: QDialog( SMESH::GetDesktop( theModule ), "SMESHGUI_ExtrusionDlg", modal, WStyle_Customize |
WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
mySMESHGUI( theModule ),
- mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
- myViewWindow( SMESH::GetViewWindow( theModule ) ),
- mySelector( myViewWindow->GetSelector() )
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
{
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
GroupArguments->show();
RadioButton1->setChecked(TRUE);
+ mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
+
mySMESHGUI->SetActiveDialogBox(this);
// Costruction of the logical filter for the elements: mesh/sub-mesh/group
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
- connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int)));
+ // to update state of the Ok & Apply buttons
+ connect(SpinBox_Dx, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
+ connect(SpinBox_Dy, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
+ connect(SpinBox_Dz, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
+
+ connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int)));
connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
/***************************************************************/
- /* Move widget on the botton right corner of main widget */
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
+
this->show(); // displays Dialog
ConstructorsClicked(0);
+ SelectionIntoArgument();
}
//=================================================================================
myElementsId = "";
myNbOkElements = 0;
- buttonOk->setEnabled(false);
- buttonApply->setEnabled(false);
-
myActor = 0;
myMesh = SMESH::SMESH_Mesh::_nil();
CheckBoxMesh->setChecked(false);
onSelectMesh(false);
}
+
+ CheckIsEnable();
+}
+
+//=================================================================================
+// function : CheckIsEnable()
+// purpose : Check whether the Ok and Apply buttons should be enabled or not
+//=================================================================================
+void SMESHGUI_ExtrusionDlg::CheckIsEnable()
+{
+ double aX = SpinBox_Dx->GetValue();
+ double aY = SpinBox_Dy->GetValue();
+ double aZ = SpinBox_Dz->GetValue();
+ double aModule = sqrt(aX*aX + aY*aY + aZ*aZ);
+
+ bool anIsEnable = myNbOkElements > 0 && aModule > 1.0E-38;
+
+ buttonOk->setEnabled(anIsEnable);
+ buttonApply->setEnabled(anIsEnable);
}
//=================================================================================
{
GroupArguments->setTitle(tr("EXTRUSION_1D"));
if (!CheckBoxMesh->isChecked())
- myViewWindow->SetSelectionMode(EdgeSelection);
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(EdgeSelection);
+ }
break;
}
case 1:
{
GroupArguments->setTitle(tr("EXTRUSION_2D"));
if (!CheckBoxMesh->isChecked())
- myViewWindow->SetSelectionMode(FaceSelection);
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection);
+ }
break;
}
}
} catch (...) {
}
- mySelectionMgr->clearSelected();
SMESH::UpdateView();
Init(false);
ConstructorsClicked(GetConstructorId());
+ SelectionIntoArgument();
}
return true;
}
{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
- mySelectionMgr->clearSelected();
+ //mySelectionMgr->clearSelected();
SMESH::SetPickable(); // ???
SMESH::SetPointRepresentation(false);
- myViewWindow->SetSelectionMode(ActorSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
mySMESHGUI->ResetState();
reject();
}
if (send == LineEditElements)
myNbOkElements = 0;
- buttonOk->setEnabled(false);
- buttonApply->setEnabled(false);
-
// hilight entered elements/nodes
SMDS_Mesh* aMesh = 0;
if (myActor)
aMesh = myActor->GetObject()->GetMesh();
if (aMesh) {
- //mySelectionMgr->clearSelected();
- //mySelectionMgr->AddIObject(myActor->getIO());
- SALOME_ListIO aList;
- aList.Append(myActor->getIO());
- mySelectionMgr->setSelectedObjects(aList, false);
-
QStringList aListId = QStringList::split(" ", theNewText, false);
if (send == LineEditElements) {
const Handle(SALOME_InteractiveObject)& anIO = myActor->getIO();
- TColStd_IndexedMapOfInteger selectedIndices;
TColStd_MapOfInteger newIndices;
- mySelector->GetIndex(anIO, selectedIndices);
for (int i = 0; i < aListId.count(); i++) {
const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
- if (e) {
- //if (!mySelectionMgr->IsIndexSelected(myActor->getIO(), e->GetID())) {
- if (selectedIndices.Add(e->GetID())) {
- //mySelectionMgr->AddOrRemoveIndex(myActor->getIO(), e->GetID(), true);
- newIndices.Add(e->GetID());
- }
- myNbOkElements++;
- }
- }
- if (newIndices.Extent() > 0) {
- mySelector->AddOrRemoveIndex(anIO, newIndices, true);
- myViewWindow->highlight( anIO, true, true );
+ if (e)
+ newIndices.Add(e->GetID());
+ myNbOkElements++;
}
+ mySelector->AddOrRemoveIndex(anIO, newIndices, false);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->highlight( anIO, true, true );
myElementsId = theNewText;
}
}
- if (myNbOkElements) {
- buttonOk->setEnabled(true);
- buttonApply->setEnabled(true);
- }
+ CheckIsEnable();
myBusy = false;
}
myEditCurrentArgument->setText(aString);
myNbOkElements = 0;
- buttonOk->setEnabled(false);
- buttonApply->setEnabled(false);
myBusy = false;
// get selected mesh
myBusy = false;
// OK
- if (myNbOkElements) {
- buttonOk->setEnabled(true);
- buttonApply->setEnabled(true);
- }
+ CheckIsEnable();
}
//=================================================================================
if (send == SelectElementsButton) {
myEditCurrentArgument = LineEditElements;
if (CheckBoxMesh->isChecked()) {
- myViewWindow->SetSelectionMode(ActorSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
} else {
int aConstructorId = GetConstructorId();
if (aConstructorId == 0)
- myViewWindow->SetSelectionMode(EdgeSelection);
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(EdgeSelection);
+ }
else if (aConstructorId == 1)
- myViewWindow->SetSelectionMode(FaceSelection);
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection);
+ }
}
}
mySelectionMgr->clearFilters();
if (toSelectMesh) {
- myViewWindow->SetSelectionMode(ActorSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
LineEditElements->setReadOnly(true);
} else {
int aConstructorId = GetConstructorId();
if (aConstructorId == 0)
- myViewWindow->SetSelectionMode(EdgeSelection);
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(EdgeSelection);
+ }
else if (aConstructorId == 0)
- myViewWindow->SetSelectionMode(FaceSelection);
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection);
+ }
LineEditElements->setReadOnly(false);
onTextChange(LineEditElements->text());