-// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
myDistance(0.5)
{
Init();
- myViewWindow->AddActor(myActor);
+ myViewWindow->AddActor(myActor, false, false); // don't adjust actors
}
SMESH::OrientedPlane::OrientedPlane():
struct TSetVisibility {
TSetVisibility(int theIsVisible): myIsVisible(theIsVisible){}
void operator()(SMESH::TPlaneData& thePlaneData){
- thePlaneData.Plane.GetPointer()->myActor->SetVisibility(myIsVisible);
+ bool anIsEmpty = thePlaneData.ActorList.empty();
+ thePlaneData.Plane.GetPointer()->myActor->SetVisibility(myIsVisible && !anIsEmpty);
}
int myIsVisible;
};
vtkFloatingPointType aBounds[6];
vtkFloatingPointType anOrigin[3];
- bool anIsOk = SMESH::ComputeClippingPlaneParameters( theActorList,
- aNormal,
- theDistance,
- aBounds,
- anOrigin );
+
+ bool anIsOk = false;
+ if( theActorList.empty() ) {
+ // to support planes with empty actor list we should create
+ // a nullified plane that will be initialized later
+ anOrigin[0] = anOrigin[1] = anOrigin[2] = 0;
+ aBounds[0] = aBounds[2] = aBounds[4] = 0;
+ aBounds[1] = aBounds[3] = aBounds[5] = 0;
+ anIsOk = true;
+ }
+ else
+ anIsOk = SMESH::ComputeClippingPlaneParameters( theActorList,
+ aNormal,
+ theDistance,
+ aBounds,
+ anOrigin );
if( !anIsOk )
return NULL;
SMESH::TPlaneData aPlaneData = *anIter2;
SMESH::TPlane aPlane = aPlaneData.Plane;
SMESH::TActorList anActorList = aPlaneData.ActorList;
- if( anActorList.empty() )
- continue;
+
+ // the check is disabled to support planes with empty actor list
+ //if( anActorList.empty() )
+ // continue;
SMESH::OrientedPlane* anOrientedPlane = SMESH::OrientedPlane::New(myViewWindow);
anOrientedPlane->ShallowCopy(aPlane.GetPointer());