myCompDlg->myPublishBtn->setEnabled( publishEnable );
myCompDlg->myShowBtn ->setEnabled( showEnable );
myCompDlg->myBadMeshBtn->setEnabled( hasBadMesh && ( nbSelected == 1 ));
myCompDlg->myPublishBtn->setEnabled( publishEnable );
myCompDlg->myShowBtn ->setEnabled( showEnable );
myCompDlg->myBadMeshBtn->setEnabled( hasBadMesh && ( nbSelected == 1 ));