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introduce biquadratic quadratic pentahedron (18 nodes)
[modules/smesh.git] / src / SMESHGUI / SMESHGUI_ConvToQuadOp.cxx
index a5575b8797bae2cfc2667da3d4755df98ca9817e..77b0a8fe67c5ff3363075ec18a53c1f2c5c973ba 100644 (file)
@@ -1,4 +1,4 @@
-// Copyright (C) 2007-2012  CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016  CEA/DEN, EDF R&D, OPEN CASCADE
 //
 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
@@ -6,7 +6,7 @@
 // This library is free software; you can redistribute it and/or
 // modify it under the terms of the GNU Lesser General Public
 // License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
 //
 // This library is distributed in the hope that it will be useful,
 // but WITHOUT ANY WARRANTY; without even the implied warranty of
@@ -105,7 +105,7 @@ void SMESHGUI_ConvToQuadOp::startOperation()
 
   SMESHGUI_SelectionOp::startOperation();
 
-  myDlg->SetMediumNdsOnGeom( false );
+  myDlg->SetMediumNdsOnGeom( true );
   myDlg->activateObject( 0 );
   myDlg->ShowWarning( false );
   myDlg->show();
@@ -142,19 +142,10 @@ void SMESHGUI_ConvToQuadOp::selectionDone()
       myDlg->setButtonEnabled( false, QtxDialog::OK | QtxDialog::Apply );
       return;
     }
-    MeshType meshType = ConsistMesh( idSource );
-    if( meshType == SMESHGUI_ConvToQuadOp::Quadratic )
-    {
-      myDlg->SetEnabledRB( 0, false );
-    }
-    else if( meshType == SMESHGUI_ConvToQuadOp::Linear )
-    {
-      myDlg->SetEnabledRB( 1, false );
-    }
-    else 
-    {
-      myDlg->SetEnabledControls( true );
-    }
+    SMESH::SMESH_Mesh_var      mesh = idSource->GetMesh();
+    bool                    hasGeom = mesh->HasShapeToMesh();
+    MeshDestinationType meshTgtType = DestinationMesh( idSource );
+    myDlg->SetEnabledRB( meshTgtType, hasGeom && ( meshTgtType & ( BiQuadratic | Quadratic )));
 
     // show warning on non-conformal result mesh
     if ( ! idSource->_is_nil() )
@@ -166,8 +157,9 @@ void SMESHGUI_ConvToQuadOp::selectionDone()
       {
         SMESH::SMESH_Mesh_var mesh = idSource->GetMesh();
         idSource = SMESH::SMESH_IDSource::_narrow( mesh );
-        MeshType fullMeshType = ConsistMesh( idSource );
-        toShow = ( fullMeshType != Comp );
+        bool isMixOrder;
+        DestinationMesh( idSource, &isMixOrder );
+        toShow = !isMixOrder;
       }
       myDlg->ShowWarning( toShow );
     }
@@ -193,7 +185,7 @@ void SMESHGUI_ConvToQuadOp::selectionDone()
 SUIT_SelectionFilter* SMESHGUI_ConvToQuadOp::createFilter( const int theId ) const
 {
   if ( theId == 0 )
-    return new SMESH_TypeFilter( MESHorSUBMESH );
+    return new SMESH_TypeFilter( SMESH::MESHorSUBMESH );
   else
     return 0;
 }
@@ -241,17 +233,20 @@ bool SMESHGUI_ConvToQuadOp::onApply()
     SMESH::SMESH_MeshEditor_var aEditor = mesh->GetMeshEditor();
     aResult = true; 
     SMESH::SMESH_Mesh_var sourceMesh = SMESH::SObjectToInterface<SMESH::SMESH_Mesh>( pObj );  
-    if( !myDlg->CurrentRB() )
+    if( myDlg->CurrentRB()==1 || myDlg->CurrentRB()==2)
     {
       bool force3d = true;
       if( myDlg->IsEnabledCheck() )
         force3d = myDlg->IsMediumNdsOnGeom();
-
-      if ( sourceMesh->_is_nil() )
-        aEditor->ConvertToQuadraticObject( force3d, idSource );
-      else
-        aEditor->ConvertToQuadratic( force3d );
-
+      bool theToBiQuad = myDlg->IsBiQuadratic();
+      if ( sourceMesh->_is_nil() ) {
+        if ( theToBiQuad ) aEditor->ConvertToBiQuadratic    ( force3d, idSource );
+        else               aEditor->ConvertToQuadraticObject( force3d, idSource );
+      }
+      else {
+        if ( theToBiQuad ) aEditor->ConvertToBiQuadratic( force3d, sourceMesh );
+        else               aEditor->ConvertToQuadratic  ( force3d );
+      }
       if ( !force3d )
       {
         SMESH::ComputeError_var error = aEditor->GetLastError();
@@ -259,9 +254,9 @@ bool SMESHGUI_ConvToQuadOp::onApply()
         {
           if ( myBadElemsPreview ) delete myBadElemsPreview; // viewWindow may change
           myBadElemsPreview = new SMESHGUI_MeshEditPreview( viewWindow() );
-          
-          vtkFloatingPointType aPointSize = SMESH::GetFloat("SMESH:node_size",3);
-          vtkFloatingPointType aLineWidth = SMESH::GetFloat("SMESH:element_width",1);
+
+          double aPointSize = SMESH::GetFloat("SMESH:node_size",3);
+          double aLineWidth = SMESH::GetFloat("SMESH:element_width",1);
           vtkProperty* prop = vtkProperty::New();
           prop->SetLineWidth( aLineWidth * 3 );
           prop->SetPointSize( aPointSize * 3 );
@@ -325,18 +320,34 @@ void SMESHGUI_ConvToQuadOp::onWarningWinFinished()
 
 //================================================================================
 /*! ConsistMesh
- *  Determines, what elements this mesh contains. 
+ *  Determines, what elements this mesh does not contain.
  */
 //================================================================================
-SMESHGUI_ConvToQuadOp::MeshType SMESHGUI_ConvToQuadOp::ConsistMesh( const SMESH::SMESH_IDSource_var& idSource) const
+
+SMESHGUI_ConvToQuadOp::MeshDestinationType
+SMESHGUI_ConvToQuadOp::DestinationMesh( const SMESH::SMESH_IDSource_var& idSource,
+                                        bool*                            isMixOrder)
 {
   SMESH::long_array_var nbElemOfType = idSource->GetMeshInfo();
+
+  bool hasBiQuad     = ( nbElemOfType[SMDSEntity_BiQuad_Triangle   ] ||
+                         nbElemOfType[SMDSEntity_BiQuad_Quadrangle ] ||
+                         nbElemOfType[SMDSEntity_BiQuad_Penta      ] ||
+                         nbElemOfType[SMDSEntity_TriQuad_Hexa      ] );
+  bool hasLinBiQuad  = ( nbElemOfType[SMDSEntity_Triangle   ] ||
+                         nbElemOfType[SMDSEntity_Quadrangle ] ||
+                         nbElemOfType[SMDSEntity_Hexa       ] );
+  bool hasQuadBiQuad = ( nbElemOfType[SMDSEntity_Quad_Triangle   ] ||
+                         nbElemOfType[SMDSEntity_Quad_Quadrangle ] ||
+                         nbElemOfType[SMDSEntity_Quad_Hexa       ] );
+
   bool hasQuad = ( nbElemOfType[SMDSEntity_Quad_Edge      ] ||
                    nbElemOfType[SMDSEntity_Quad_Triangle  ] ||
                    nbElemOfType[SMDSEntity_Quad_Quadrangle] ||
                    nbElemOfType[SMDSEntity_Quad_Tetra     ] ||
                    nbElemOfType[SMDSEntity_Quad_Hexa      ] ||
                    nbElemOfType[SMDSEntity_Quad_Pyramid   ] ||
+                   nbElemOfType[SMDSEntity_Quad_Polygon   ] ||
                    nbElemOfType[SMDSEntity_Quad_Penta     ] );
 
   bool hasLin  = ( nbElemOfType[SMDSEntity_Edge      ] ||
@@ -345,11 +356,28 @@ SMESHGUI_ConvToQuadOp::MeshType SMESHGUI_ConvToQuadOp::ConsistMesh( const SMESH:
                    nbElemOfType[SMDSEntity_Tetra     ] ||
                    nbElemOfType[SMDSEntity_Hexa      ] ||
                    nbElemOfType[SMDSEntity_Pyramid   ] ||
+                   nbElemOfType[SMDSEntity_Polygon   ] ||
                    nbElemOfType[SMDSEntity_Penta     ] );
 
-  if ( hasQuad && hasLin )
-    return Comp;
-  return hasQuad ? Quadratic : Linear;
+  int tgtType = 0;
+  if ( hasBiQuad )
+    tgtType |= ( Quadratic | Linear );
+  if ( hasLinBiQuad )
+    tgtType |= ( BiQuadratic | Quadratic );
+  if ( hasQuadBiQuad )
+    tgtType |= ( BiQuadratic | Linear );
+  if ( hasQuad )
+    tgtType |= Linear;
+  if ( hasLin )
+    tgtType |= Quadratic;
+
+  if ( tgtType == 0 )
+    tgtType = Quadratic;
+
+  if ( isMixOrder )
+    *isMixOrder = ( hasLin && ( hasQuad || hasBiQuad ));
+
+  return MeshDestinationType( tgtType );
 }
 
 void SMESHGUI_ConvToQuadOp::ConnectRadioButtons( int id )
@@ -364,7 +392,7 @@ void SMESHGUI_ConvToQuadOp::ConnectRadioButtons( int id )
 
   bool hasGeom = mesh->HasShapeToMesh();
 
-  if( id || !hasGeom )
+  if( id==0 || !hasGeom )
     myDlg->SetEnabledCheck( false );
   else
     myDlg->SetEnabledCheck( true );