try {
OCC_CATCH_SIGNALS;
bool toDisplay = false;
+ std::string entry = (*anIter).second->GetID();
if ( !aMesh->_is_nil() ) // display only a mesh
{
toDisplay = true;
SMESH_Actor *anActor = SMESH::FindActorByObject( aMesh );
- if ( !anActor ) anActor = SMESH::CreateActor( (*anIter).second->GetID().c_str(),
- /*clearLog =*/ true );
+ if ( !anActor ) anActor = SMESH::CreateActor( entry.c_str(), /*clearLog =*/true );
if ( anActor ) // actor is not created for an empty mesh
{
anActor->SetEntityMode( entities );
- SMESH::DisplayActor( SMESH::GetActiveWindow(), anActor );
+ //SMESH::DisplayActor( SMESH::GetActiveWindow(), anActor ); -- 23615
}
}
- Handle(SALOME_InteractiveObject) anIO = new SALOME_InteractiveObject
- ( (*anIter).second->GetID().c_str(), "SMESH", (*anIter).second->GetName().c_str() );
- SMESH::Update(anIO, toDisplay);
+ if ( toDisplay )
+ SMESH::UpdateView( SMESH::eDisplay, entry.c_str() );
if ( SVTK_ViewWindow* vtkWnd = SMESH::GetVtkViewWindow(SMESH::GetActiveWindow() ))
if ( vtkWnd->getRenderer() )
prop->SetPointSize( aPointSize * 3 );
prop->SetColor( 250, 0, 250 );
myBadMeshDisplayer->GetActor()->SetProperty( prop );
- myBadMeshDisplayer->SetData( aMeshData._retn() );
+ myBadMeshDisplayer->SetData( aMeshData.in() );
prop->Delete();
}
}
SMESH::MeshPreviewStruct_var previewData =
gen->Precompute(myMesh, myMainShape, (SMESH::Dimension)dim, aShapesId);
- SMESH::MeshPreviewStruct* previewRes = previewData._retn();
- if ( previewRes && previewRes->nodesXYZ.length() > 0 )
+ if ( & previewData.in() && previewData->nodesXYZ.length() > 0 )
{
computeFailed = false;
- myPreviewDisplayer->SetData( previewRes );
+ myPreviewDisplayer->SetData( previewData );
// append shape indices with computed mesh entities
for ( int i = 0, n = aShapesId->length(); i < n; i++ )
myMapShapeId[ aShapesId[ i ] ] = 0;