SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
aPartToCopy = aMeshEditor->MakeIDSource( anElementsId, SMESH::ALL );
}
- QByteArray meshName = myMeshNameEdit->text().toLatin1();
+ QByteArray meshName = myMeshNameEdit->text().toUtf8();
bool toCopyGroups = ( myCopyGroupsCheck->isChecked() );
bool toKeepIDs = ( myKeepIdsCheck->isChecked() );