}
SALOME_ListIO aList; aList.Append( myActor->getIO() );
+ //mySelector->ClearIndex();
mySelectionMgr->setSelectedObjects( aList, false );
SMESH::UpdateView();
//=================================================================================
void SMESHGUI_AddMeshElementDlg::ClickOnCancel()
{
- mySelectionMgr->clearSelected();
+ //mySelectionMgr->clearSelected();
mySimulation->SetVisibility(false);
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))