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0052610: Inactive "eye" icon after mesh compound creation
[modules/smesh.git]
/
src
/
SMESHGUI
/
SMESHGUI_BuildCompoundDlg.cxx
diff --git
a/src/SMESHGUI/SMESHGUI_BuildCompoundDlg.cxx
b/src/SMESHGUI/SMESHGUI_BuildCompoundDlg.cxx
index f25ed72cc0e5dd1e3eac755cccc95607fed77b13..5cd384f153c1d0f67eba82b137e9614e33923793 100644
(file)
--- a/
src/SMESHGUI/SMESHGUI_BuildCompoundDlg.cxx
+++ b/
src/SMESHGUI/SMESHGUI_BuildCompoundDlg.cxx
@@
-333,8
+333,10
@@
bool SMESHGUI_BuildCompoundDlg::ClickOnApply()
SMESH::UpdateView();
_PTR(SObject) aSO = SMESH::FindSObject(aCompoundMesh.in());
SMESH::UpdateView();
_PTR(SObject) aSO = SMESH::FindSObject(aCompoundMesh.in());
- if ( SMESH_Actor* anActor = SMESH::CreateActor(aSO->GetStudy(), aSO->GetID().c_str()) )
+ if ( SMESH_Actor* anActor = SMESH::CreateActor(aSO->GetStudy(), aSO->GetID().c_str()) )
{
SMESH::DisplayActor(SMESH::GetActiveWindow(), anActor);
SMESH::DisplayActor(SMESH::GetActiveWindow(), anActor);
+ SMESH::UpdateView();
+ }
}// end IPAL21468
if( LightApp_Application* anApp =
}// end IPAL21468
if( LightApp_Application* anApp =