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0019296: EDF 681 SMESH
[modules/smesh.git] / src / SMESHGUI / SMESHGUI.cxx
index 7cbec92d7acbae0ffd24009df625e73b4ebf266f..e7b1795a707ab9f99d91faa63b9d0416a57140bb 100644 (file)
@@ -96,6 +96,8 @@
 #include <SVTK_ViewModel.h>
 #include <SVTK_ViewManager.h>
 
+#include <VTKViewer_Algorithm.h>
+
 #include <SUIT_MessageBox.h>
 #include <SUIT_ResourceMgr.h>
 #include <SUIT_FileDlg.h>
@@ -2704,7 +2706,6 @@ void SMESHGUI::initialize( CAM_Application* app )
   createSMESHAction(  704, "EDIT_MESHSUBMESH","ICON_DLG_EDIT_MESH" );
   createSMESHAction(  710, "BUILD_COMPOUND",  "ICON_BUILD_COMPOUND" );
   createSMESHAction(  711, "PRECOMPUTE",      "ICON_PRECOMPUTE" );
-  //createSMESHAction(  712, "EVALUATE",        "ICON_EVALUATE" );
   createSMESHAction(  712, "EVALUATE",        "ICON_COMPUTE" );
   createSMESHAction(  806, "CREATE_GEO_GROUP","ICON_CREATE_GEO_GROUP" );
   createSMESHAction(  801, "CREATE_GROUP",    "ICON_CREATE_GROUP" );
@@ -3072,6 +3073,7 @@ void SMESHGUI::initialize( CAM_Application* app )
   popupMgr()->insert( separator(), -1, 0 );
   createPopupItem( 701, OB, mesh, "&& isComputable" );     // COMPUTE
   createPopupItem( 711, OB, mesh, "&& isComputable && isPreComputable" ); // PRECOMPUTE
+  createPopupItem( 712, OB, mesh, "&& isComputable" );     // COMPUTE
   createPopupItem( 214, OB, mesh_group );                  // UPDATE
   createPopupItem( 900, OB, mesh_group );                  // ADV_INFO
   createPopupItem( 902, OB, mesh );                        // STD_INFO
@@ -4038,7 +4040,8 @@ void SMESHGUI::storeVisualParameters (int savePoint)
       {
        if (SVTK_ViewWindow* vtkView = dynamic_cast<SVTK_ViewWindow*>(views[i]))
         {
-         vtkActorCollection* allActors = vtkView->getRenderer()->GetActors();
+         VTK::ActorCollectionCopy aCopy(vtkView->getRenderer()->GetActors());
+         vtkActorCollection* allActors = aCopy.GetActors();
          allActors->InitTraversal();
          while (vtkActor* actor = allActors->GetNextActor())
           {
@@ -4254,7 +4257,8 @@ void SMESHGUI::restoreVisualParameters (int savePoint)
               // access later when restoring other parameters
               SVTK_ViewWindow* vtkView = (SVTK_ViewWindow*) vman->getActiveView();
               vtkRenderer* Renderer = vtkView->getRenderer();
-              vtkActorCollection* theActors = Renderer->GetActors();
+             VTK::ActorCollectionCopy aCopy(Renderer->GetActors());
+              vtkActorCollection* theActors = aCopy.GetActors();
               theActors->InitTraversal();
               bool isFound = false;
               vtkActor *ac = theActors->GetNextActor();