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0021920: [CEA 689] Get some measure functions on groups available in GUI and TUI
[modules/smesh.git] / src / SMESHGUI / SMESHGUI_ComputeDlg.cxx
index 214dc244603a3e6ad1feb0d20334ffa6c0966d75..26180bedb0f5776844a86e39b1240c9dba024f6b 100644 (file)
@@ -737,6 +737,7 @@ SMESHGUI_ComputeDlg_QThreadQDialog::SMESHGUI_ComputeDlg_QThreadQDialog(QWidget
 
   cancelButton = new QPushButton(tr("CANCEL"));
   cancelButton->setDefault(true);
+  cancelButton->setCheckable(true);
 
   QLabel * nbNodesName = new QLabel(tr("SMESH_MESHINFO_NODES"), this );
   QLabel * nbElemsName = new QLabel(tr("SMESH_MESHINFO_ELEMENTS"), this );
@@ -779,13 +780,13 @@ bool SMESHGUI_ComputeDlg_QThreadQDialog::result()
 void SMESHGUI_ComputeDlg_QThreadQDialog::onCancel()
 {
   qthread.cancel();
-  cancelButton->setDown( true );
   cancelButton->setText( tr("CANCELING"));
+  cancelButton->setEnabled(false);
 }
 
 void SMESHGUI_ComputeDlg_QThreadQDialog::timerEvent(QTimerEvent *event)
 {
-  if ( !cancelButton->isDown() ) // not yet cancelled
+  if ( !cancelButton->isChecked() ) // not yet cancelled
     progressBar->setValue( progressBar->maximum() * qthread.getMesh()->GetComputeProgress() );
 
   if(qthread.isFinished())
@@ -894,9 +895,10 @@ void SMESHGUI_BaseComputeOp::computeMesh()
       bool limitExceeded;
       long limitSize = resMgr->integerValue( "SMESH", "update_limit", 500000 );
       int entities = SMESH_Actor::eAllEntity;
+      int hidden = 0;
       if ( !memoryLack )
       {
-        if ( getSMESHGUI()->automaticUpdate( myMesh, &entities, &limitExceeded ) )
+        if ( getSMESHGUI()->automaticUpdate( myMesh, &entities, &limitExceeded, &hidden ) )
         {
           try {
 #if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100
@@ -904,17 +906,24 @@ void SMESHGUI_BaseComputeOp::computeMesh()
 #endif
             SMESH_Actor *anActor = SMESH::FindActorByObject( myMesh );
             if ( !anActor ) anActor = SMESH::CreateActor( aMeshSObj->GetStudy(), aMeshSObj->GetID().c_str(), true );    
-
-            anActor->SetEntityMode( entities );
-            SMESH::DisplayActor( SMESH::GetActiveWindow(), anActor );
-
+            if ( anActor ) // actor is not created for an empty mesh
+            {
+              anActor->SetEntityMode( entities );
+              SMESH::DisplayActor( SMESH::GetActiveWindow(), anActor );
+            }
             SMESH::Update(myIObject, true);
 
             if ( limitExceeded )
             {
+             QStringList hiddenMsg;
+             if ( hidden & SMESH_Actor::e0DElements ) hiddenMsg << tr( "SMESH_ELEMS0D" );
+             if ( hidden & SMESH_Actor::eEdges )      hiddenMsg << tr( "SMESH_EDGES" );
+             if ( hidden & SMESH_Actor::eFaces )      hiddenMsg << tr( "SMESH_FACES" );
+             if ( hidden & SMESH_Actor::eVolumes )    hiddenMsg << tr( "SMESH_VOLUMES" );
+             if ( hidden & SMESH_Actor::eBallElem )   hiddenMsg << tr( "SMESH_BALLS" );
               SUIT_MessageBox::warning( desktop(),
                                         tr( "SMESH_WRN_WARNING" ),
-                                        tr( "SMESH_WRN_SIZE_INC_LIMIT_EXCEEDED" ).arg( myMesh->NbElements() ).arg( limitSize ) );
+                                        tr( "SMESH_WRN_SIZE_INC_LIMIT_EXCEEDED" ).arg( myMesh->NbElements() ).arg( limitSize ).arg( hiddenMsg.join(", ") ) );
             }
           }
           catch (...) {