myPreviewActor->VisibilityOff();
myPreviewActor->SetMapper(myMapper);
- vtkProperty* aProp = vtkProperty::New();
float anRGB[3];
- anRGB[0] = GetFloat("SMESH:SettingsFillColorRed", 0)/255.;
- anRGB[1] = GetFloat("SMESH:SettingsFillColorGreen", 170)/255.;
- anRGB[2] = GetFloat("SMESH:SettingsFillColorBlue", 255)/255.;
- aProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
- myPreviewActor->SetProperty(aProp);
+ vtkProperty* aProp = vtkProperty::New();
+ GetColor( "SMESH", "fill_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
+ aProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
+ myPreviewActor->SetProperty( aProp );
aProp->Delete();
vtkProperty* aBackProp = vtkProperty::New();
- anRGB[0] = GetFloat("SMESH:SettingsBackFaceColorRed", 0)/255.;
- anRGB[1] = GetFloat("SMESH:SettingsBackFaceColorGreen", 0)/255.;
- anRGB[2] = GetFloat("SMESH:SettingsBackFaceColorBlue", 255)/255.;
- aBackProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
- myPreviewActor->SetBackfaceProperty(aBackProp);
+ GetColor( "SMESH", "backface_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 0, 255 ) );
+ aBackProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
+ myPreviewActor->SetBackfaceProperty( aBackProp );
aBackProp->Delete();
myVTKViewWindow->AddActor(myPreviewActor);
QString caption = tr(QString("SMESH_ADD_%1_TITLE").arg(elemName));
QString grBoxTitle = tr(QString("SMESH_ADD_%1").arg(elemName));
- QPixmap image0 (SMESHGUI::resourceMgr()->loadPixmap("SMESH", iconName));
- QPixmap image1 (SMESHGUI::resourceMgr()->loadPixmap("SMESH", tr("ICON_SELECT")));
+ QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", iconName));
+ QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
if (!name)
setName("SMESHGUI_AddMeshElementDlg");
aMesh = myActor->GetObject()->GetMesh();
if (aMesh) {
- SALOME_ListIO aList; aList.Append( myActor->getIO() );
- mySelectionMgr->setSelectedObjects( aList, false );
-
- TColStd_IndexedMapOfInteger selectedIndices;
TColStd_MapOfInteger newIndices;
- mySelector->GetIndex(myActor->getIO(), selectedIndices);
-
+
QStringList aListId = QStringList::split(" ", theNewText, false);
for (int i = 0; i < aListId.count(); i++) {
if( const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() ) )
{
- if( selectedIndices.Add( n->GetID() ) )
- newIndices.Add( n->GetID() );
+ newIndices.Add( n->GetID() );
myNbOkNodes++;
}
}
- if( newIndices.Extent()>0 )
- {
- mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, true );
- myViewWindow->highlight( myActor->getIO(), true, true );
- }
+ mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, false );
+ myViewWindow->highlight( myActor->getIO(), true, true );
+
bool aNodesOK = false;
if (myIsPoly && myElementType == SMDSAbs_Face && aListId.count() >=3 ){
myNbOkNodes = aListId.count();