelectionFilter*            myMeshOrSubMeshOrGroupFilter1D;
+  SUIT_SelectionFilter*            myMeshOrSubMeshOrGroupFilter2D;
 
   // widgets
   QGroupBox*                       ConstructorsBox;
@@ -145,14 +144,14 @@ private:
   SMESHGUI_FilterDlg*              myFilterDlg;
 
 protected slots:
-  virtual void              onDisplaySimulation( bool );
+  virtual void                    onDisplaySimulation( bool );
+  virtual void                    reject();
    
 private slots:
   void                            ConstructorsClicked( int );
   void                            CheckIsEnable();
   void                            ClickOnOk();
   bool                            ClickOnApply();
-  void                            ClickOnCancel();
   void                            ClickOnHelp();
   void                            ClickOnRadio();
   void                            SetEditCurrentArgument();