SMESH::SMESH_IDSource_var aSubMeshObj =
SMESH::SObjectToInterface<SMESH::SMESH_IDSource>( smSObj );
SMESH_Actor *anActor = SMESH::FindActorByObject( aSubMeshObj );
- if ( anActor && anActor->GetVisibility() )
+ if ( anActor /*&& anActor->GetVisibility()*/ )
aListToUpdate.append( TListOf_IDSrc_SObj::value_type( aSubMeshObj, smSObj ));
}
// put Groups into list
SMESH::SMESH_IDSource_var aGroupObj =
SMESH::SObjectToInterface<SMESH::SMESH_IDSource>( aGroupSO );
SMESH_Actor *anActor = SMESH::FindActorByObject( aGroupObj );
- if ( anActor && anActor->GetVisibility() )
+ if ( anActor /*&& anActor->GetVisibility()*/ )
aListToUpdate.append( TListOf_IDSrc_SObj::value_type( aGroupObj, aGroupSO ));
}
//SMESH::DisplayActor( SMESH::GetActiveWindow(), anActor ); -- 23615
}
}
+ else
+ {
+ SMESH_Actor *anActor = SMESH::FindActorByEntry( entry.c_str() );
+ anActor->Update();
+ if ( !anActor->GetVisibility() )
+ continue;
+ }
SMESH::UpdateView( SMESH::eDisplay, entry.c_str() );
if ( SVTK_ViewWindow* vtkWnd = SMESH::GetVtkViewWindow(SMESH::GetActiveWindow() ))
// look for myMainShape in the table
for ( int r = 0, nr = table()->rowCount(); r < nr; ++r ) {
if ( table()->item( r, COL_SHAPEID )->text() == "1" ) {
- if ( so->_is_nil() ) {
+ if ( !so->_is_nil() ) {
CORBA::String_var name = so->GetName();
CORBA::String_var entry = so->GetID();
QString shapeText = QString("%1 (%2)").arg( name.in() ).arg( entry.in() );