#include <SMESH_FaceOrientationFilter.h>
#include <SMDS_Mesh.hxx>
-// SALOME GUI inclues
+// SALOME GUI includes
#include <SUIT_Desktop.h>
#include <SUIT_Session.h>
#include <SUIT_ResourceMgr.h>
#include <Qtx.h>
-// IDL incldues
+// IDL includes
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
// OCCT includes
mySimulation->SetVisibility(false);
- // hilight entered nodes
+ // highlight entered nodes
SMDS_Mesh* aMesh = 0;
if (myActor)
aMesh = myActor->GetObject()->GetMesh();
if (ReverseOrDulicate && ReverseOrDulicate->isChecked())
{
const std::vector<int>& i = SMDS_MeshCell::reverseSmdsOrder( myGeomType );
- if ( i.empty() ) // polygon
+ if ( i.size() != anIds.size() ) // polygon
std::reverse( anIds.begin(), anIds.end() );
else
SMDS_MeshCell::applyInterlace( i, anIds );