SMESH::SMESH_Mesh_ptr = SMESH::SMESH_Mesh::_nil() );
~SMESHGUI_AdaptDlg();
+ virtual bool action (int theCommandID);
virtual bool OnGUIEvent (int theCommandID);
static QString GetDefaultName( const QString& );
+// static ADAPT::ADAPT_Gen_var InitAdaptGen(SalomeApp_Application*);
+
public slots:
void onAdd();
void onRemove();
private:
+ void recupPreferences();
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
int myGrpTypeId; /* Current group type id : standalone or group on geometry */
QString myObjectToSelect;
bool myIsApplyAndClose;
+
+ QString _ObjectName;
+ QString _LanguageShort ;
+ int _PublisMeshIN ;
+ int _PublisMeshOUT ;
+ int _YACSMaxIter ;
+ int _YACSMaxNode ;
+ int _YACSMaxElem ;
+ int _YACSTypeTest ;
};
#endif // SMESHGUI_ADAPTDLG_H