#include "SMESHGUI_TranslationDlg.h"
#include "SMESHGUI_TransparencyDlg.h"
#include "SMESHGUI_DisplayEntitiesDlg.h"
+#include "SMESHGUI_SplitBiQuad.h"
#include "SMESHGUI_FilterUtils.h"
#include "SMESHGUI_GEOMGenUtils.h"
if(!anIO.IsNull()){
_PTR(SObject) SO = aStudy->FindObjectID( It.Value()->getEntry() );
if ( SO ) {
- CORBA::Object_var aObject = SMESH::SObjectToObject( SO );
+ CORBA::Object_var aObject = SMESH::SObjectToObject( SO );
SMESH::SMESH_Mesh_var aMesh = SMESH::SMESH_Mesh::_narrow( aObject );
SMESH::SMESH_subMesh_var aSubMesh = SMESH::SMESH_subMesh::_narrow( aObject );
SMESH::SMESH_GroupBase_var aGroup = SMESH::SMESH_GroupBase::_narrow( aObject );
}
break;
}
+ case SMESHOp::OpSplitBiQuadratic:
case SMESHOp::OpConvertMeshToQuadratic:
case SMESHOp::OpCreateBoundaryElements: // create 2D mesh from 3D
case SMESHOp::OpReorientFaces:
createSMESHAction( SMESHOp::OpUnionOfTriangles, "UNION", "ICON_UNIONTRI" );
createSMESHAction( SMESHOp::OpCuttingOfQuadrangles, "CUT", "ICON_CUTQUAD" );
createSMESHAction( SMESHOp::OpSplitVolumes, "SPLIT_TO_TETRA", "ICON_SPLIT_TO_TETRA" );
+ createSMESHAction( SMESHOp::OpSplitBiQuadratic, "SPLIT_BIQUAD", "ICON_SPLIT_BIQUAD" );
createSMESHAction( SMESHOp::OpSmoothing, "SMOOTH", "ICON_DLG_SMOOTHING" );
createSMESHAction( SMESHOp::OpExtrusion, "EXTRUSION", "ICON_EXTRUSION" );
createSMESHAction( SMESHOp::OpExtrusionAlongAPath, "EXTRUSION_ALONG", "ICON_EXTRUSION_ALONG" );
createMenu( SMESHOp::OpUnionOfTriangles, modifyId, -1 );
createMenu( SMESHOp::OpCuttingOfQuadrangles, modifyId, -1 );
createMenu( SMESHOp::OpSplitVolumes, modifyId, -1 );
+ createMenu( SMESHOp::OpSplitBiQuadratic, modifyId, -1 );
createMenu( SMESHOp::OpSmoothing, modifyId, -1 );
createMenu( SMESHOp::OpExtrusion, modifyId, -1 );
createMenu( SMESHOp::OpExtrusionAlongAPath , modifyId, -1 );
createTool( SMESHOp::OpUnionOfTriangles, modifyTb );
createTool( SMESHOp::OpCuttingOfQuadrangles, modifyTb );
createTool( SMESHOp::OpSplitVolumes, modifyTb );
+ createTool( SMESHOp::OpSplitBiQuadratic, modifyTb );
createTool( SMESHOp::OpSmoothing, modifyTb );
createTool( SMESHOp::OpExtrusion, modifyTb );
createTool( SMESHOp::OpExtrusionAlongAPath, modifyTb );
hasElems0d("({'Elem0d'} in elemTypes)"),
hasEdges("({'Edge'} in elemTypes)"),
hasFaces("({'Face'} in elemTypes)"),
- hasVolumes("({'Volume'} in elemTypes)");
+ hasVolumes("({'Volume'} in elemTypes)"),
+ hasFacesOrVolumes("(({'Face'} in elemTypes) || ({'Volume'} in elemTypes)) ");
createPopupItem( SMESHOp::OpFileInformation, OB, mesh, "&& selcount=1 && isImported" );
createPopupItem( SMESHOp::OpCreateSubMesh, OB, mesh, "&& isComputable");
aSubId = popupMgr()->insert( tr( "MEN_EDGE_CTRL" ), anId, -1 ); // EDGE CONTROLS
- popupMgr()->insert( action( SMESHOp::OpFreeEdge ), aSubId, -1 );
- popupMgr()->setRule( action( SMESHOp::OpFreeEdge ), aMeshInVtkHasEdges, QtxPopupMgr::VisibleRule );
- popupMgr()->setRule( action( SMESHOp::OpFreeEdge ), "controlMode = 'eFreeEdges'", QtxPopupMgr::ToggleRule );
-
popupMgr()->insert( action( SMESHOp::OpFreeBorder ), aSubId, -1 );
- popupMgr()->setRule( action( SMESHOp::OpFreeBorder ), aMeshInVtkHasEdges, QtxPopupMgr::VisibleRule );
+ popupMgr()->setRule( action( SMESHOp::OpFreeBorder ), aMeshInVTK + "&&" + hasEdges + "&&" + hasFacesOrVolumes, QtxPopupMgr::VisibleRule );
popupMgr()->setRule( action( SMESHOp::OpFreeBorder ), "controlMode = 'eFreeBorders'", QtxPopupMgr::ToggleRule );
popupMgr()->insert( action( SMESHOp::OpLength ), aSubId, -1 );
aSubId = popupMgr()->insert( tr( "MEN_FACE_CTRL" ), anId, -1 ); // FACE CONTROLS
+ popupMgr()->insert( action( SMESHOp::OpFreeEdge ), aSubId, -1 );
+ popupMgr()->setRule( action( SMESHOp::OpFreeEdge ), aMeshInVtkHasFaces, QtxPopupMgr::VisibleRule );
+ popupMgr()->setRule( action( SMESHOp::OpFreeEdge ), "controlMode = 'eFreeEdges'", QtxPopupMgr::ToggleRule );
+
popupMgr()->insert ( action( SMESHOp::OpFreeFace ), aSubId, -1 );
popupMgr()->setRule( action( SMESHOp::OpFreeFace ), aMeshInVtkHasFaces /*aMeshInVtkHasVolumes*/,
QtxPopupMgr::VisibleRule );
// to do : create operation here
switch( id )
{
+ case SMESHOp::OpSplitBiQuadratic:
+ op = new SMESHGUI_SplitBiQuadOp();
+ break;
case SMESHOp::OpConvertMeshToQuadratic:
op = new SMESHGUI_ConvToQuadOp();
break;