long anElemId = -1, nbElemsBefore = 0;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
switch (myGeomType) {
long anElemId = -1, nbElemsBefore = 0;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
switch (myGeomType) {