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Fix regressions
[modules/smesh.git]
/
src
/
SMESHGUI
/
SMESHGUI_ClippingDlg.cxx
diff --git
a/src/SMESHGUI/SMESHGUI_ClippingDlg.cxx
b/src/SMESHGUI/SMESHGUI_ClippingDlg.cxx
index 371a0582afdf70bef7c17937c271688c85a4503b..e1047b87489258ec013457495d0d002c7a92a340 100644
(file)
--- a/
src/SMESHGUI/SMESHGUI_ClippingDlg.cxx
+++ b/
src/SMESHGUI/SMESHGUI_ClippingDlg.cxx
@@
-766,7
+766,7
@@
bool SMESHGUI_ClippingDlg::AddPlane ( SMESH::TActorList theActorList,
double aDir[2][3] = {{0, 0, 0}, {0, 0, 0}};
static double aCoeff = vtkMath::Pi()/180.0;
double aDir[2][3] = {{0, 0, 0}, {0, 0, 0}};
static double aCoeff = vtkMath::Pi()/180.0;
- int anOrientation;
+ int anOrientation
= 0
;
if ( thePlane->PlaneMode == SMESH::Absolute )
anOrientation = thePlane->myAbsoluteOrientation;
else if ( thePlane->PlaneMode == SMESH::Relative )
if ( thePlane->PlaneMode == SMESH::Absolute )
anOrientation = thePlane->myAbsoluteOrientation;
else if ( thePlane->PlaneMode == SMESH::Relative )
@@
-1436,7
+1436,7
@@
void SMESHGUI_ClippingDlg::SetCurrentPlaneParam()
static double aCoeff = vtkMath::Pi()/180.0;
double aRot[2] = { getRotation1(), getRotation2() };
static double aCoeff = vtkMath::Pi()/180.0;
double aRot[2] = { getRotation1(), getRotation2() };
- int anOrient;
+ int anOrient
= 0
;
if ( aPlane->PlaneMode == SMESH::Absolute )
anOrient = CBAbsoluteOrientation->currentIndex();
else if ( aPlane->PlaneMode == SMESH::Relative )
if ( aPlane->PlaneMode == SMESH::Absolute )
anOrient = CBAbsoluteOrientation->currentIndex();
else if ( aPlane->PlaneMode == SMESH::Relative )
@@
-1623,8
+1623,8
@@
void SMESHGUI_ClippingDlg::absolutePlaneToRelative ( double theOrigin[3], double
double eps = 0.0001;
int anOrientation = CBRelativeOrientation->currentIndex();
double eps = 0.0001;
int anOrientation = CBRelativeOrientation->currentIndex();
- double aDirection[3];
- double aRotation1
, aRotation2
;
+ double aDirection[3]
= { 0.,0.,0. }
;
+ double aRotation1
= 0, aRotation2 = 0
;
switch( anOrientation ) {
case 0:
aDirection[0] = theDir[0] + eps;
switch( anOrientation ) {
case 0:
aDirection[0] = theDir[0] + eps;