#endif
SMESH_Actor *anActor = SMESH::FindActorByObject( myMesh );
if ( !anActor ) anActor = SMESH::CreateActor( aMeshSObj->GetStudy(), aMeshSObj->GetID().c_str(), true );
-
- anActor->SetEntityMode( entities );
- SMESH::DisplayActor( SMESH::GetActiveWindow(), anActor );
-
+ if ( anActor ) // actor is not created for an empty mesh
+ {
+ anActor->SetEntityMode( entities );
+ SMESH::DisplayActor( SMESH::GetActiveWindow(), anActor );
+ }
SMESH::Update(myIObject, true);
if ( limitExceeded )
{
- QStringList hiddenMsg;
- if ( hidden & SMESH_Actor::e0DElements ) hiddenMsg << tr( "SMESH_ELEMS0D" );
- if ( hidden & SMESH_Actor::eEdges ) hiddenMsg << tr( "SMESH_EDGES" );
- if ( hidden & SMESH_Actor::eFaces ) hiddenMsg << tr( "SMESH_FACES" );
- if ( hidden & SMESH_Actor::eVolumes ) hiddenMsg << tr( "SMESH_VOLUMES" );
- if ( hidden & SMESH_Actor::eBallElem ) hiddenMsg << tr( "SMESH_BALLS" );
+ QStringList hiddenMsg;
+ if ( hidden & SMESH_Actor::e0DElements ) hiddenMsg << tr( "SMESH_ELEMS0D" );
+ if ( hidden & SMESH_Actor::eEdges ) hiddenMsg << tr( "SMESH_EDGES" );
+ if ( hidden & SMESH_Actor::eFaces ) hiddenMsg << tr( "SMESH_FACES" );
+ if ( hidden & SMESH_Actor::eVolumes ) hiddenMsg << tr( "SMESH_VOLUMES" );
+ if ( hidden & SMESH_Actor::eBallElem ) hiddenMsg << tr( "SMESH_BALLS" );
SUIT_MessageBox::warning( desktop(),
tr( "SMESH_WRN_WARNING" ),
tr( "SMESH_WRN_SIZE_INC_LIMIT_EXCEEDED" ).arg( myMesh->NbElements() ).arg( limitSize ).arg( hiddenMsg.join(", ") ) );