else if ( !aSubMesh->_is_nil() ) { // DELETE SUBMESH
SMESH::SMESH_Mesh_var aMesh = aSubMesh->GetFather();
aMesh->RemoveSubMesh( aSubMesh );
-
- _PTR(SObject) aMeshSO = SMESH::FindSObject(aMesh);
- if (aMeshSO)
- SMESH::ModifiedMesh(aMeshSO, false, aMesh->NbNodes()==0);
}
else {
Handle(SALOME_InteractiveObject) IObject = new SALOME_InteractiveObject
if ( aMesh->NbNodes() == 0 ) // imported mesh is not empty
SMESH::RemoveVisualObjectWithActors(IOS->getEntry(), true);
_PTR(SObject) aMeshSObj = SMESH::FindSObject(aMesh);
- SMESH::ModifiedMesh( aMeshSObj, false, true);
// hide groups and submeshes
_PTR(ChildIterator) anIter =
SMESH::getStudy()->NewChildIterator( aMeshSObj );