createSMESHAction( SMESHOp::OpVolume, "VOLUME_3D", "ICON_VOLUME_3D", 0, true );
createSMESHAction( SMESHOp::OpMaxElementLength3D, "MAX_ELEMENT_LENGTH_3D", "ICON_MAX_ELEMENT_LENGTH_3D", 0, true );
createSMESHAction( SMESHOp::OpBareBorderVolume, "BARE_BORDER_VOLUME", "ICON_BARE_BORDER_VOLUME", 0, true );
createSMESHAction( SMESHOp::OpOverConstrainedVolume, "OVER_CONSTRAINED_VOLUME", "ICON_OVER_CONSTRAINED_VOLUME", 0, true );
createSMESHAction( SMESHOp::OpEqualVolume, "EQUAL_VOLUME", "ICON_EQUAL_VOLUME", 0, true );
createSMESHAction( SMESHOp::OpVolume, "VOLUME_3D", "ICON_VOLUME_3D", 0, true );
createSMESHAction( SMESHOp::OpMaxElementLength3D, "MAX_ELEMENT_LENGTH_3D", "ICON_MAX_ELEMENT_LENGTH_3D", 0, true );
createSMESHAction( SMESHOp::OpBareBorderVolume, "BARE_BORDER_VOLUME", "ICON_BARE_BORDER_VOLUME", 0, true );
createSMESHAction( SMESHOp::OpOverConstrainedVolume, "OVER_CONSTRAINED_VOLUME", "ICON_OVER_CONSTRAINED_VOLUME", 0, true );
createSMESHAction( SMESHOp::OpEqualVolume, "EQUAL_VOLUME", "ICON_EQUAL_VOLUME", 0, true );