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Integrated to V7_main: 0022366: EDF SMESH: Create Mesh dialog box improvement: create...
[modules/smesh.git] / src / SMESHGUI / SMESHGUI_ComputeDlg.cxx
index 0415094f1ecd255e4279fc3eaef0dc4b500ae8af..f8dda6552f043338c3f217e28390ccf52a9f4696 100644 (file)
@@ -343,6 +343,7 @@ namespace SMESH
       CASE2TEXT( COMPERR_BAD_SHAPE        );
       CASE2TEXT( COMPERR_CANCELED         );
       CASE2TEXT( COMPERR_NO_MESH_ON_SHAPE );
+      CASE2TEXT( COMPERR_BAD_PARMETERS    );
     case SMESH::COMPERR_ALGO_FAILED:
       if ( strlen(comment) == 0 )
         text = QObject::tr("COMPERR_ALGO_FAILED");
@@ -757,7 +758,7 @@ SMESHGUI_ComputeDlg_QThreadQDialog::SMESHGUI_ComputeDlg_QThreadQDialog(QWidget
   layout->addWidget(nbNodesLabel, row++, 1);
   layout->addWidget(nbElemsName,  row,   0);
   layout->addWidget(nbElemsLabel, row++, 1);
-#ifndef WNT
+#ifndef WIN32
   layout->addWidget(freeRAMName,  row,   0);
   layout->addWidget(freeRAMLabel, row++, 1);
 #endif
@@ -797,7 +798,7 @@ void SMESHGUI_ComputeDlg_QThreadQDialog::timerEvent(QTimerEvent *event)
   {
     nbNodesLabel->setText( QString("%1").arg( qthread.getMesh()->NbNodes() ));
     nbElemsLabel->setText( QString("%1").arg( qthread.getMesh()->NbElements() ));
-#ifndef WNT
+#ifndef WIN32
     struct sysinfo si;
     const int err = sysinfo( &si );
     if ( err )
@@ -906,20 +907,21 @@ void SMESHGUI_BaseComputeOp::computeMesh()
 #endif
             SMESH_Actor *anActor = SMESH::FindActorByObject( myMesh );
             if ( !anActor ) anActor = SMESH::CreateActor( aMeshSObj->GetStudy(), aMeshSObj->GetID().c_str(), true );    
-
-            anActor->SetEntityMode( entities );
-            SMESH::DisplayActor( SMESH::GetActiveWindow(), anActor );
-
+            if ( anActor ) // actor is not created for an empty mesh
+            {
+              anActor->SetEntityMode( entities );
+              SMESH::DisplayActor( SMESH::GetActiveWindow(), anActor );
+            }
             SMESH::Update(myIObject, true);
 
             if ( limitExceeded )
             {
-             QStringList hiddenMsg;
-             if ( hidden & SMESH_Actor::e0DElements ) hiddenMsg << tr( "SMESH_ELEMS0D" );
-             if ( hidden & SMESH_Actor::eEdges )      hiddenMsg << tr( "SMESH_EDGES" );
-             if ( hidden & SMESH_Actor::eFaces )      hiddenMsg << tr( "SMESH_FACES" );
-             if ( hidden & SMESH_Actor::eVolumes )    hiddenMsg << tr( "SMESH_VOLUMES" );
-             if ( hidden & SMESH_Actor::eBallElem )   hiddenMsg << tr( "SMESH_BALLS" );
+              QStringList hiddenMsg;
+              if ( hidden & SMESH_Actor::e0DElements ) hiddenMsg << tr( "SMESH_ELEMS0D" );
+              if ( hidden & SMESH_Actor::eEdges )      hiddenMsg << tr( "SMESH_EDGES" );
+              if ( hidden & SMESH_Actor::eFaces )      hiddenMsg << tr( "SMESH_FACES" );
+              if ( hidden & SMESH_Actor::eVolumes )    hiddenMsg << tr( "SMESH_VOLUMES" );
+              if ( hidden & SMESH_Actor::eBallElem )   hiddenMsg << tr( "SMESH_BALLS" );
               SUIT_MessageBox::warning( desktop(),
                                         tr( "SMESH_WRN_WARNING" ),
                                         tr( "SMESH_WRN_SIZE_INC_LIMIT_EXCEEDED" ).arg( myMesh->NbElements() ).arg( limitSize ).arg( hiddenMsg.join(", ") ) );
@@ -1312,6 +1314,7 @@ void SMESHGUI_BaseComputeOp::currentCellChanged()
   myCompDlg->myPublishBtn->setEnabled( publishEnable );
   myCompDlg->myShowBtn   ->setEnabled( showEnable );
   myCompDlg->myBadMeshBtn->setEnabled( hasBadMesh && ( nbSelected == 1 ));
+  myCompDlg->myBadMeshToGroupBtn->setEnabled( hasBadMesh && ( nbSelected == 1 ));
 }
 
 //================================================================================
@@ -2208,10 +2211,15 @@ void SMESHGUI_BaseComputeOp::showEvaluateResult(const SMESH::long_array& theRes,
       tbl->setWordWrap( true );
 
       if ( hasBadMesh )
+      {
         aCompDlg->myBadMeshBtn->show();
+        aCompDlg->myBadMeshToGroupBtn->show();
+      }
       else
+      {
         aCompDlg->myBadMeshBtn->hide();
-
+        aCompDlg->myBadMeshToGroupBtn->hide();
+      }
       tbl->setCurrentCell(0,0);
       currentCellChanged(); // to update buttons
     }