- Handle(SALOME_InteractiveObject) IObject = It.Value();
- if(IObject->hasEntry()){
- if(SMESH_Actor *anActor = SMESH::FindActorByEntry(IObject->getEntry())){
- switch(theCommandID){
- case 211:
- anActor->SetRepresentation(SMESH_Actor::eEdge);
- break;
- case 212:
- anActor->SetRepresentation(SMESH_Actor::eSurface);
- break;
- case 213:
- if(anActor->IsShrunk())
- anActor->UnShrink();
- else
- anActor->SetShrink();
- break;
- case 215:
- anActor->SetRepresentation(SMESH_Actor::ePoint);
- break;
- case 1132:{
- vtkFloatingPointType color[3];
- anActor->GetSufaceColor(color[0], color[1], color[2]);
- int c0 = int (color[0] * 255);
- int c1 = int (color[1] * 255);
- int c2 = int (color[2] * 255);
- QColor c(c0, c1, c2);
-
- vtkFloatingPointType edgecolor[3];
- anActor->GetEdgeColor(edgecolor[0], edgecolor[1], edgecolor[2]);
- c0 = int (edgecolor[0] * 255);
- c1 = int (edgecolor[1] * 255);
- c2 = int (edgecolor[2] * 255);
- QColor e(c0, c1, c2);
-
- vtkFloatingPointType backfacecolor[3];
- anActor->GetBackSufaceColor(backfacecolor[0], backfacecolor[1], backfacecolor[2]);
- c0 = int (backfacecolor[0] * 255);
- c1 = int (backfacecolor[1] * 255);
- c2 = int (backfacecolor[2] * 255);
- QColor b(c0, c1, c2);
-
- vtkFloatingPointType nodecolor[3];
- anActor->GetNodeColor(nodecolor[0], nodecolor[1], nodecolor[2]);
- c0 = int (nodecolor[0] * 255);
- c1 = int (nodecolor[1] * 255);
- c2 = int (nodecolor[2] * 255);
- QColor n(c0, c1, c2);
-
- int Edgewidth = (int)anActor->GetLineWidth();
- if(Edgewidth == 0)
- Edgewidth = 1;
- int intValue = int(anActor->GetNodeSize());
- vtkFloatingPointType Shrink = anActor->GetShrinkFactor();
-
- SMESHGUI_Preferences_ColorDlg *aDlg =
- new SMESHGUI_Preferences_ColorDlg( SMESHGUI::GetSMESHGUI() );
- aDlg->SetColor(1, c);
- aDlg->SetColor(2, e);
- aDlg->SetColor(3, n);
- aDlg->SetColor(4, b);
- aDlg->SetIntValue(1, Edgewidth);
- aDlg->SetIntValue(2, intValue);
- aDlg->SetIntValue(3, int(Shrink*100.));
- if(aDlg->exec()){
- QColor color = aDlg->GetColor(1);
- QColor edgecolor = aDlg->GetColor(2);
- QColor nodecolor = aDlg->GetColor(3);
- QColor backfacecolor = aDlg->GetColor(4);
- /* actor color and backface color */
- anActor->SetSufaceColor(vtkFloatingPointType (color.red()) / 255.,
- vtkFloatingPointType (color.green()) / 255.,
- vtkFloatingPointType (color.blue()) / 255.);
- anActor->SetBackSufaceColor(vtkFloatingPointType (backfacecolor.red()) / 255.,
- vtkFloatingPointType (backfacecolor.green()) / 255.,
- vtkFloatingPointType (backfacecolor.blue()) / 255.);
-
- /* edge color */
- anActor->SetEdgeColor(vtkFloatingPointType (edgecolor.red()) / 255.,
- vtkFloatingPointType (edgecolor.green()) / 255.,
- vtkFloatingPointType (edgecolor.blue()) / 255.);
-
- /* Shrink factor and size edges */
- anActor->SetShrinkFactor(aDlg->GetIntValue(3) / 100.);
- anActor->SetLineWidth(aDlg->GetIntValue(1));
-
- /* Nodes color and size */
- anActor->SetNodeColor(vtkFloatingPointType (nodecolor.red()) / 255.,
- vtkFloatingPointType (nodecolor.green()) / 255.,
- vtkFloatingPointType (nodecolor.blue()) / 255.);
- anActor->SetNodeSize(aDlg->GetIntValue(2));
-
- SMESH::SMESH_GroupBase_var aGroupObject = SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IObject);
- if( !aGroupObject->_is_nil() )
- {
- SALOMEDS::Color aColor;
- aColor.R = (float)color.red() / 255.0;
- aColor.G = (float)color.green() / 255.0;
- aColor.B = (float)color.blue() / 255.0;
- aGroupObject->SetColor( aColor );
- }
-
- delete aDlg;
- }
- break;
- }}
- }
- }
+ Handle(SALOME_InteractiveObject) IObject = It.Value();
+ if(IObject->hasEntry()){
+ if(SMESH_Actor *anActor = SMESH::FindActorByEntry(IObject->getEntry())){
+ switch(theCommandID){
+ case 211:
+ anActor->SetRepresentation(SMESH_Actor::eEdge);
+ break;
+ case 212:
+ anActor->SetRepresentation(SMESH_Actor::eSurface);
+ break;
+ case 213:
+ if(anActor->IsShrunk())
+ anActor->UnShrink();
+ else
+ anActor->SetShrink();
+ break;
+ case 215:
+ anActor->SetRepresentation(SMESH_Actor::ePoint);
+ break;
+ case 231:
+ if(anActor->GetQuadratic2DRepresentation() != SMESH_Actor::eLines)
+ anActor->SetQuadratic2DRepresentation(SMESH_Actor::eLines);
+ break;
+ case 232:
+ if(anActor->GetQuadratic2DRepresentation() != SMESH_Actor::eArcs)
+ anActor->SetQuadratic2DRepresentation(SMESH_Actor::eArcs);
+ break;
+ case 1132:{
+ vtkFloatingPointType color[3];
+ anActor->GetSufaceColor(color[0], color[1], color[2]);
+ int c0 = int (color[0] * 255);
+ int c1 = int (color[1] * 255);
+ int c2 = int (color[2] * 255);
+ QColor c(c0, c1, c2);
+
+ vtkFloatingPointType edgecolor[3];
+ anActor->GetEdgeColor(edgecolor[0], edgecolor[1], edgecolor[2]);
+ c0 = int (edgecolor[0] * 255);
+ c1 = int (edgecolor[1] * 255);
+ c2 = int (edgecolor[2] * 255);
+ QColor e(c0, c1, c2);
+
+ vtkFloatingPointType backfacecolor[3];
+ anActor->GetBackSufaceColor(backfacecolor[0], backfacecolor[1], backfacecolor[2]);
+ c0 = int (backfacecolor[0] * 255);
+ c1 = int (backfacecolor[1] * 255);
+ c2 = int (backfacecolor[2] * 255);
+ QColor b(c0, c1, c2);
+
+ vtkFloatingPointType nodecolor[3];
+ anActor->GetNodeColor(nodecolor[0], nodecolor[1], nodecolor[2]);
+ c0 = int (nodecolor[0] * 255);
+ c1 = int (nodecolor[1] * 255);
+ c2 = int (nodecolor[2] * 255);
+ QColor n(c0, c1, c2);
+
+ int Edgewidth = (int)anActor->GetLineWidth();
+ if(Edgewidth == 0)
+ Edgewidth = 1;
+ int intValue = int(anActor->GetNodeSize());
+ vtkFloatingPointType Shrink = anActor->GetShrinkFactor();
+
+ SMESHGUI_Preferences_ColorDlg *aDlg =
+ new SMESHGUI_Preferences_ColorDlg( SMESHGUI::GetSMESHGUI() );
+ aDlg->SetColor(1, c);
+ aDlg->SetColor(2, e);
+ aDlg->SetColor(3, n);
+ aDlg->SetColor(4, b);
+ aDlg->SetIntValue(1, Edgewidth);
+ aDlg->SetIntValue(2, intValue);
+ aDlg->SetIntValue(3, int(Shrink*100.));
+ if(aDlg->exec()){
+ QColor color = aDlg->GetColor(1);
+ QColor edgecolor = aDlg->GetColor(2);
+ QColor nodecolor = aDlg->GetColor(3);
+ QColor backfacecolor = aDlg->GetColor(4);
+ /* actor color and backface color */
+ anActor->SetSufaceColor(vtkFloatingPointType (color.red()) / 255.,
+ vtkFloatingPointType (color.green()) / 255.,
+ vtkFloatingPointType (color.blue()) / 255.);
+ anActor->SetBackSufaceColor(vtkFloatingPointType (backfacecolor.red()) / 255.,
+ vtkFloatingPointType (backfacecolor.green()) / 255.,
+ vtkFloatingPointType (backfacecolor.blue()) / 255.);
+
+ /* edge color */
+ anActor->SetEdgeColor(vtkFloatingPointType (edgecolor.red()) / 255.,
+ vtkFloatingPointType (edgecolor.green()) / 255.,
+ vtkFloatingPointType (edgecolor.blue()) / 255.);
+
+ /* Shrink factor and size edges */
+ anActor->SetShrinkFactor(aDlg->GetIntValue(3) / 100.);
+ anActor->SetLineWidth(aDlg->GetIntValue(1));
+
+ /* Nodes color and size */
+ anActor->SetNodeColor(vtkFloatingPointType (nodecolor.red()) / 255.,
+ vtkFloatingPointType (nodecolor.green()) / 255.,
+ vtkFloatingPointType (nodecolor.blue()) / 255.);
+ anActor->SetNodeSize(aDlg->GetIntValue(2));
+
+ SMESH::SMESH_GroupBase_var aGroupObject = SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IObject);
+ if( !aGroupObject->_is_nil() )
+ {
+ SMESH::ElementType anElementType = aGroupObject->GetType();
+ QColor aColor;
+ switch( anElementType )
+ {
+ case SMESH::NODE: aColor = nodecolor; break;
+ case SMESH::EDGE: aColor = edgecolor; break;
+ default: aColor = color; break;
+ }
+
+ SALOMEDS::Color aGroupColor;
+ aGroupColor.R = (float)aColor.red() / 255.0;
+ aGroupColor.G = (float)aColor.green() / 255.0;
+ aGroupColor.B = (float)aColor.blue() / 255.0;
+ aGroupObject->SetColor( aGroupColor );
+ }
+
+ delete aDlg;
+ }
+ break;
+ }}
+ }
+ }