vtkUnstructuredGrid* myGrid;
//vtkProperty* myBackProp, *myProp;
- float anRGB[3], aBackRGB[3];
+ vtkFloatingPointType myRGB[3], myBackRGB[3];
public:
TElementSimulation (SalomeApp_Application* theApplication)
myPreviewActor->SetMapper(myMapper);
vtkProperty* myProp = vtkProperty::New();
- GetColor( "SMESH", "fill_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
- myProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
+ GetColor( "SMESH", "fill_color", myRGB[0], myRGB[1], myRGB[2], QColor( 0, 170, 255 ) );
+ myProp->SetColor( myRGB[0], myRGB[1], myRGB[2] );
myPreviewActor->SetProperty( myProp );
myProp->Delete();
vtkProperty* myBackProp = vtkProperty::New();
- GetColor( "SMESH", "backface_color", aBackRGB[0], aBackRGB[1], aBackRGB[2], QColor( 0, 0, 255 ) );
- myBackProp->SetColor( aBackRGB[0], aBackRGB[1], aBackRGB[2] );
+ GetColor( "SMESH", "backface_color", myBackRGB[0], myBackRGB[1], myBackRGB[2], QColor( 0, 0, 255 ) );
+ myBackProp->SetColor( myBackRGB[0], myBackRGB[1], myBackRGB[2] );
myPreviewActor->SetBackfaceProperty( myBackProp );
myBackProp->Delete();
// take care of orientation
if ( aType == VTK_CONVEX_POINT_SET ) {
if ( theReverse && theMode == VTK_SURFACE ) {
- //myPreviewActor->GetProperty()->SetColor( aBackRGB[0], aBackRGB[1], aBackRGB[2] );
+ //myPreviewActor->GetProperty()->SetColor( myBackRGB[0], myBackRGB[1], myBackRGB[2] );
}
}
else {
// restore normal orientation
if ( aType == VTK_CONVEX_POINT_SET ) {
if ( theReverse && theMode == VTK_SURFACE ) {
- //myPreviewActor->GetProperty()->SetColor( anRGB[0], anRGB[1], anRGB[2] );
+ //myPreviewActor->GetProperty()->SetColor( myRGB[0], myRGB[1], myRGB[2] );
}
}
}