#include "SMESHGUI_MeshPatternDlg.h"
#include "SMESHGUI_MultiEditDlg.h"
#include "SMESHGUI_NodesDlg.h"
-#include "SMESHGUI_Preferences_ColorDlg.h"
#include "SMESHGUI_Preferences_ScalarBarDlg.h"
+#include "SMESHGUI_PropertiesDlg.h"
#include "SMESHGUI_RemoveElementsDlg.h"
#include "SMESHGUI_RemoveNodesDlg.h"
#include "SMESHGUI_RenumberingDlg.h"
SALOMEDS::Color aColor = aGroupObject->GetColor();
_PTR(SObject) aGroupSObject = SMESH::FindSObject(aGroupObject);
if (aGroupSObject) {
+ QColor c;
+ int delta;
if(SMESH_Actor *anActor = SMESH::FindActorByEntry(aGroupSObject->GetID().c_str())) {
switch ( aGroupObject->GetType ()) {
case SMESH::NODE:
anActor->Set0DColor( aColor.R, aColor.G, aColor.B ); break;
case SMESH::BALL:
anActor->SetBallColor( aColor.R, aColor.G, aColor.B ); break;
+ case SMESH::VOLUME:
+ SMESH::GetColor("SMESH", "volume_color", c, delta, "255,0,170|-100");
+ anActor->SetVolumeColor( aColor.R, aColor.G, aColor.B, delta ); break;
+ case SMESH::FACE:
default:
- QColor c;
- int delta;
SMESH::GetColor("SMESH", "fill_color", c, delta, "0,170,255|-100");
anActor->SetSufaceColor( aColor.R, aColor.G, aColor.B, delta );
}
(new SMESHGUI_TransparencyDlg( SMESHGUI::GetSMESHGUI() ))->show();
return;
}
- case 1132:{
- QColor c, e, b, n, c0D, cBall, o, outl, selection, preselection;
- int delta;
- int size0D = 0, ballSize = 0;
- int Edgewidth = 0;
- vtkFloatingPointType Shrink = 0.0;
- vtkFloatingPointType faces_orientation_scale = 0.0;
- bool faces_orientation_3dvectors = false;
-
- VTK::MarkerType aMarkerTypeCurrent = VTK::MT_NONE;
- VTK::MarkerScale aMarkerScaleCurrent = VTK::MS_NONE;
- int aMarkerTextureCurrent = 0;
+ case 1132: {
+ vtkFloatingPointType color[3];
+ QColor faceColor, edgeColor, nodeColor, elem0dColor, ballColor;
+ QColor orientationColor, outlineColor, volumeColor;
+ int deltaF = 0, deltaV = 0;
+ int elem0dSize = 1;
+ int ballSize = 1;
+ int edgeWidth = 1;
+ int outlineWidth = 1;
+ vtkFloatingPointType shrinkCoef = 0.0;
+ vtkFloatingPointType orientationScale = 0.0;
+ bool orientation3d = false;
+ VTK::MarkerType markerType = VTK::MT_NONE;
+ VTK::MarkerScale markerScale = VTK::MS_NONE;
+ int markerId = 0;
+ bool hasNodes = false;
+ int presentEntities = 0;
+ bool firstTime = true;
SALOME_ListIteratorOfListIO It( selected );
- for( ; It.More(); It.Next()){
+ for ( ; It.More(); It.Next() ) {
Handle(SALOME_InteractiveObject) IObject = It.Value();
- if(IObject->hasEntry()){
- if(SMESH_Actor *anActor = SMESH::FindActorByEntry(IObject->getEntry())){
- vtkFloatingPointType color[3];
- anActor->GetSufaceColor(color[0], color[1], color[2],delta);
- int c0 = int (color[0] * 255);
- int c1 = int (color[1] * 255);
- int c2 = int (color[2] * 255);
- c.setRgb(c0, c1, c2);
-
- vtkFloatingPointType edgecolor[3];
- anActor->GetEdgeColor(edgecolor[0], edgecolor[1], edgecolor[2]);
- c0 = int (edgecolor[0] * 255);
- c1 = int (edgecolor[1] * 255);
- c2 = int (edgecolor[2] * 255);
- e.setRgb(c0, c1, c2);
-
- vtkFloatingPointType nodecolor[3];
- anActor->GetNodeColor(nodecolor[0], nodecolor[1], nodecolor[2]);
- c0 = int (nodecolor[0] * 255);
- c1 = int (nodecolor[1] * 255);
- c2 = int (nodecolor[2] * 255);
- n.setRgb(c0, c1, c2);
-
- vtkFloatingPointType color0D[3];
- anActor->Get0DColor(color0D[0], color0D[1], color0D[2]);
- c0 = int (color0D[0] * 255);
- c1 = int (color0D[1] * 255);
- c2 = int (color0D[2] * 255);
- c0D.setRgb(c0, c1, c2);
-
- vtkFloatingPointType ballcolor[3];
- anActor->GetBallColor(ballcolor[0], ballcolor[1], ballcolor[2]);
- c0 = int (ballcolor[0] * 255);
- c1 = int (ballcolor[1] * 255);
- c2 = int (ballcolor[2] * 255);
- cBall.setRgb(c0, c1, c2);
-
- vtkFloatingPointType outlineColor[3];
- anActor->GetOutlineColor(outlineColor[0], outlineColor[1], outlineColor[2]);
- c0 = int (outlineColor[0] * 255);
- c1 = int (outlineColor[1] * 255);
- c2 = int (outlineColor[2] * 255);
- outl.setRgb(c0, c1, c2);
-
- vtkFloatingPointType hColor[3];
- anActor->GetHighlightColor(hColor[0], hColor[1], hColor[2]);
- c0 = int (hColor[0] * 255);
- c1 = int (hColor[1] * 255);
- c2 = int (hColor[2] * 255);
- selection.setRgb(c0, c1, c2);
-
- vtkFloatingPointType phColor[3];
- anActor->GetPreHighlightColor(phColor[0], phColor[1], phColor[2]);
- c0 = int (phColor[0] * 255);
- c1 = int (phColor[1] * 255);
- c2 = int (phColor[2] * 255);
- preselection.setRgb(c0, c1, c2);
-
- size0D = (int)anActor->Get0DSize();
- if(size0D == 0)
- size0D = 1;
- ballSize = (int)anActor->GetBallSize();
- if(ballSize == 0)
- ballSize = 1;
- Edgewidth = (int)anActor->GetLineWidth();
- if(Edgewidth == 0)
- Edgewidth = 1;
- Shrink = anActor->GetShrinkFactor();
-
- vtkFloatingPointType faces_orientation_color[3];
- anActor->GetFacesOrientationColor(faces_orientation_color);
- c0 = int (faces_orientation_color[0] * 255);
- c1 = int (faces_orientation_color[1] * 255);
- c2 = int (faces_orientation_color[2] * 255);
- o.setRgb(c0, c1, c2);
-
- faces_orientation_scale = anActor->GetFacesOrientationScale();
- faces_orientation_3dvectors = anActor->GetFacesOrientation3DVectors();
-
- aMarkerTypeCurrent = anActor->GetMarkerType();
- aMarkerScaleCurrent = anActor->GetMarkerScale();
- aMarkerTextureCurrent = anActor->GetMarkerTexture();
-
- // even if there are multiple objects in the selection,
- // we need only the first one to get values for the dialog
- break;
- }
- }
- }
-
- SMESHGUI_Preferences_ColorDlg *aDlg =
- new SMESHGUI_Preferences_ColorDlg( SMESHGUI::GetSMESHGUI() );
- aDlg->SetBooleanValue(1, faces_orientation_3dvectors);
- aDlg->SetColor(1, c);
- aDlg->SetColor(2, e);
- aDlg->SetColor(3, n);
- aDlg->SetColor(4, outl);
- aDlg->SetColor(5, c0D);
- aDlg->SetColor(6, cBall);
- aDlg->SetColor(7, o);
- aDlg->SetColor(8, selection);
- aDlg->SetColor(9, preselection);
- aDlg->SetDeltaBrightness(delta);
- aDlg->SetDoubleValue(1, faces_orientation_scale);
- aDlg->SetIntValue(1, Edgewidth);
- aDlg->SetIntValue(2, int(Shrink*100.));
- aDlg->SetIntValue(3, size0D);
- aDlg->SetIntValue(4, ballSize);
-
- aDlg->setCustomMarkerMap( theMarkerMap[ aStudy->StudyId() ] );
-
- if( aMarkerTypeCurrent != VTK::MT_USER )
- aDlg->setStandardMarker( aMarkerTypeCurrent, aMarkerScaleCurrent );
+ if ( !IObject->hasEntry() ) continue;
+ SMESH_Actor* anActor = SMESH::FindActorByEntry( IObject->getEntry() );
+ if ( !anActor || !anActor->GetObject() ) continue;
+
+ if ( firstTime ) {
+ // nodes: color, marker
+ anActor->GetNodeColor( color[0], color[1], color[2] );
+ nodeColor.setRgbF( color[0], color[1], color[2] );
+ markerType = anActor->GetMarkerType();
+ markerScale = anActor->GetMarkerScale();
+ markerId = anActor->GetMarkerTexture();
+ // edges: color, width
+ anActor->GetEdgeColor( color[0], color[1], color[2] );
+ edgeColor.setRgbF( color[0], color[1], color[2] );
+ edgeWidth = qMax( (int)anActor->GetLineWidth(), 1 ); // minimum allowed width is 1
+ // faces: front color, back color (delta)
+ anActor->GetSufaceColor( color[0], color[1], color[2], deltaF );
+ faceColor.setRgbF( color[0], color[1], color[2] );
+ // faces: front color, back color (delta)
+ anActor->GetVolumeColor( color[0], color[1], color[2], deltaV );
+ volumeColor.setRgbF( color[0], color[1], color[2] );
+ // 0d elements: color, size
+ anActor->Get0DColor( color[0], color[1], color[2] );
+ elem0dColor.setRgbF( color[0], color[1], color[2] );
+ elem0dSize = qMax( (int)anActor->Get0DSize(), 1 ); // minimum allowed size is 1
+ // balls: color, size
+ anActor->GetBallColor( color[0], color[1], color[2] );
+ ballColor.setRgbF( color[0], color[1], color[2] );
+ ballSize = qMax( (int)anActor->GetBallSize(), 1 ); // minimum allowed size is 1
+ // outlines: color
+ anActor->GetOutlineColor( color[0], color[1], color[2] );
+ outlineColor.setRgbF( color[0], color[1], color[2] );
+ outlineWidth = qMax( (int)anActor->GetOutlineWidth(), 1 ); // minimum allowed width is 1
+ // orientation vectors: color, scale, 3d flag
+ anActor->GetFacesOrientationColor( color[0], color[1], color[2] );
+ orientationColor.setRgbF( color[0], color[1], color[2] );
+ orientationScale = anActor->GetFacesOrientationScale();
+ orientation3d = anActor->GetFacesOrientation3DVectors();
+ // shrink factor
+ shrinkCoef = anActor->GetShrinkFactor();
+ }
+
+ firstTime = false; // we only take properties from first object (for performance reasons)
+
+ if ( !hasNodes )
+ hasNodes = anActor->GetObject()->GetNbEntities( SMDSAbs_Node );
+ if ( !(presentEntities & SMESH_Actor::eEdges) && anActor->GetObject()->GetNbEntities( SMDSAbs_Edge ) )
+ presentEntities = presentEntities | SMESH_Actor::eEdges;
+ if ( !(presentEntities & SMESH_Actor::eFaces) && anActor->GetObject()->GetNbEntities( SMDSAbs_Face ) )
+ presentEntities = presentEntities | SMESH_Actor::eFaces;
+ if ( !(presentEntities & SMESH_Actor::eVolumes) && anActor->GetObject()->GetNbEntities( SMDSAbs_Volume ) )
+ presentEntities = presentEntities | SMESH_Actor::eVolumes;
+ if ( !(presentEntities & SMESH_Actor::e0DElements) && anActor->GetObject()->GetNbEntities( SMDSAbs_0DElement ) )
+ presentEntities = presentEntities | SMESH_Actor::e0DElements;
+ if ( !(presentEntities & SMESH_Actor::eBallElem) && anActor->GetObject()->GetNbEntities( SMDSAbs_Ball ) )
+ presentEntities = presentEntities | SMESH_Actor::eBallElem;
+
+ // as we know that all types of elements are present, we can exit the loop
+ if ( presentEntities == SMESH_Actor::eAllEntity )
+ break;
+ }
+
+ SMESHGUI_PropertiesDlg dlg( theMarkerMap[ aStudy->StudyId() ], SMESHGUI::desktop() );
+ // nodes: color, marker
+ dlg.setNodeColor( nodeColor );
+ if( markerType != VTK::MT_USER )
+ dlg.setNodeMarker( markerType, markerScale );
else
- aDlg->setCustomMarker( aMarkerTextureCurrent );
-
- if(aDlg->exec()){
- QColor color = aDlg->GetColor(1);
- QColor edgecolor = aDlg->GetColor(2);
- QColor nodecolor = aDlg->GetColor(3);
- QColor outlinecolor = aDlg->GetColor(4);
- QColor color0D = aDlg->GetColor(5);
- QColor ballcolor = aDlg->GetColor(6);
- QColor faces_orientation_color = aDlg->GetColor(7);
- QColor selectioncolor = aDlg->GetColor(8);
- QColor preSelectioncolor = aDlg->GetColor(9);
- int delta = aDlg->GetDeltaBrightness();
-
- /* Point marker */
- theMarkerMap[ aStudy->StudyId() ] = aDlg->getCustomMarkerMap();
-
+ dlg.setNodeCustomMarker( markerId );
+ // edges: color, line width
+ dlg.setEdgeColor( edgeColor );
+ dlg.setEdgeWidth( edgeWidth );
+ // faces: front color, back color
+ dlg.setFaceColor( faceColor, deltaF );
+ // volumes: normal color, reversed color
+ dlg.setVolumeColor( volumeColor, deltaV );
+ // outlines: color, line width
+ dlg.setOutlineColor( outlineColor );
+ dlg.setOutlineWidth( outlineWidth );
+ // 0d elements: color, size
+ dlg.setElem0dColor( elem0dColor );
+ dlg.setElem0dSize( elem0dSize );
+ // balls: color, size
+ dlg.setBallColor( ballColor );
+ dlg.setBallSize( ballSize );
+ // orientation: color, scale, 3d flag
+ dlg.setOrientationColor( orientationColor );
+ dlg.setOrientationSize( int( orientationScale * 100. ) );
+ dlg.setOrientation3d( orientation3d );
+ // shrink: scale factor
+ dlg.setShrinkCoef( int( shrinkCoef * 100. ) );
+ // hide unused controls
+ dlg.showControls( presentEntities, hasNodes );
+
+ if ( dlg.exec() ) {
+ nodeColor = dlg.nodeColor();
+ markerType = dlg.nodeMarkerType();
+ markerScale = dlg.nodeMarkerScale();
+ markerId = dlg.nodeMarkerId();
+ edgeColor = dlg.edgeColor();
+ edgeWidth = dlg.edgeWidth();
+ faceColor = dlg.faceColor();
+ deltaF = dlg.faceColorDelta();
+ volumeColor = dlg.volumeColor();
+ deltaV = dlg.volumeColorDelta();
+ outlineColor = dlg.outlineColor();
+ outlineWidth = dlg.outlineWidth();
+ elem0dColor = dlg.elem0dColor();
+ elem0dSize = dlg.elem0dSize();
+ ballColor = dlg.ballColor();
+ ballSize = dlg.ballSize();
+ orientationColor = dlg.orientationColor();
+ orientationScale = dlg.orientationSize() / 100.;
+ orientation3d = dlg.orientation3d();
+ shrinkCoef = dlg.shrinkCoef() / 100.;
+
+ // store point markers map that might be changed by the user
+ theMarkerMap[ aStudy->StudyId() ] = dlg.customMarkers();
+
+ // set properties from dialog box to the presentations
SALOME_ListIteratorOfListIO It( selected );
- for( ; It.More(); It.Next()){
+ for ( ; It.More(); It.Next() ) {
Handle(SALOME_InteractiveObject) IObject = It.Value();
- if(IObject->hasEntry()){
- if(SMESH_Actor *anActor = SMESH::FindActorByEntry(IObject->getEntry())){
- /* actor color and backface color */
- anActor->SetSufaceColor(vtkFloatingPointType (color.red()) / 255.,
- vtkFloatingPointType (color.green()) / 255.,
- vtkFloatingPointType (color.blue()) / 255.,
- delta);
- /* edge color */
- anActor->SetEdgeColor(vtkFloatingPointType (edgecolor.red()) / 255.,
- vtkFloatingPointType (edgecolor.green()) / 255.,
- vtkFloatingPointType (edgecolor.blue()) / 255.);
- /* edge outline */
- anActor->SetOutlineColor(vtkFloatingPointType (outlinecolor.red()) / 255.,
- vtkFloatingPointType (outlinecolor.green()) / 255.,
- vtkFloatingPointType (outlinecolor.blue()) / 255.);
-
- /* selection */
- anActor->SetHighlightColor(vtkFloatingPointType (selectioncolor.red()) / 255.,
- vtkFloatingPointType (selectioncolor.green()) / 255.,
- vtkFloatingPointType (selectioncolor.blue()) / 255.);
- /* pre-selection */
- anActor->SetPreHighlightColor(vtkFloatingPointType (preSelectioncolor.red()) / 255.,
- vtkFloatingPointType (preSelectioncolor.green()) / 255.,
- vtkFloatingPointType (preSelectioncolor.blue()) / 255.);
-
-
- /* Shrink factor and size edges */
- anActor->SetShrinkFactor(aDlg->GetIntValue(2) / 100.);
- anActor->SetLineWidth(aDlg->GetIntValue(1));
-
- /* Nodes color and size */
- anActor->SetNodeColor(vtkFloatingPointType (nodecolor.red()) / 255.,
- vtkFloatingPointType (nodecolor.green()) / 255.,
- vtkFloatingPointType (nodecolor.blue()) / 255.);
-
- /* 0D elements */
- anActor->Set0DColor(vtkFloatingPointType (color0D.red()) / 255.,
- vtkFloatingPointType (color0D.green()) / 255.,
- vtkFloatingPointType (color0D.blue()) / 255.);
- anActor->Set0DSize(aDlg->GetIntValue(3));
-
- /* Ball elements */
- anActor->SetBallColor(vtkFloatingPointType (ballcolor.red()) / 255.,
- vtkFloatingPointType (ballcolor.green()) / 255.,
- vtkFloatingPointType (ballcolor.blue()) / 255.);
- anActor->SetBallSize(aDlg->GetIntValue(4));
-
- /* Faces orientation */
- vtkFloatingPointType c[3] = {vtkFloatingPointType(faces_orientation_color.redF()),
- vtkFloatingPointType(faces_orientation_color.greenF()),
- vtkFloatingPointType(faces_orientation_color.blueF())};
- anActor->SetFacesOrientationColor(c);
- anActor->SetFacesOrientationScale(aDlg->GetDoubleValue(1));
- anActor->SetFacesOrientation3DVectors(aDlg->GetBooleanValue(1));
-
- VTK::MarkerType aMarkerTypeNew = aDlg->getMarkerType();
- VTK::MarkerScale aMarkerScaleNew = aDlg->getStandardMarkerScale();
- int aMarkerTextureNew = aDlg->getCustomMarkerID();
- if( aMarkerTypeNew != VTK::MT_USER )
- anActor->SetMarkerStd( aMarkerTypeNew, aMarkerScaleNew );
- else {
- const VTK::MarkerMap& aMarkerMap = theMarkerMap[ aStudy->StudyId() ];
- VTK::MarkerMap::const_iterator anIter = aMarkerMap.find( aMarkerTextureNew );
- if( anIter != aMarkerMap.end() )
- anActor->SetMarkerTexture( aMarkerTextureNew, anIter->second.second );
- }
-
- SMESH::SMESH_GroupBase_var aGroupObject = SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IObject);
- if( !aGroupObject->_is_nil() )
- {
- SMESH::ElementType anElementType = aGroupObject->GetType();
- QColor aColor;
- switch( anElementType )
- {
- case SMESH::NODE: aColor = nodecolor; break;
- case SMESH::EDGE: aColor = edgecolor; break;
- default: aColor = color; break;
- }
-
- SALOMEDS::Color aGroupColor;
- aGroupColor.R = (float)aColor.red() / 255.0;
- aGroupColor.G = (float)aColor.green() / 255.0;
- aGroupColor.B = (float)aColor.blue() / 255.0;
- aGroupObject->SetColor( aGroupColor );
- }
- }
- }
- }
- SMESH::RepaintCurrentView();
- }
- delete aDlg;
+ if ( !IObject->hasEntry() ) continue;
+ SMESH_Actor* anActor = SMESH::FindActorByEntry( IObject->getEntry() );
+ if ( !anActor ) continue;
+
+ // nodes: color, marker
+ anActor->SetNodeColor( nodeColor.redF(), nodeColor.greenF(), nodeColor.blueF() );
+ if ( markerType != VTK::MT_USER ) {
+ anActor->SetMarkerStd( markerType, markerScale );
+ }
+ else {
+ const VTK::MarkerMap& markerMap = theMarkerMap[ aStudy->StudyId() ];
+ VTK::MarkerMap::const_iterator iter = markerMap.find( markerId );
+ if ( iter != markerMap.end() )
+ anActor->SetMarkerTexture( markerId, iter->second.second );
+ }
+ // volumes: normal color, reversed color (delta)
+ anActor->SetVolumeColor( volumeColor.redF(), volumeColor.greenF(), volumeColor.blueF(), deltaV );
+ // faces: front color, back color (delta)
+ anActor->SetSufaceColor( faceColor.redF(), faceColor.greenF(), faceColor.blueF(), deltaF );
+ // edges: color, width
+ anActor->SetEdgeColor( edgeColor.redF(), edgeColor.greenF(), edgeColor.blueF() );
+ anActor->SetLineWidth( edgeWidth );
+ // outlines: color
+ anActor->SetOutlineColor( outlineColor.redF(), outlineColor.greenF(), outlineColor.blueF() );
+ anActor->SetOutlineWidth( outlineWidth );
+ // 0D elements: color, size
+ anActor->Set0DColor( elem0dColor.redF(), elem0dColor.greenF(), elem0dColor.blueF() );
+ anActor->Set0DSize( elem0dSize );
+ // balls: color, size
+ anActor->SetBallColor( ballColor.redF(), ballColor.greenF(), ballColor.blueF() );
+ anActor->SetBallSize( ballSize );
+ // orientation: color, scale, 3d flag
+ anActor->SetFacesOrientationColor( orientationColor.redF(), orientationColor.greenF(), orientationColor.blueF() );
+ anActor->SetFacesOrientationScale( orientationScale );
+ anActor->SetFacesOrientation3DVectors( orientation3d );
+ // shrink factor
+ anActor->SetShrinkFactor( shrinkCoef );
+
+ // for groups, set also proper color
+ SMESH::SMESH_GroupBase_var aGroupObject = SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IObject);
+ if ( !aGroupObject->_is_nil() ) {
+ SMESH::ElementType anElementType = aGroupObject->GetType();
+ QColor aColor;
+ switch( anElementType ) {
+ case SMESH::NODE:
+ aColor = nodeColor; break;
+ case SMESH::EDGE:
+ aColor = edgeColor; break;
+ case SMESH::FACE:
+ aColor = faceColor; break;
+ case SMESH::VOLUME:
+ aColor = volumeColor; break;
+ case SMESH::ELEM0D:
+ aColor = elem0dColor; break;
+ case SMESH::BALL:
+ aColor = ballColor; break;
+ default: break;
+ }
+
+ if ( aColor.isValid() ) {
+ SALOMEDS::Color aGroupColor;
+ aGroupColor.R = aColor.redF();
+ aGroupColor.G = aColor.greenF();
+ aGroupColor.B = aColor.blueF();
+ aGroupObject->SetColor( aGroupColor );
+ }
+ } // if ( !aGroupObject->_is_nil() )
+ } // for ( ; It.More(); It.Next() )
+ SMESH::RepaintCurrentView();
+ } // if ( dlg.exec() )
return;
- }
- }
+ } // case 1132:
+ } // switch(theCommandID)
SALOME_ListIteratorOfListIO It( selected );
for( ; It.More(); It.Next()){
Handle(SALOME_InteractiveObject) IObject = It.Value();
setPreferenceProperty( markerScale, "indexes", aMarkerScaleIndicesList );
int elemGroup = addPreference( tr( "PREF_GROUP_ELEMENTS" ), meshTab );
- setPreferenceProperty( elemGroup, "columns", 2 );
+ //setPreferenceProperty( elemGroup, "columns", 2 );
- int ColorId = addPreference( tr( "PREF_FILL" ), elemGroup, LightApp_Preferences::BiColor, "SMESH", "fill_color" );
+ int ColorId = addPreference( tr( "PREF_FILL" ), elemGroup, LightApp_Preferences::BiColor, "SMESH", "fill_color" );
+ setPreferenceProperty( ColorId, "text", tr("PREF_BACKFACE") );
+ ColorId = addPreference( tr( "PREF_VOLUME" ), elemGroup, LightApp_Preferences::BiColor, "SMESH", "volume_color" );
+ setPreferenceProperty( ColorId, "text", tr("PREF_REVERSEDVOLUME") );
addPreference( tr( "PREF_COLOR_0D" ), elemGroup, LightApp_Preferences::Color, "SMESH", "elem0d_color" );
addPreference( tr( "PREF_BALL_COLOR" ), elemGroup, LightApp_Preferences::Color, "SMESH", "ball_elem_color" );
addPreference( tr( "PREF_OUTLINE" ), elemGroup, LightApp_Preferences::Color, "SMESH", "outline_color" );
addPreference( tr( "PREF_WIREFRAME" ), elemGroup, LightApp_Preferences::Color, "SMESH", "wireframe_color" );
- setPreferenceProperty( ColorId, "text", tr("PREF_BACKFACE") );
int grpGroup = addPreference( tr( "PREF_GROUP_GROUPS" ), meshTab );
setPreferenceProperty( grpGroup, "columns", 2 );
LightApp_Preferences::IntSpin, "SMESH", "ball_elem_size");
int elemW = addPreference(tr("PREF_WIDTH"), elemGroup,
LightApp_Preferences::IntSpin, "SMESH", "element_width");
+ int outW = addPreference(tr("PREF_OUTLINE_WIDTH"), elemGroup,
+ LightApp_Preferences::IntSpin, "SMESH", "outline_width");
int shrink = addPreference(tr("PREF_SHRINK_COEFF"), elemGroup,
LightApp_Preferences::IntSpin, "SMESH", "shrink_coeff");
setPreferenceProperty( elemW, "min", 1 );
setPreferenceProperty( elemW, "max", 5 );
+ setPreferenceProperty( outW, "min", 1 );
+ setPreferenceProperty( outW, "max", 5 );
+
setPreferenceProperty( shrink, "min", 0 );
setPreferenceProperty( shrink, "max", 100 );
aColor.setHsv( aHue, 255, 255 );
SALOMEDS::Color aSColor;
- aSColor.R = (double)aColor.red() / 255.0;
- aSColor.G = (double)aColor.green() / 255.0;
- aSColor.B = (double)aColor.blue() / 255.0;
+ aSColor.R = aColor.redF();
+ aSColor.G = aColor.greenF();
+ aSColor.B = aColor.blueF();
return aSColor;
}