aMesh = myActor->GetObject()->GetMesh();
if (aMesh) {
- SALOME_ListIO aList; aList.Append( myActor->getIO() );
- mySelectionMgr->setSelectedObjects( aList, false );
-
- TColStd_IndexedMapOfInteger selectedIndices;
TColStd_MapOfInteger newIndices;
- mySelector->GetIndex(myActor->getIO(), selectedIndices);
-
+
QStringList aListId = QStringList::split(" ", theNewText, false);
for (int i = 0; i < aListId.count(); i++) {
if( const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() ) )
{
- if( selectedIndices.Add( n->GetID() ) )
- newIndices.Add( n->GetID() );
+ newIndices.Add( n->GetID() );
myNbOkNodes++;
}
}
- if( newIndices.Extent()>0 )
- {
- mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, true );
- myViewWindow->highlight( myActor->getIO(), true, true );
- }
+ mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, false );
+ myViewWindow->highlight( myActor->getIO(), true, true );
+
bool aNodesOK = false;
if (myIsPoly && myElementType == SMDSAbs_Face && aListId.count() >=3 ){
myNbOkNodes = aListId.count();