-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// File : SMESHGUI_ComputeDlg.cxx
// Author : Edward AGAPOV, Open CASCADE S.A.S.
// SMESH includes
#include "SMESHGUI_MeshInfosBox.h"
#include "SMESHGUI_HypothesesUtils.h"
#include "SMESHGUI_MeshEditPreview.h"
+#include "SMESHGUI_MeshOrderOp.h"
+#include "SMESHGUI_MeshOrderDlg.h"
+
#include "SMESH_ActorUtils.h"
#include <SMDS_SetIterator.hxx>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QButtonGroup>
+#include <QCloseEvent>
+#include <QTimerEvent>
// VTK includes
#include <vtkProperty.h>
#define COLONIZE(str) (QString(str).contains(":") > 0 ? QString(str) : QString(str) + " :" )
+/* OBSOLETE
static void addSeparator( QWidget* parent )
{
QGridLayout* l = qobject_cast<QGridLayout*>( parent->layout() );
l->addWidget( hline, row, i );
}
}
+*/
enum TCol {
COL_ALGO = 0, COL_SHAPE, COL_ERROR, COL_SHAPEID, COL_PUBLISHED, COL_BAD_MESH, NB_COLUMNS
myHelpFileName = "about_meshes_page.html"; // V4
}
+SMESH::SMESH_Mesh_ptr SMESHGUI_BaseComputeOp::getMesh()
+{
+ LightApp_SelectionMgr* Sel = selectionMgr();
+ SALOME_ListIO selected; Sel->selectedObjects( selected );
+ Handle(SALOME_InteractiveObject) anIO = selected.First();
+ SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(anIO);
+ return myMesh->_is_nil() ? aMesh._retn() : SMESH::SMESH_Mesh::_duplicate( myMesh );
+}
+
//================================================================================
/*!
* \brief Start operation
SMESHGUI_Operation::startOperation();
}
+//================================================================================
+//================================================================================
+
+SMESHGUI_ComputeDlg_QThread::SMESHGUI_ComputeDlg_QThread(SMESH::SMESH_Gen_var gen,
+ SMESH::SMESH_Mesh_var mesh,
+ GEOM::GEOM_Object_var mainShape)
+{
+ myResult = false;
+ myGen = gen;
+ myMesh = mesh;
+ myMainShape = mainShape;
+}
+
+void SMESHGUI_ComputeDlg_QThread::run()
+{
+ myResult = myGen->Compute(myMesh, myMainShape);
+}
+
+bool SMESHGUI_ComputeDlg_QThread::result()
+{
+ return myResult;
+}
+
+void SMESHGUI_ComputeDlg_QThread::cancel()
+{
+ myGen->CancelCompute(myMesh, myMainShape);
+}
+
+//================================================================================
+//================================================================================
+
+SMESHGUI_ComputeDlg_QThreadQDialog::SMESHGUI_ComputeDlg_QThreadQDialog(QWidget *parent,
+ SMESH::SMESH_Gen_var gen,
+ SMESH::SMESH_Mesh_var mesh,
+ GEOM::GEOM_Object_var mainShape)
+ : QDialog(parent),
+ qthread(gen, mesh, mainShape)
+{
+ // --
+ setWindowTitle(tr("Compute"));
+ cancelButton = new QPushButton(tr("Cancel"));
+ cancelButton->setDefault(true);
+ connect(cancelButton, SIGNAL(clicked()), this, SLOT(onCancel()));
+ QHBoxLayout *layout = new QHBoxLayout;
+ layout->addWidget(cancelButton);
+ setLayout(layout);
+ resize(200, 50);
+ // --
+ startTimer(30); // 30 millisecs
+ qthread.start();
+}
+
+bool SMESHGUI_ComputeDlg_QThreadQDialog::result()
+{
+ return qthread.result();
+}
+
+void SMESHGUI_ComputeDlg_QThreadQDialog::onCancel()
+{
+ qthread.cancel();
+}
+
+void SMESHGUI_ComputeDlg_QThreadQDialog::timerEvent(QTimerEvent *event)
+{
+ if(qthread.isFinished())
+ {
+ close();
+ }
+ event->accept();
+}
+
+void SMESHGUI_ComputeDlg_QThreadQDialog::closeEvent(QCloseEvent *event)
+{
+ if(qthread.isRunning())
+ {
+ event->ignore();
+ return;
+ }
+ event->accept();
+}
+
//================================================================================
/*!
* \brief computeMesh()
if ( errors->length() > 0 ) {
aHypErrors = SMESH::GetMessageOnAlgoStateErrors( errors.in() );
}
+ if ( myMesh->HasModificationsToDiscard() && // issue 0020693
+ SUIT_MessageBox::question( desktop(), tr( "SMESH_WARNING" ),
+ tr( "FULL_RECOMPUTE_QUESTION" ),
+ tr( "SMESH_BUT_YES" ), tr( "SMESH_BUT_NO" ), 1, 0 ) == 0 )
+ myMesh->Clear();
SUIT_OverrideCursor aWaitCursor;
try {
#if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100
OCC_CATCH_SIGNALS;
#endif
- if (gen->Compute(myMesh, myMainShape))
+ //SMESH::UpdateNulData(myIObject, true);
+ bool res;
+#ifdef WITH_SMESH_CANCEL_COMPUTE
+ SMESHGUI_ComputeDlg_QThreadQDialog qthreaddialog(desktop(), gen, myMesh, myMainShape);
+ qthreaddialog.exec();
+ res = qthreaddialog.result();
+#else
+ res = gen->Compute(myMesh, myMainShape);
+#endif
+ if (res)
computeFailed = false;
}
catch(const SALOME::SALOME_Exception & S_ex){
memoryLack = true;
}
+ if ( !memoryLack && !SMDS_Mesh::CheckMemory(true) ) { // has memory to show dialog boxes?
+ memoryLack = true;
+ }
+
// NPAL16631: if ( !memoryLack )
{
SMESH::ModifiedMesh(aMeshSObj, !computeFailed, myMesh->NbNodes() == 0);
// SHOW MESH
// NPAL16631: if ( getSMESHGUI()->automaticUpdate() )
- if ( !memoryLack && getSMESHGUI()->automaticUpdate() )
+ SUIT_ResourceMgr* resMgr = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() );
+ long newSize = myMesh->NbElements();
+ bool limitExceeded;
+ if ( !memoryLack )
{
- try {
+ if ( getSMESHGUI()->automaticUpdate( newSize, &limitExceeded ) )
+ {
+ try {
#if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100
- OCC_CATCH_SIGNALS;
+ OCC_CATCH_SIGNALS;
#endif
- SMESH::Update(myIObject, true);
- }
- catch (...) {
+ SMESH::Update(myIObject, true);
+ }
+ catch (...) {
#ifdef _DEBUG_
- MESSAGE ( "Exception thrown during mesh visualization" );
+ MESSAGE ( "Exception thrown during mesh visualization" );
#endif
- if ( SMDS_Mesh::CheckMemory(true) ) { // has memory to show warning?
- SMESH::OnVisuException();
- }
- else {
- memoryLack = true;
+ if ( SMDS_Mesh::CheckMemory(true) ) { // has memory to show warning?
+ SMESH::OnVisuException();
+ }
+ else {
+ memoryLack = true;
+ }
}
}
+ else if ( limitExceeded )
+ {
+ long limitSize = resMgr->integerValue( "SMESH", "update_limit", 500000 );
+ SUIT_MessageBox::warning( desktop(),
+ tr( "SMESH_WRN_WARNING" ),
+ tr( "SMESH_WRN_SIZE_LIMIT_EXCEEDED" ).arg( newSize ).arg( limitSize ) );
+ }
}
LightApp_SelectionMgr *Sel = selectionMgr();
if ( Sel )
void SMESHGUI_BaseComputeOp::showComputeResult( const bool theMemoryLack,
const bool theNoCompError,
SMESH::compute_error_array_var& theCompErrors,
- const bool theNoHypoError,
+ const bool theNoHypoError,
const QString& theHypErrors )
{
bool hasShape = myMesh->HasShapeToMesh();
{
QTableWidget* tbl = aCompDlg->myTable;
SMESH::long_array_var aRes = myMesh->GetMeshInfo();
- aCompDlg->myFullInfo->SetMeshInfo( aRes );
+ aCompDlg->myBriefInfo->SetMeshInfo( aRes );
aCompDlg->myBriefInfo->show();
aCompDlg->myFullInfo->hide();
computeMesh();
}
+//================================================================================
+/*!
+ * \brief check the same operations on the same mesh
+ */
+//================================================================================
+
+bool SMESHGUI_BaseComputeOp::isValid( SUIT_Operation* theOp ) const
+{
+ SMESHGUI_BaseComputeOp* baseOp = dynamic_cast<SMESHGUI_BaseComputeOp*>( theOp );
+ bool ret = true;
+ if ( !myMesh->_is_nil() && baseOp ) {
+ SMESH::SMESH_Mesh_var aMesh = baseOp->getMesh();
+ if ( !aMesh->_is_nil() && aMesh->GetId() == myMesh->GetId() ) ret = false;
+ }
+ return ret;
+}
+
//================================================================================
/*!
* \brief Gets dialog of this operation
SMESHGUI_PrecomputeOp::SMESHGUI_PrecomputeOp()
: SMESHGUI_BaseComputeOp(),
myDlg( 0 ),
+ myOrderMgr( 0 ),
myActiveDlg( 0 ),
myPreviewDisplayer( 0 )
{
{
delete myDlg;
myDlg = 0;
+ delete myOrderMgr;
+ myOrderMgr = 0;
myActiveDlg = 0;
if ( myPreviewDisplayer )
delete myPreviewDisplayer;
if (myMesh->_is_nil())
return;
+ if (myDlg->getPreviewMode() == -1)
+ {
+ // nothing to preview
+ SUIT_MessageBox::warning(desktop(),
+ tr("SMESH_WRN_WARNING"),
+ tr("SMESH_WRN_NOTHING_PREVIEW"));
+ onCancel();
+ return;
+ }
+
// disconnect slot from preview dialog to have Apply from results of compute operation only
disconnect( myDlg, SIGNAL( dlgOk() ), this, SLOT( onOk() ) );
disconnect( myDlg, SIGNAL( dlgApply() ), this, SLOT( onApply() ) );
modes.append( SMESH::DIM_1D );
}
+ myOrderMgr = new SMESHGUI_MeshOrderMgr( myDlg->getMeshOrderBox() );
+ myOrderMgr->SetMesh( myMesh );
+ bool isOrder = myOrderMgr->GetMeshOrder(myPrevOrder);
+ myDlg->getMeshOrderBox()->setShown(isOrder);
+ if ( !isOrder ) {
+ delete myOrderMgr;
+ myOrderMgr = 0;
+ }
+
myDlg->setPreviewModes( modes );
}
void SMESHGUI_PrecomputeOp::onCompute()
{
myDlg->hide();
+ if (myOrderMgr && myOrderMgr->IsOrderChanged())
+ myOrderMgr->SetMeshOrder();
myMapShapeId.clear();
myActiveDlg = computeDlg();
computeMesh();
return;
}
+ bool isRestoreOrder = false;
if ( myActiveDlg == myDlg && !myMesh->_is_nil() && myMapShapeId.count() )
{
// ask to remove already computed mesh elements
QMap<int,int>::const_iterator it = myMapShapeId.constBegin();
for ( ; it != myMapShapeId.constEnd(); ++it )
myMesh->ClearSubMesh( *it );
+ isRestoreOrder = true;
}
}
+
+ // return previous mesh order
+ if (myOrderMgr && myOrderMgr->IsOrderChanged()) {
+ if (!isRestoreOrder)
+ isRestoreOrder =
+ (SUIT_MessageBox::question( desktop(), tr( "SMESH_WARNING" ),
+ tr( "SMESH_REJECT_MESH_ORDER" ),
+ tr( "SMESH_BUT_YES" ), tr( "SMESH_BUT_NO" ), 0, 1 ) == 0);
+ if (isRestoreOrder)
+ myOrderMgr->SetMeshOrder(myPrevOrder);
+ }
+
+ delete myOrderMgr;
+ myOrderMgr = 0;
+
myMapShapeId.clear();
SMESHGUI_BaseComputeOp::onCancel();
}
_PTR(SObject) aMeshSObj = SMESH::FindSObject(myMesh);
if ( !aMeshSObj )
return;
+
+ // set modified submesh priority if any
+ if (myOrderMgr && myOrderMgr->IsOrderChanged())
+ myOrderMgr->SetMeshOrder();
+
// Compute preview of mesh,
// i.e. compute mesh till indicated dimension
int dim = myDlg->getPreviewMode();
SMESH::MeshPreviewStruct_var previewData =
gen->Precompute(myMesh, myMainShape, (SMESH::Dimension)dim, aShapesId);
+
SMESH::MeshPreviewStruct* previewRes = previewData._retn();
if ( previewRes && previewRes->nodesXYZ.length() > 0 )
{
//================================================================================
SMESHGUI_PrecomputeDlg::SMESHGUI_PrecomputeDlg( QWidget* parent )
- : SMESHGUI_Dialog( parent, false, false, OK | Cancel | Help )
+ : SMESHGUI_Dialog( parent, false, false, OK | Cancel | Help ),
+ myOrderBox(0)
{
setWindowTitle( tr( "CAPTION" ) );
QVBoxLayout* layout = new QVBoxLayout( main );
+ myOrderBox = new SMESHGUI_MeshOrderBox( main );
+ layout->addWidget(myOrderBox);
+
QFrame* frame = new QFrame( main );
layout->setMargin(0); layout->setSpacing(0);
layout->addWidget( frame );
return myPreviewMode->currentId();
}
+//================================================================================
+/*!
+ * \brief Returns current preview mesh mode
+*/
+//================================================================================
+
+SMESHGUI_MeshOrderBox* SMESHGUI_PrecomputeDlg::getMeshOrderBox() const
+{
+ return myOrderBox;
+}
+
//================================================================================
/*!