-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2024 CEA, EDF, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// SMESH SMESHGUI : Displayer for SMESH module
// File : SMESHGUI_Displayer.cxx
// Author : Alexander SOLOVYOV, Open CASCADE S.A.S.
// SMESH includes
//
-#include "SMESHGUI_Displayer.h"
+#include "SMESHGUI_Displayer.h"
#include "SMESHGUI_VTKUtils.h"
+#include "SMESHGUI_Utils.h"
// SALOME GUI includes
#include <SalomeApp_Study.h>
#include <SUIT_ViewManager.h>
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
+#include <SPV3D_Prs.h>
+#include <SPV3D_ViewModel.h>
+#include <PV3DViewer_ViewWindow.h>
+
+//For PV3D
+#include "SMESH_Actor.h"
+
+// IDL includes
+#include <SALOMEconfig.h>
+#include CORBA_SERVER_HEADER(SMESH_Group)
+#include CORBA_SERVER_HEADER(SMESH_Mesh)
+
+std::string SMESHGUI_Displayer::getName( const QString& entry )
+{
+ Handle( SALOME_InteractiveObject ) theIO = new SALOME_InteractiveObject();
+ theIO->setEntry( entry.toUtf8().constData() );
+ if ( !theIO.IsNull() )
+ {
+ // Find SOBject (because shape should be published previously)
+ if ( study() )
+ {
+ _PTR(SObject) aSObj ( study()->studyDS()->FindObjectID( theIO->getEntry() ) );
+ _PTR(GenericAttribute) anAttr;
+
+ if ( aSObj && aSObj->FindAttribute( anAttr, "AttributeName") )
+ {
+ _PTR(AttributeName) aNameAttr( anAttr );
+ return aNameAttr->Value();
+ }
+ }
+ }
+ return "";
+}
SMESHGUI_Displayer::SMESHGUI_Displayer( SalomeApp_Application* app )
: LightApp_Displayer(),
- myApp( app )
+ myApp( app ),
+ isNeedFitAll(false)
{
}
SALOME_Prs* SMESHGUI_Displayer::buildPresentation( const QString& entry, SALOME_View* theViewFrame )
{
- SALOME_Prs* prs = 0;
+ SALOME_Prs *prs = nullptr;
SALOME_View* aViewFrame = theViewFrame ? theViewFrame : GetActiveView();
if( vtk_viewer )
{
SUIT_ViewWindow* wnd = vtk_viewer->getViewManager()->getActiveView();
- SMESH_Actor* anActor = SMESH::FindActorByEntry( wnd, entry.toLatin1().data() );
+ SMESH_Actor* anActor = SMESH::FindActorByEntry( wnd, entry.toUtf8().data() );
if( !anActor )
- anActor = SMESH::CreateActor( study()->studyDS(), entry.toLatin1().data(), true );
+ anActor = SMESH::CreateActor( entry.toUtf8().data(), true );
if( anActor )
{
- SMESH::DisplayActor( wnd, anActor );
- prs = LightApp_Displayer::buildPresentation( entry.toLatin1().data(), aViewFrame );
+ isNeedFitAll = SMESH::NoSmeshActors();
+ SMESH::DisplayActor( wnd, anActor );
+ prs = LightApp_Displayer::buildPresentation( entry.toUtf8().data(), aViewFrame );
}
if( prs )
- UpdatePrs( prs );
+ UpdatePrs( prs );
else if( anActor )
- SMESH::RemoveActor( vtk_viewer->getViewManager()->getActiveView(), anActor );
+ SMESH::RemoveActor( vtk_viewer->getViewManager()->getActiveView(), anActor );
+ }
+
+ SPV3D_ViewModel *pv3d_viewer = dynamic_cast<SPV3D_ViewModel *>( aViewFrame );
+ if(pv3d_viewer)
+ {
+ SUIT_ViewWindow* wnd = pv3d_viewer->getViewManager()->getActiveView();
+ SMESH_Actor* anActor = SMESH::FindActorByEntry( wnd, entry.toUtf8().data() );
+ if( !anActor )
+ anActor = SMESH::CreateActor( entry.toUtf8().data(), true );
+ if( anActor )
+ {
+ prs = LightApp_Displayer::buildPresentation( entry.toUtf8().data(), aViewFrame );
+ if( prs )
+ {
+ SPV3D_Prs *pv3dPrs = dynamic_cast<SPV3D_Prs*>( prs );
+ if( pv3dPrs )
+ {
+ pv3dPrs->SetName( getName( entry ) );
+ pv3dPrs->FillUsingActor( anActor );
+ }
+ }
+ }
}
}
return dynamic_cast<SalomeApp_Study*>( myApp->activeStudy() );
}
-bool SMESHGUI_Displayer::canBeDisplayed( const QString& /*entry*/, const QString& viewer_type ) const
+bool SMESHGUI_Displayer::canBeDisplayed( const QString& entry, const QString& viewer_type ) const
{
- return viewer_type==SVTK_Viewer::Type();
+ bool res = false;
+ if(viewer_type != SVTK_Viewer::Type() && viewer_type != SPV3D_ViewModel::Type())
+ return res;
+
+ _PTR(SObject) obj = SMESH::getStudy()->FindObjectID( (const char*)entry.toUtf8() );
+ CORBA::Object_var anObj = SMESH::SObjectToObject( obj );
+
+ if ( !CORBA::is_nil( anObj ) )
+ {
+ SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow( anObj );
+ if ( ! ( res = !mesh->_is_nil() ))
+ {
+ SMESH::SMESH_subMesh_var aSubMeshObj = SMESH::SMESH_subMesh::_narrow( anObj );
+ if ( ! ( res = !aSubMeshObj->_is_nil() ))
+ {
+ SMESH::SMESH_GroupBase_var aGroupObj = SMESH::SMESH_GroupBase::_narrow( anObj );
+ res = !aGroupObj->_is_nil();
+ }
+ }
+ }
+ return res;
}
+
+void SMESHGUI_Displayer::Display( const QStringList& theList, const bool anUpdateViewer, SALOME_View* theView )
+{
+ LightApp_Displayer::Display( theList, anUpdateViewer, theView );
+
+ if (isNeedFitAll) {
+ SMESH::FitAll();
+ isNeedFitAll = false;
+ }
+}
\ No newline at end of file