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Avoid "GROUP" redefinition on win32: add 'MeshObjectType'enum to namespace SMESH
[modules/smesh.git] / src / SMESHGUI / SMESHGUI.cxx
index 8849df32c2b1c3b8247ea07115d86d0524bf6e2d..10d66e8a778e195f5dafd47938920908985023be 100644 (file)
@@ -59,8 +59,8 @@
 #include "SMESHGUI_MeshPatternDlg.h"
 #include "SMESHGUI_MultiEditDlg.h"
 #include "SMESHGUI_NodesDlg.h"
-#include "SMESHGUI_Preferences_ColorDlg.h"
 #include "SMESHGUI_Preferences_ScalarBarDlg.h"
+#include "SMESHGUI_PropertiesDlg.h"
 #include "SMESHGUI_RemoveElementsDlg.h"
 #include "SMESHGUI_RemoveNodesDlg.h"
 #include "SMESHGUI_RenumberingDlg.h"
 #include <Standard_ErrorHandler.hxx>
 #include <NCollection_DataMap.hxx>
 
+#include <Basics_Utils.hxx>
+
 //To disable automatic genericobj management, the following line should be commented.
 //Otherwise, it should be uncommented. Refer to KERNEL_SRC/src/SALOMEDSImpl/SALOMEDSImpl_AttributeIOR.cxx
 #define WITHGENERICOBJ
       SALOMEDS::Color aColor = aGroupObject->GetColor();
       _PTR(SObject) aGroupSObject = SMESH::FindSObject(aGroupObject);
       if (aGroupSObject) {
+        QColor c;
+        int delta;
         if(SMESH_Actor *anActor = SMESH::FindActorByEntry(aGroupSObject->GetID().c_str())) {
           switch ( aGroupObject->GetType ()) {
           case SMESH::NODE:
             anActor->Set0DColor( aColor.R, aColor.G, aColor.B ); break;
           case SMESH::BALL:
             anActor->SetBallColor( aColor.R, aColor.G, aColor.B ); break;
+          case SMESH::VOLUME:
+            SMESH::GetColor("SMESH", "volume_color", c, delta, "255,0,170|-100");
+            anActor->SetVolumeColor( aColor.R, aColor.G, aColor.B, delta ); break;
+          case SMESH::FACE:
           default:
-            QColor c;
-            int delta;
             SMESH::GetColor("SMESH", "fill_color", c, delta, "0,170,255|-100");
             anActor->SetSufaceColor( aColor.R, aColor.G, aColor.B, delta );
           }
         (new SMESHGUI_TransparencyDlg( SMESHGUI::GetSMESHGUI() ))->show();
         return;
       }
-      case 1132:{
-        QColor c, e, b, n, c0D, cBall, o, outl, selection, preselection;
-        int delta;
-        int size0D = 0, ballSize = 0;
-        int Edgewidth = 0;
-        vtkFloatingPointType Shrink = 0.0;
-        vtkFloatingPointType faces_orientation_scale = 0.0;
-        bool faces_orientation_3dvectors = false;
-
-        VTK::MarkerType aMarkerTypeCurrent = VTK::MT_NONE;
-        VTK::MarkerScale aMarkerScaleCurrent = VTK::MS_NONE;
-        int aMarkerTextureCurrent = 0;
+      case 1132: {
+        vtkFloatingPointType color[3];
+        QColor faceColor, edgeColor, nodeColor, elem0dColor, ballColor;
+        QColor orientationColor, outlineColor, volumeColor;
+        int deltaF = 0, deltaV = 0;
+        int elem0dSize   = 1;
+        int ballSize     = 1;
+        int edgeWidth    = 1;
+        int outlineWidth = 1;
+        vtkFloatingPointType shrinkCoef = 0.0;
+        vtkFloatingPointType orientationScale = 0.0;
+        bool orientation3d = false;
+        VTK::MarkerType markerType = VTK::MT_NONE;
+        VTK::MarkerScale markerScale = VTK::MS_NONE;
+        int markerId = 0;
+        bool hasNodes = false;
+        int presentEntities = 0;
+        bool firstTime  = true;
 
         SALOME_ListIteratorOfListIO It( selected );
-        for( ; It.More(); It.Next()){
+        for ( ; It.More(); It.Next() ) {
           Handle(SALOME_InteractiveObject) IObject = It.Value();
-          if(IObject->hasEntry()){
-            if(SMESH_Actor *anActor = SMESH::FindActorByEntry(IObject->getEntry())){
-              vtkFloatingPointType color[3];
-              anActor->GetSufaceColor(color[0], color[1], color[2],delta);
-              int c0 = int (color[0] * 255);
-              int c1 = int (color[1] * 255);
-              int c2 = int (color[2] * 255);
-              c.setRgb(c0, c1, c2);
-
-              vtkFloatingPointType edgecolor[3];
-              anActor->GetEdgeColor(edgecolor[0], edgecolor[1], edgecolor[2]);
-              c0 = int (edgecolor[0] * 255);
-              c1 = int (edgecolor[1] * 255);
-              c2 = int (edgecolor[2] * 255);
-              e.setRgb(c0, c1, c2);
-
-              vtkFloatingPointType nodecolor[3];
-              anActor->GetNodeColor(nodecolor[0], nodecolor[1], nodecolor[2]);
-              c0 = int (nodecolor[0] * 255);
-              c1 = int (nodecolor[1] * 255);
-              c2 = int (nodecolor[2] * 255);
-              n.setRgb(c0, c1, c2);
-
-              vtkFloatingPointType color0D[3];
-              anActor->Get0DColor(color0D[0], color0D[1], color0D[2]);
-              c0 = int (color0D[0] * 255);
-              c1 = int (color0D[1] * 255);
-              c2 = int (color0D[2] * 255);
-              c0D.setRgb(c0, c1, c2);
-
-              vtkFloatingPointType ballcolor[3];
-              anActor->GetBallColor(ballcolor[0], ballcolor[1], ballcolor[2]);
-              c0 = int (ballcolor[0] * 255);
-              c1 = int (ballcolor[1] * 255);
-              c2 = int (ballcolor[2] * 255);
-              cBall.setRgb(c0, c1, c2);
-
-              vtkFloatingPointType outlineColor[3];
-              anActor->GetOutlineColor(outlineColor[0], outlineColor[1], outlineColor[2]);
-              c0 = int (outlineColor[0] * 255);
-              c1 = int (outlineColor[1] * 255);
-              c2 = int (outlineColor[2] * 255);
-              outl.setRgb(c0, c1, c2);
-
-              vtkFloatingPointType hColor[3];
-              anActor->GetHighlightColor(hColor[0], hColor[1], hColor[2]);
-              c0 = int (hColor[0] * 255);
-              c1 = int (hColor[1] * 255);
-              c2 = int (hColor[2] * 255);
-              selection.setRgb(c0, c1, c2);
-
-              vtkFloatingPointType phColor[3];
-              anActor->GetPreHighlightColor(phColor[0], phColor[1], phColor[2]);
-              c0 = int (phColor[0] * 255);
-              c1 = int (phColor[1] * 255);
-              c2 = int (phColor[2] * 255);
-              preselection.setRgb(c0, c1, c2);
-
-              size0D = (int)anActor->Get0DSize();
-              if(size0D == 0)
-                size0D = 1;
-              ballSize = (int)anActor->GetBallSize();
-              if(ballSize == 0)
-                ballSize = 1;
-              Edgewidth = (int)anActor->GetLineWidth();
-              if(Edgewidth == 0)
-                Edgewidth = 1;
-              Shrink = anActor->GetShrinkFactor();
-
-              vtkFloatingPointType faces_orientation_color[3];
-              anActor->GetFacesOrientationColor(faces_orientation_color);
-              c0 = int (faces_orientation_color[0] * 255);
-              c1 = int (faces_orientation_color[1] * 255);
-              c2 = int (faces_orientation_color[2] * 255);
-              o.setRgb(c0, c1, c2);
-
-              faces_orientation_scale = anActor->GetFacesOrientationScale();
-              faces_orientation_3dvectors = anActor->GetFacesOrientation3DVectors();
-
-              aMarkerTypeCurrent = anActor->GetMarkerType();
-              aMarkerScaleCurrent = anActor->GetMarkerScale();
-              aMarkerTextureCurrent = anActor->GetMarkerTexture();
-
-              // even if there are multiple objects in the selection,
-              // we need only the first one to get values for the dialog
-              break;
-            }
+          if ( !IObject->hasEntry() ) continue;
+          SMESH_Actor* anActor = SMESH::FindActorByEntry( IObject->getEntry() );
+          if ( !anActor || !anActor->GetObject() ) continue;
+
+          if ( firstTime ) {
+            // nodes: color, marker
+            anActor->GetNodeColor( color[0], color[1], color[2] );
+            nodeColor.setRgbF( color[0], color[1], color[2] );
+            markerType  = anActor->GetMarkerType();
+            markerScale = anActor->GetMarkerScale();
+            markerId    = anActor->GetMarkerTexture();
+            // edges: color, width
+            anActor->GetEdgeColor( color[0], color[1], color[2] );
+            edgeColor.setRgbF( color[0], color[1], color[2] );
+            edgeWidth = qMax( (int)anActor->GetLineWidth(), 1 ); // minimum allowed width is 1
+            // faces: front color, back color (delta)
+            anActor->GetSufaceColor( color[0], color[1], color[2], deltaF );
+            faceColor.setRgbF( color[0], color[1], color[2] );
+            // faces: front color, back color (delta)
+            anActor->GetVolumeColor( color[0], color[1], color[2], deltaV );
+            volumeColor.setRgbF( color[0], color[1], color[2] );
+            // 0d elements: color, size
+            anActor->Get0DColor( color[0], color[1], color[2] );
+            elem0dColor.setRgbF( color[0], color[1], color[2] );
+            elem0dSize = qMax( (int)anActor->Get0DSize(), 1 ); // minimum allowed size is 1
+            // balls: color, size
+            anActor->GetBallColor( color[0], color[1], color[2] );
+            ballColor.setRgbF( color[0], color[1], color[2] );
+            ballSize = qMax( (int)anActor->GetBallSize(), 1 ); // minimum allowed size is 1
+            // outlines: color
+            anActor->GetOutlineColor( color[0], color[1], color[2] );
+            outlineColor.setRgbF( color[0], color[1], color[2] );
+            outlineWidth = qMax( (int)anActor->GetOutlineWidth(), 1 ); // minimum allowed width is 1
+            // orientation vectors: color, scale, 3d flag
+            anActor->GetFacesOrientationColor( color[0], color[1], color[2] );
+            orientationColor.setRgbF( color[0], color[1], color[2] );
+            orientationScale = anActor->GetFacesOrientationScale();
+            orientation3d = anActor->GetFacesOrientation3DVectors();
+            // shrink factor
+            shrinkCoef = anActor->GetShrinkFactor();
           }
+
+          firstTime = false; // we only take properties from first object (for performance reasons)
+
+          if ( !hasNodes )
+            hasNodes = anActor->GetObject()->GetNbEntities( SMDSAbs_Node );
+          if ( !(presentEntities & SMESH_Actor::eEdges) && anActor->GetObject()->GetNbEntities( SMDSAbs_Edge ) )
+            presentEntities = presentEntities | SMESH_Actor::eEdges;
+          if ( !(presentEntities & SMESH_Actor::eFaces) && anActor->GetObject()->GetNbEntities( SMDSAbs_Face ) )
+            presentEntities = presentEntities | SMESH_Actor::eFaces;
+          if ( !(presentEntities & SMESH_Actor::eVolumes) && anActor->GetObject()->GetNbEntities( SMDSAbs_Volume ) )
+            presentEntities = presentEntities | SMESH_Actor::eVolumes;
+          if ( !(presentEntities & SMESH_Actor::e0DElements) && anActor->GetObject()->GetNbEntities( SMDSAbs_0DElement ) )
+            presentEntities = presentEntities | SMESH_Actor::e0DElements;
+          if ( !(presentEntities & SMESH_Actor::eBallElem) && anActor->GetObject()->GetNbEntities( SMDSAbs_Ball ) )
+            presentEntities = presentEntities | SMESH_Actor::eBallElem;
+          
+          // as we know that all types of elements are present, we can exit the loop
+          if ( presentEntities == SMESH_Actor::eAllEntity )
+            break;
         }
 
-        SMESHGUI_Preferences_ColorDlg *aDlg =
-          new SMESHGUI_Preferences_ColorDlg( SMESHGUI::GetSMESHGUI() );
-        aDlg->SetBooleanValue(1, faces_orientation_3dvectors);
-        aDlg->SetColor(1, c);
-        aDlg->SetColor(2, e);
-        aDlg->SetColor(3, n);
-        aDlg->SetColor(4, outl);
-        aDlg->SetColor(5, c0D);
-        aDlg->SetColor(6, cBall);
-        aDlg->SetColor(7, o);
-        aDlg->SetColor(8, selection);
-        aDlg->SetColor(9, preselection);
-        aDlg->SetDeltaBrightness(delta);
-        aDlg->SetDoubleValue(1, faces_orientation_scale);
-        aDlg->SetIntValue(1, Edgewidth);
-        aDlg->SetIntValue(2, int(Shrink*100.));
-        aDlg->SetIntValue(3, size0D);
-        aDlg->SetIntValue(4, ballSize);
-        aDlg->setCustomMarkerMap( theMarkerMap[ aStudy->StudyId() ] );
-
-        if( aMarkerTypeCurrent != VTK::MT_USER )
-          aDlg->setStandardMarker( aMarkerTypeCurrent, aMarkerScaleCurrent );
+        SMESHGUI_PropertiesDlg dlg( theMarkerMap[ aStudy->StudyId() ], SMESHGUI::desktop() );
+        // nodes: color, marker
+        dlg.setNodeColor( nodeColor );
+        if( markerType != VTK::MT_USER )
+          dlg.setNodeMarker( markerType, markerScale );
         else
-          aDlg->setCustomMarker( aMarkerTextureCurrent );
-
-        if(aDlg->exec()){
-          QColor color                   = aDlg->GetColor(1);
-          QColor edgecolor               = aDlg->GetColor(2);
-          QColor nodecolor               = aDlg->GetColor(3);
-          QColor outlinecolor            = aDlg->GetColor(4);
-          QColor color0D                 = aDlg->GetColor(5);
-          QColor ballcolor               = aDlg->GetColor(6);
-          QColor faces_orientation_color = aDlg->GetColor(7);
-          QColor selectioncolor          = aDlg->GetColor(8);
-          QColor preSelectioncolor       = aDlg->GetColor(9);
-          int delta = aDlg->GetDeltaBrightness();
-
-          /* Point marker */
-          theMarkerMap[ aStudy->StudyId() ] = aDlg->getCustomMarkerMap();
-
+          dlg.setNodeCustomMarker( markerId );
+        // edges: color, line width
+        dlg.setEdgeColor( edgeColor );
+        dlg.setEdgeWidth( edgeWidth );
+        // faces: front color, back color
+        dlg.setFaceColor( faceColor, deltaF );
+        // volumes: normal color, reversed color
+        dlg.setVolumeColor( volumeColor, deltaV );
+        // outlines: color, line width
+        dlg.setOutlineColor( outlineColor );
+        dlg.setOutlineWidth( outlineWidth );
+        // 0d elements: color, size
+        dlg.setElem0dColor( elem0dColor );
+        dlg.setElem0dSize( elem0dSize );
+        // balls: color, size
+        dlg.setBallColor( ballColor );
+        dlg.setBallSize( ballSize );
+        // orientation: color, scale, 3d flag
+        dlg.setOrientationColor( orientationColor );
+        dlg.setOrientationSize( int( orientationScale * 100. ) );
+        dlg.setOrientation3d( orientation3d );
+        // shrink: scale factor
+        dlg.setShrinkCoef( int( shrinkCoef * 100. ) );
+        // hide unused controls
+        dlg.showControls( presentEntities, hasNodes );
+        
+        if ( dlg.exec() ) {
+          nodeColor        = dlg.nodeColor();
+          markerType       = dlg.nodeMarkerType();
+          markerScale      = dlg.nodeMarkerScale();
+          markerId         = dlg.nodeMarkerId();
+          edgeColor        = dlg.edgeColor();
+          edgeWidth        = dlg.edgeWidth();
+          faceColor        = dlg.faceColor();
+          deltaF           = dlg.faceColorDelta();
+          volumeColor      = dlg.volumeColor();
+          deltaV           = dlg.volumeColorDelta();
+          outlineColor     = dlg.outlineColor();
+          outlineWidth     = dlg.outlineWidth();
+          elem0dColor      = dlg.elem0dColor();
+          elem0dSize       = dlg.elem0dSize();
+          ballColor        = dlg.ballColor();
+          ballSize         = dlg.ballSize();
+          orientationColor = dlg.orientationColor();
+          orientationScale = dlg.orientationSize() / 100.;
+          orientation3d    = dlg.orientation3d();
+          shrinkCoef       = dlg.shrinkCoef() / 100.;
+
+          // store point markers map that might be changed by the user
+          theMarkerMap[ aStudy->StudyId() ] = dlg.customMarkers();
+
+          // set properties from dialog box to the presentations
           SALOME_ListIteratorOfListIO It( selected );
-          for( ; It.More(); It.Next()){
+          for ( ; It.More(); It.Next() ) {
             Handle(SALOME_InteractiveObject) IObject = It.Value();
-            if(IObject->hasEntry()){
-              if(SMESH_Actor *anActor = SMESH::FindActorByEntry(IObject->getEntry())){
-                /* actor color and backface color */
-                anActor->SetSufaceColor(vtkFloatingPointType (color.red()) / 255.,
-                                        vtkFloatingPointType (color.green()) / 255.,
-                                        vtkFloatingPointType (color.blue()) / 255.,
-                                        delta);
-                /* edge color */
-                anActor->SetEdgeColor(vtkFloatingPointType (edgecolor.red()) / 255.,
-                                      vtkFloatingPointType (edgecolor.green()) / 255.,
-                                      vtkFloatingPointType (edgecolor.blue()) / 255.);
-                /* edge outline */
-                anActor->SetOutlineColor(vtkFloatingPointType (outlinecolor.red()) / 255.,
-                                         vtkFloatingPointType (outlinecolor.green()) / 255.,
-                                         vtkFloatingPointType (outlinecolor.blue()) / 255.);
-
-                /* selection */
-                anActor->SetHighlightColor(vtkFloatingPointType (selectioncolor.red()) / 255.,
-                                           vtkFloatingPointType (selectioncolor.green()) / 255.,
-                                           vtkFloatingPointType (selectioncolor.blue()) / 255.);
-                /* pre-selection */
-                anActor->SetPreHighlightColor(vtkFloatingPointType (preSelectioncolor.red()) / 255.,
-                                              vtkFloatingPointType (preSelectioncolor.green()) / 255.,
-                                              vtkFloatingPointType (preSelectioncolor.blue()) / 255.);
-                
-
-                /* Shrink factor and size edges */
-                anActor->SetShrinkFactor(aDlg->GetIntValue(2) / 100.);
-                anActor->SetLineWidth(aDlg->GetIntValue(1));
-
-                /* Nodes color and size */
-                anActor->SetNodeColor(vtkFloatingPointType (nodecolor.red()) / 255.,
-                                      vtkFloatingPointType (nodecolor.green()) / 255.,
-                                      vtkFloatingPointType (nodecolor.blue()) / 255.);
-
-                /* 0D elements */
-                anActor->Set0DColor(vtkFloatingPointType (color0D.red()) / 255.,
-                                    vtkFloatingPointType (color0D.green()) / 255.,
-                                    vtkFloatingPointType (color0D.blue()) / 255.);
-                anActor->Set0DSize(aDlg->GetIntValue(3));
-
-                /* Ball elements */
-                anActor->SetBallColor(vtkFloatingPointType (ballcolor.red()) / 255.,
-                                      vtkFloatingPointType (ballcolor.green()) / 255.,
-                                      vtkFloatingPointType (ballcolor.blue()) / 255.);
-                anActor->SetBallSize(aDlg->GetIntValue(4));
-
-                /* Faces orientation */
-                vtkFloatingPointType c[3] = {vtkFloatingPointType(faces_orientation_color.redF()),
-                                             vtkFloatingPointType(faces_orientation_color.greenF()),
-                                             vtkFloatingPointType(faces_orientation_color.blueF())};
-                anActor->SetFacesOrientationColor(c);
-                anActor->SetFacesOrientationScale(aDlg->GetDoubleValue(1));
-                anActor->SetFacesOrientation3DVectors(aDlg->GetBooleanValue(1));
-
-                VTK::MarkerType aMarkerTypeNew = aDlg->getMarkerType();
-                VTK::MarkerScale aMarkerScaleNew = aDlg->getStandardMarkerScale();
-                int aMarkerTextureNew = aDlg->getCustomMarkerID();
-                if( aMarkerTypeNew != VTK::MT_USER )
-                  anActor->SetMarkerStd( aMarkerTypeNew, aMarkerScaleNew );
-                else {
-                  const VTK::MarkerMap& aMarkerMap = theMarkerMap[ aStudy->StudyId() ];
-                  VTK::MarkerMap::const_iterator anIter = aMarkerMap.find( aMarkerTextureNew );
-                  if( anIter != aMarkerMap.end() )
-                    anActor->SetMarkerTexture( aMarkerTextureNew, anIter->second.second );
-                }
-
-                SMESH::SMESH_GroupBase_var aGroupObject = SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IObject);
-                if( !aGroupObject->_is_nil() )
-                {
-                  SMESH::ElementType anElementType = aGroupObject->GetType();
-                  QColor aColor;
-                  switch( anElementType )
-                  {
-                    case SMESH::NODE: aColor = nodecolor; break;
-                    case SMESH::EDGE: aColor = edgecolor; break;
-                    default: aColor = color; break;
-                  }
-
-                  SALOMEDS::Color aGroupColor;
-                  aGroupColor.R = (float)aColor.red() / 255.0;
-                  aGroupColor.G = (float)aColor.green() / 255.0;
-                  aGroupColor.B = (float)aColor.blue() / 255.0;
-                  aGroupObject->SetColor( aGroupColor );
-                }
-              }
+            if ( !IObject->hasEntry() ) continue;
+            SMESH_Actor* anActor = SMESH::FindActorByEntry( IObject->getEntry() );
+            if ( !anActor ) continue;
+            
+            // nodes: color, marker
+            anActor->SetNodeColor( nodeColor.redF(), nodeColor.greenF(), nodeColor.blueF() );
+            if ( markerType != VTK::MT_USER ) {
+              anActor->SetMarkerStd( markerType, markerScale );
             }
-          }
+            else {
+              const VTK::MarkerMap& markerMap = theMarkerMap[ aStudy->StudyId() ];
+              VTK::MarkerMap::const_iterator iter = markerMap.find( markerId );
+              if ( iter != markerMap.end() )
+                anActor->SetMarkerTexture( markerId, iter->second.second );
+            }
+            // volumes: normal color, reversed color (delta)
+            anActor->SetVolumeColor( volumeColor.redF(), volumeColor.greenF(), volumeColor.blueF(), deltaV );
+            // faces: front color, back color (delta)
+            anActor->SetSufaceColor( faceColor.redF(), faceColor.greenF(), faceColor.blueF(), deltaF );
+            // edges: color, width
+            anActor->SetEdgeColor( edgeColor.redF(), edgeColor.greenF(), edgeColor.blueF() );
+            anActor->SetLineWidth( edgeWidth );
+            // outlines: color
+            anActor->SetOutlineColor( outlineColor.redF(), outlineColor.greenF(), outlineColor.blueF() );
+            anActor->SetOutlineWidth( outlineWidth );
+            // 0D elements: color, size
+            anActor->Set0DColor( elem0dColor.redF(), elem0dColor.greenF(), elem0dColor.blueF() );
+            anActor->Set0DSize( elem0dSize );
+            // balls: color, size
+            anActor->SetBallColor( ballColor.redF(), ballColor.greenF(), ballColor.blueF() );
+            anActor->SetBallSize( ballSize );
+            // orientation: color, scale, 3d flag
+            anActor->SetFacesOrientationColor( orientationColor.redF(), orientationColor.greenF(), orientationColor.blueF() );
+            anActor->SetFacesOrientationScale( orientationScale );
+            anActor->SetFacesOrientation3DVectors( orientation3d );
+            // shrink factor
+            anActor->SetShrinkFactor( shrinkCoef );
+
+            // for groups, set also proper color
+            SMESH::SMESH_GroupBase_var aGroupObject = SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IObject);
+            if ( !aGroupObject->_is_nil() ) {
+              SMESH::ElementType anElementType = aGroupObject->GetType();
+              QColor aColor;
+              switch( anElementType ) {
+              case SMESH::NODE:
+                aColor = nodeColor; break;
+              case SMESH::EDGE:
+                aColor = edgeColor; break;
+              case SMESH::FACE: 
+                aColor = faceColor; break;
+              case SMESH::VOLUME:
+                aColor = volumeColor; break;
+              case SMESH::ELEM0D: 
+                aColor = elem0dColor; break;
+              case SMESH::BALL: 
+                aColor = ballColor; break;
+              default: break;
+              }
+              
+              if ( aColor.isValid() ) {
+                SALOMEDS::Color aGroupColor;
+                aGroupColor.R = aColor.redF();
+                aGroupColor.G = aColor.greenF();
+                aGroupColor.B = aColor.blueF();
+                aGroupObject->SetColor( aGroupColor );
+              }
+            } // if ( !aGroupObject->_is_nil() )
+          } // for ( ; It.More(); It.Next() )
           SMESH::RepaintCurrentView();
-        }
-        delete aDlg;
+        } // if ( dlg.exec() )
         return;
-      }
-      }
+      } // case 1132:
+      } // switch(theCommandID)
       SALOME_ListIteratorOfListIO It( selected );
       for( ; It.More(); It.Next()){
         Handle(SALOME_InteractiveObject) IObject = It.Value();
 
 
   bool CheckOIType(const Handle(SALOME_InteractiveObject) & theIO,
-                   MeshObjectType                           theType,
+                   SMESH::MeshObjectType                           theType,
                    const QString                            theInTypeName,
                    QString &                                theOutTypeName)
   {
 
     QString aTypeName;
     if (
-        CheckOIType ( theIO, HYPOTHESIS,    "Hypothesis", aTypeName ) ||
-        CheckOIType ( theIO, ALGORITHM,     "Algorithm",  aTypeName ) ||
-        CheckOIType ( theIO, MESH,          "Mesh",       aTypeName ) ||
-        CheckOIType ( theIO, SUBMESH,       "SubMesh",    aTypeName ) ||
-        CheckOIType ( theIO, GROUP,         "Group",      aTypeName )
+        CheckOIType ( theIO, SMESH::HYPOTHESIS,    "Hypothesis", aTypeName ) ||
+        CheckOIType ( theIO, SMESH::ALGORITHM,     "Algorithm",  aTypeName ) ||
+        CheckOIType ( theIO, SMESH::MESH,          "Mesh",       aTypeName ) ||
+        CheckOIType ( theIO, SMESH::SUBMESH,       "SubMesh",    aTypeName ) ||
+        CheckOIType ( theIO, SMESH::GROUP,         "Group",      aTypeName )
         )
       return aTypeName;
 
@@ -3515,12 +3495,8 @@ void SMESHGUI::createPopupItem( const int id,
                                 const QString& theRule,
                                 const int pId )
 {
-  int parentId = pId;
-  if( pId!=-1 )
-    parentId = popupMgr()->actionId( action( pId ) );
-
   if( !popupMgr()->contains( popupMgr()->actionId( action( id ) ) ) )
-    popupMgr()->insert( action( id ), parentId, 0 );
+    popupMgr()->insert( action( id ), pId, 0 );
 
   QString lc = "$";        // VSR : instead of QtxPopupSelection::defEquality();
   QString dc = "selcount"; // VSR : insetad of QtxPopupSelection::defSelCountParam()
@@ -3571,13 +3547,13 @@ void SMESHGUI::initialize( CAM_Application* app )
   createSMESHAction(  142, "CGNS");
   createSMESHAction(  144, "SAUV");
   createSMESHAction(  146, "GMF" );
-  createSMESHAction(  124, "EXPORT_DAT" );
-  createSMESHAction(  125, "EXPORT_MED" );
-  createSMESHAction(  126, "EXPORT_UNV" );
-  createSMESHAction(  141, "EXPORT_STL" );
-  createSMESHAction(  143, "EXPORT_CGNS");
-  createSMESHAction(  145, "EXPORT_SAUV");
-  createSMESHAction(  147, "EXPORT_GMF" );
+  createSMESHAction(  124, "DAT" );
+  createSMESHAction(  125, "MED" );
+  createSMESHAction(  126, "UNV" );
+  createSMESHAction(  141, "STL" );
+  createSMESHAction(  143, "CGNS");
+  createSMESHAction(  145, "SAUV");
+  createSMESHAction(  147, "GMF" );
   createSMESHAction(  150, "FILE_INFO" );
   createSMESHAction(   33, "DELETE",          "ICON_DELETE", Qt::Key_Delete );
   createSMESHAction( 5105, "SEL_FILTER_LIB" );
@@ -4021,17 +3997,17 @@ void SMESHGUI::initialize( CAM_Application* app )
   QString OB = "'ObjectBrowser'",
           View = "'" + SVTK_Viewer::Type() + "'",
           pat = "'%1'",
-          mesh    = pat.arg( SMESHGUI_Selection::typeName( MESH ) ),
-          group   = pat.arg( SMESHGUI_Selection::typeName( GROUP ) ),
-          hypo    = pat.arg( SMESHGUI_Selection::typeName( HYPOTHESIS ) ),
-          algo    = pat.arg( SMESHGUI_Selection::typeName( ALGORITHM ) ),
+          mesh    = pat.arg( SMESHGUI_Selection::typeName( SMESH::MESH ) ),
+          group   = pat.arg( SMESHGUI_Selection::typeName( SMESH::GROUP ) ),
+          hypo    = pat.arg( SMESHGUI_Selection::typeName( SMESH::HYPOTHESIS ) ),
+          algo    = pat.arg( SMESHGUI_Selection::typeName( SMESH::ALGORITHM ) ),
           elems   = QString( "'%1' '%2' '%3' '%4' '%5' '%6'" ).
-                       arg( SMESHGUI_Selection::typeName( SUBMESH_VERTEX ) ).
-                       arg( SMESHGUI_Selection::typeName( SUBMESH_EDGE ) ).
-                       arg( SMESHGUI_Selection::typeName( SUBMESH_FACE ) ).
-                       arg( SMESHGUI_Selection::typeName( SUBMESH_SOLID ) ).
-                       arg( SMESHGUI_Selection::typeName( SUBMESH_COMPOUND ) ).
-                       arg( SMESHGUI_Selection::typeName( SUBMESH ) ),
+                       arg( SMESHGUI_Selection::typeName( SMESH::SUBMESH_VERTEX ) ).
+                       arg( SMESHGUI_Selection::typeName( SMESH::SUBMESH_EDGE ) ).
+                       arg( SMESHGUI_Selection::typeName( SMESH::SUBMESH_FACE ) ).
+                       arg( SMESHGUI_Selection::typeName( SMESH::SUBMESH_SOLID ) ).
+                       arg( SMESHGUI_Selection::typeName( SMESH::SUBMESH_COMPOUND ) ).
+                       arg( SMESHGUI_Selection::typeName( SMESH::SUBMESH ) ),
           subMesh = elems,
           mesh_part = mesh + " " + subMesh + " " + group,
           mesh_group = mesh + " " + group,
@@ -4087,13 +4063,16 @@ void SMESHGUI::initialize( CAM_Application* app )
   QString multiple_non_empty = QString( " && %1>0 && numberOfNodes>0" ).arg( dc );
   QString only_one_2D        = only_one_non_empty + " && dim>1";
 
-  createPopupItem( 125, OB, mesh_group, multiple_non_empty );   // EXPORT_MED
-  createPopupItem( 126, OB, mesh_group, only_one_non_empty );   // EXPORT_UNV
-  createPopupItem( 141, OB, mesh_group, only_one_2D );          // EXPORT_STL
+  int anId = popupMgr()->insert( tr( "MEN_EXPORT" ), -1, -1 );        // EXPORT submenu
+  createPopupItem( 125, OB, mesh_group, multiple_non_empty, anId );   // EXPORT_MED
+  createPopupItem( 126, OB, mesh_group, only_one_non_empty, anId );   // EXPORT_UNV
+  createPopupItem( 141, OB, mesh_group, only_one_2D, anId );          // EXPORT_STL
 #ifdef WITH_CGNS
-  createPopupItem( 143, OB, mesh_group, multiple_non_empty );   // EXPORT_CGNS
+  createPopupItem( 143, OB, mesh_group, multiple_non_empty, anId );   // EXPORT_CGNS
 #endif
-  createPopupItem( 145, OB, mesh_group, multiple_non_empty );   // EXPORT_SAUV
+  createPopupItem( 145, OB, mesh_group, multiple_non_empty, anId );   // EXPORT_SAUV
+  createPopupItem( 147, OB, mesh_group, multiple_non_empty, anId );   // EXPORT_GMF
+  createPopupItem( 124, OB, mesh_group, multiple_non_empty, anId );   // EXPORT_DAT
   createPopupItem(  33, OB, mesh_part + " " + hyp_alg );        // DELETE
   createPopupItem( 813, OB, group );                            // DEL_GROUP with contents
   popupMgr()->insert( separator(), -1, 0 );
@@ -4113,7 +4092,6 @@ void SMESHGUI::initialize( CAM_Application* app )
   createPopupItem( 1137, OB + " " + View, mesh, "&& isAutoColor" );       // DISABLE_AUTO_COLOR
   popupMgr()->insert( separator(), -1, 0 );
 
-  int anId;
   QString aClient = QString( "%1client in {%2}" ).arg( lc ).arg( "'VTKViewer'" );
   QString aType = QString( "%1type in {%2}" ).arg( lc );
   aType = aType.arg( mesh_part );
@@ -4813,20 +4791,23 @@ void SMESHGUI::createPreferences()
   setPreferenceProperty( markerScale, "indexes", aMarkerScaleIndicesList );
 
   int elemGroup = addPreference( tr( "PREF_GROUP_ELEMENTS" ), meshTab );
-  setPreferenceProperty( elemGroup, "columns", 2 );
+  //setPreferenceProperty( elemGroup, "columns", 2 );
 
-  int ColorId = addPreference( tr( "PREF_FILL"     ), elemGroup, LightApp_Preferences::BiColor, "SMESH", "fill_color" );
+  int ColorId = addPreference( tr( "PREF_FILL" ), elemGroup, LightApp_Preferences::BiColor, "SMESH", "fill_color" );
+  setPreferenceProperty( ColorId, "text", tr("PREF_BACKFACE") );
+  ColorId = addPreference( tr( "PREF_VOLUME" ), elemGroup, LightApp_Preferences::BiColor, "SMESH", "volume_color" );
+  setPreferenceProperty( ColorId, "text", tr("PREF_REVERSEDVOLUME") );
   addPreference( tr( "PREF_COLOR_0D" ), elemGroup, LightApp_Preferences::Color, "SMESH", "elem0d_color" );
   addPreference( tr( "PREF_BALL_COLOR" ), elemGroup, LightApp_Preferences::Color, "SMESH", "ball_elem_color" );
   addPreference( tr( "PREF_OUTLINE"  ), elemGroup, LightApp_Preferences::Color, "SMESH", "outline_color" );
   addPreference( tr( "PREF_WIREFRAME"  ), elemGroup, LightApp_Preferences::Color, "SMESH", "wireframe_color" );
 
-  setPreferenceProperty( ColorId, "text", tr("PREF_BACKFACE") );
 
   int grpGroup = addPreference( tr( "PREF_GROUP_GROUPS" ), meshTab );
   setPreferenceProperty( grpGroup, "columns", 2 );
 
   addPreference( tr( "PREF_GRP_NAMES" ), grpGroup, LightApp_Preferences::Color, "SMESH", "group_name_color" );
+  addPreference( tr( "PREF_GRP_DEF_COLOR" ), grpGroup, LightApp_Preferences::Color, "SMESH", "default_grp_color" );
 
   int size0d = addPreference(tr("PREF_SIZE_0D"), elemGroup,
                              LightApp_Preferences::IntSpin, "SMESH", "elem0d_size");
@@ -4834,6 +4815,8 @@ void SMESHGUI::createPreferences()
                              LightApp_Preferences::IntSpin, "SMESH", "ball_elem_size");
   int elemW  = addPreference(tr("PREF_WIDTH"), elemGroup,
                              LightApp_Preferences::IntSpin, "SMESH", "element_width");
+  int outW  = addPreference(tr("PREF_OUTLINE_WIDTH"), elemGroup,
+                             LightApp_Preferences::IntSpin, "SMESH", "outline_width");
   int shrink = addPreference(tr("PREF_SHRINK_COEFF"), elemGroup,
                              LightApp_Preferences::IntSpin, "SMESH", "shrink_coeff");
 
@@ -4846,6 +4829,9 @@ void SMESHGUI::createPreferences()
   setPreferenceProperty( elemW, "min", 1 );
   setPreferenceProperty( elemW, "max", 5 );
 
+  setPreferenceProperty( outW, "min", 1 );
+  setPreferenceProperty( outW, "max", 5 );
+
   setPreferenceProperty( shrink, "min", 0 );
   setPreferenceProperty( shrink, "max", 100 );
 
@@ -5221,16 +5207,16 @@ SALOMEDS::Color SMESHGUI::getUniqueColor( const QList<SALOMEDS::Color>& theReser
   aColor.setHsv( aHue, 255, 255 );
 
   SALOMEDS::Color aSColor;
-  aSColor.R = (double)aColor.red() / 255.0;
-  aSColor.G = (double)aColor.green() / 255.0;
-  aSColor.B = (double)aColor.blue() / 255.0;
+  aSColor.R = aColor.redF();
+  aSColor.G = aColor.greenF();
+  aSColor.B = aColor.blueF();
 
   return aSColor;
 }
 
-const char gSeparator = '_'; // character used to separate parameter names
-const char gDigitsSep = ':'; // character used to separate numeric parameter values (color = r:g:b)
-const char gPathSep   = '|'; // character used to separate paths
+const char* gSeparator = "_"; // character used to separate parameter names
+const char* gDigitsSep = ":"; // character used to separate numeric parameter values (color = r:g:b)
+const char* gPathSep   = "|"; // character used to separate paths
 
 /*!
  * \brief Store visual parameters
@@ -5240,6 +5226,9 @@ const char gPathSep   = '|'; // character used to separate paths
  */
 void SMESHGUI::storeVisualParameters (int savePoint)
 {
+  // localizing
+  Kernel_Utils::Localizer loc;
+
   SalomeApp_Study* appStudy = dynamic_cast<SalomeApp_Study*>(application()->activeStudy());
   if (!appStudy || !appStudy->studyDS())
     return;
@@ -5380,9 +5369,11 @@ void SMESHGUI::storeVisualParameters (int savePoint)
 
                   // Displayed entities
                   unsigned int aMode = aSmeshActor->GetEntityMode();
-                  bool isE = aMode & SMESH_Actor::eEdges;
-                  bool isF = aMode & SMESH_Actor::eFaces;
-                  bool isV = aMode & SMESH_Actor::eVolumes;
+                  bool isE  = aMode & SMESH_Actor::eEdges;
+                  bool isF  = aMode & SMESH_Actor::eFaces;
+                  bool isV  = aMode & SMESH_Actor::eVolumes;
+                 bool is0d = aMode & SMESH_Actor::e0DElements;
+                 bool isB  = aMode & SMESH_Actor::eBallElem;
 
                   QString modeStr ("e");
                   modeStr += gDigitsSep; modeStr += QString::number(isE);
@@ -5390,53 +5381,92 @@ void SMESHGUI::storeVisualParameters (int savePoint)
                   modeStr += gDigitsSep; modeStr += QString::number(isF);
                   modeStr += gDigitsSep; modeStr += "v";
                   modeStr += gDigitsSep; modeStr += QString::number(isV);
+                  modeStr += gDigitsSep; modeStr += "0d";
+                  modeStr += gDigitsSep; modeStr += QString::number(is0d);
+                  modeStr += gDigitsSep; modeStr += "b";
+                  modeStr += gDigitsSep; modeStr += QString::number(isB);
 
                   param = vtkParam + "Entities";
                   ip->setParameter(entry, param, modeStr.toLatin1().data());
 
-                  // Colors (surface:edge:)
+                  // Colors
                   vtkFloatingPointType r, g, b;
                   int delta;
 
                   aSmeshActor->GetSufaceColor(r, g, b, delta);
-                  QString colorStr ("surface");
-                  colorStr += gDigitsSep; colorStr += QString::number(r);
-                  colorStr += gDigitsSep; colorStr += QString::number(g);
-                  colorStr += gDigitsSep; colorStr += QString::number(b);
-
-                  colorStr += gDigitsSep; colorStr += "backsurface";
-                  colorStr += gDigitsSep; colorStr += QString::number(delta);
-
+                  QStringList colorStr;
+                 colorStr << "surface";
+                  colorStr << QString::number(r);
+                  colorStr << QString::number(g);
+                  colorStr << QString::number(b);
+
+                  colorStr << "backsurface";
+                  colorStr << QString::number(delta);
+
+                  aSmeshActor->GetVolumeColor(r, g, b, delta);
+                  colorStr << "volume";
+                  colorStr << QString::number(r);
+                  colorStr << QString::number(g);
+                  colorStr << QString::number(b);
+                  colorStr << QString::number(delta);
 
                   aSmeshActor->GetEdgeColor(r, g, b);
-                  colorStr += gDigitsSep; colorStr += "edge";
-                  colorStr += gDigitsSep; colorStr += QString::number(r);
-                  colorStr += gDigitsSep; colorStr += QString::number(g);
-                  colorStr += gDigitsSep; colorStr += QString::number(b);
+                  colorStr << "edge";
+                  colorStr << QString::number(r);
+                  colorStr << QString::number(g);
+                  colorStr << QString::number(b);
 
                   aSmeshActor->GetNodeColor(r, g, b);
-                  colorStr += gDigitsSep; colorStr += "node";
-                  colorStr += gDigitsSep; colorStr += QString::number(r);
-                  colorStr += gDigitsSep; colorStr += QString::number(g);
-                  colorStr += gDigitsSep; colorStr += QString::number(b);
+                  colorStr << "node";
+                  colorStr << QString::number(r);
+                  colorStr << QString::number(g);
+                  colorStr << QString::number(b);
 
                   aSmeshActor->GetOutlineColor(r, g, b);
-                  colorStr += gDigitsSep; colorStr += "outline";
-                  colorStr += gDigitsSep; colorStr += QString::number(r);
-                  colorStr += gDigitsSep; colorStr += QString::number(g);
-                  colorStr += gDigitsSep; colorStr += QString::number(b);
+                  colorStr << "outline";
+                  colorStr << QString::number(r);
+                  colorStr << QString::number(g);
+                  colorStr << QString::number(b);
+
+                  aSmeshActor->Get0DColor(r, g, b);
+                  colorStr << "elem0d";
+                  colorStr << QString::number(r);
+                  colorStr << QString::number(g);
+                  colorStr << QString::number(b);
+
+                  aSmeshActor->GetBallColor(r, g, b);
+                  colorStr << "ball";
+                  colorStr << QString::number(r);
+                  colorStr << QString::number(g);
+                  colorStr << QString::number(b);
+
+                  aSmeshActor->GetFacesOrientationColor(r, g, b);
+                  colorStr << "orientation";
+                  colorStr << QString::number(r);
+                  colorStr << QString::number(g);
+                  colorStr << QString::number(b);
 
                   param = vtkParam + "Colors";
-                  ip->setParameter(entry, param, colorStr.toLatin1().data());
-
-                  // Sizes of lines and points
-                  QString sizeStr ("line");
-                  sizeStr += gDigitsSep; sizeStr += QString::number((int)aSmeshActor->GetLineWidth());
-                  sizeStr += gDigitsSep; sizeStr += "shrink";
-                  sizeStr += gDigitsSep; sizeStr += QString::number(aSmeshActor->GetShrinkFactor());
+                  ip->setParameter(entry, param, qPrintable(colorStr.join(gDigitsSep)));
+
+                  // Sizes
+                 QStringList sizeStr;
+                 sizeStr << "line";
+                  sizeStr << QString::number((int)aSmeshActor->GetLineWidth());
+                  sizeStr << "outline";
+                  sizeStr << QString::number((int)aSmeshActor->GetOutlineWidth());
+                  sizeStr << "elem0d";
+                  sizeStr << QString::number((int)aSmeshActor->Get0DSize());
+                  sizeStr << "ball";
+                  sizeStr << QString::number((int)aSmeshActor->GetBallSize());
+                  sizeStr << "shrink";
+                  sizeStr << QString::number(aSmeshActor->GetShrinkFactor());
+                  sizeStr << "orientation";
+                  sizeStr << QString::number(aSmeshActor->GetFacesOrientationScale());
+                  sizeStr << QString::number(aSmeshActor->GetFacesOrientation3DVectors());
 
                   param = vtkParam + "Sizes";
-                  ip->setParameter(entry, param, sizeStr.toLatin1().data());
+                  ip->setParameter(entry, param, qPrintable(sizeStr.join(gDigitsSep)));
 
                   // Point marker
                   QString markerStr;
@@ -5522,6 +5552,9 @@ typedef std::map<int, TPlaneInfoList> TPlaneInfoMap;
  */
 void SMESHGUI::restoreVisualParameters (int savePoint)
 {
+  // localizing
+  Kernel_Utils::Localizer loc;
+
   SalomeApp_Study* appStudy = dynamic_cast<SalomeApp_Study*>(application()->activeStudy());
   if (!appStudy || !appStudy->studyDS())
     return;
@@ -5758,96 +5791,280 @@ void SMESHGUI::restoreVisualParameters (int savePoint)
             // Displayed entities
             else if (paramNameStr == "Entities") {
               QStringList mode = val.split(gDigitsSep, QString::SkipEmptyParts);
-              if (mode.count() == 6) {
-                if (mode[0] != "e" || mode[2]  != "f" || mode[4] != "v") {
-                  MESSAGE("Invalid order of data in Entities, must be: "
-                          "e:0/1:f:0/1:v:0/1");
-                }
-                else {
-                  unsigned int aMode = aSmeshActor->GetEntityMode();
-                  unsigned int aNewMode =
-                    (int(SMESH_Actor::eEdges  ) * mode[1].toInt()) |
-                    (int(SMESH_Actor::eFaces  ) * mode[3].toInt()) |
-                    (int(SMESH_Actor::eVolumes) * mode[5].toInt());
-                  if (aNewMode != aMode)
-                    aSmeshActor->SetEntityMode(aNewMode);
-                }
-              }
+             int aEntityMode = SMESH_Actor::eAllEntity;
+             for ( int i = 0; i < mode.count(); i+=2 ) {
+               if ( i < mode.count()-1 ) {
+                 QString type = mode[i];
+                 bool val = mode[i+1].toInt();
+                 if      ( type == "e" && !val )
+                   aEntityMode = aEntityMode & ~SMESH_Actor::eEdges;
+                 else if ( type == "f" && !val )
+                   aEntityMode = aEntityMode & ~SMESH_Actor::eFaces;
+                 else if ( type == "v" && !val )
+                   aEntityMode = aEntityMode & ~SMESH_Actor::eVolumes;
+                 else if ( type == "0d" && !val )
+                   aEntityMode = aEntityMode & ~SMESH_Actor::e0DElements;
+                 else if ( type == "b" && !val )
+                   aEntityMode = aEntityMode & ~SMESH_Actor::eBallElem;
+               }
+             }
+             aSmeshActor->SetEntityMode( aEntityMode );
             }
             // Colors
             else if (paramNameStr == "Colors") {
               QStringList colors = val.split(gDigitsSep, QString::SkipEmptyParts);
-              if (colors.count() == 16 || colors.count() == 18 ) {
-                if (colors[0] != "surface" || colors[4]  != "backsurface" ||
-                    (colors[8] != "edge" && colors[6] != "edge" ) || (colors[12] != "node" && colors[10] != "node") ||
-                    (colors.count() == 18 && colors[14] != "outline")) {
-                  MESSAGE("Invalid order of data in Colors, must be: "
-                          "surface:r:g:b:backsurface:r:g:b:edge:r:g:b:node:r:g:b or surface:r:g:b:backsurface:delta:edge:r:g:b:node:r:g:b:outline:r:g:b");
-                }
-                else {
-                  int delta = 0;
-                  float er,eg,eb;
-                  float nr,ng,nb;
-                  vtkFloatingPointType otr,otg,otb;
-                  //Old case backsurface color is independent
-                  if( colors.count() == 16 ) {
-                    QColor ffc;
-                    SMESH::GetColor( "SMESH", "fill_color", ffc, delta, "0,170,255|-100" ) ;
-                    er = colors[9].toFloat();
-                    eg = colors[10].toFloat();
-                    eb = colors[11].toFloat();
-
-                    nr = colors[13].toFloat();
-                    ng = colors[14].toFloat();
-                    nb = colors[15].toFloat();
-                    SMESH::GetColor("SMESH", "outline_color", otr, otg, otb, QColor( 0, 70, 0 ) );
-                  } else {
-                    //New case backsurface color depends on surface color
-                    delta = colors[5].toInt();
-
-                    er = colors[7].toFloat();
-                    eg = colors[8].toFloat();
-                    eb = colors[9].toFloat();
-
-                    nr = colors[11].toFloat();
-                    ng = colors[12].toFloat();
-                    nb = colors[13].toFloat();
-
-                    otr = colors[15].toFloat();
-                    otg = colors[16].toFloat();
-                    otb = colors[17].toFloat();
-                  }
-                  aSmeshActor->SetSufaceColor(colors[1].toFloat(), colors[2].toFloat(), colors[3].toFloat(), delta);
-                  aSmeshActor->SetEdgeColor(er,eg,eb);
-                  aSmeshActor->SetNodeColor(nr,ng,nb);
-                  aSmeshActor->SetOutlineColor(otr,otg,otb);
-                }
-              }
+             QColor nodeColor;
+             QColor edgeColor;
+             QColor faceColor;
+             QColor volumeColor;
+             QColor elem0dColor;
+             QColor ballColor;
+             QColor outlineColor;
+             QColor orientationColor;
+             int deltaF;
+             int deltaV;
+             QColor c;
+             double r, g, b;
+             bool bOk;
+             // below lines are required to get default values for delta coefficients
+             // of backface color for faces and color of reversed volumes
+             SMESH::GetColor( "SMESH", "fill_color",   c, deltaF, "0,170,255|-100" );
+             SMESH::GetColor( "SMESH", "volume_color", c, deltaV, "255,0,170|-100" );
+             for ( int i = 0; i < colors.count(); i++ ) {
+               QString type = colors[i];
+               if ( type == "surface" ) {
+                 // face color is set by 3 values r:g:b, where
+                 // - r,g,b - is rgb color components
+                 if ( i+1 >= colors.count() ) break;                  // format error
+                 r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 if ( i+2 >= colors.count() ) break;                  // format error
+                 g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 if ( i+3 >= colors.count() ) break;                  // format error
+                 b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 faceColor.setRgbF( r, g, b );
+                 i += 3;
+               }
+               else if ( type == "backsurface" ) {
+                 // backface color can be defined in several ways
+                 // - in old versions, it is set as rgb triple r:g:b - this was is unsupported now
+                 // - in latest versions, it is set as delta coefficient
+                 bool rgbOk = false, deltaOk;
+                 if ( i+1 >= colors.count() ) break;                  // format error
+                 r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 int delta = colors[i+1].toInt( &deltaOk );
+                 i++;                                 // shift index
+                 if ( i+1 < colors.count() )          // index is shifted to 1
+                   g = colors[i+1].toDouble( &rgbOk );
+                 if ( rgbOk ) i++;                    // shift index
+                 if ( rgbOk && i+1 < colors.count() ) // index is shifted to 2
+                   b = colors[i+1].toDouble( &rgbOk );
+                 if ( rgbOk ) i++;
+                 // - as currently there's no way to set directly backsurface color as it was before,
+                 // we ignore old dump where r,g,b triple was set
+                 // - also we check that delta parameter is set properly
+                 if ( !rgbOk && deltaOk )
+                   deltaF = delta;
+               }
+               else if ( type == "volume" ) {
+                 // volume color is set by 4 values r:g:b:delta, where
+                 // - r,g,b - is a normal volume rgb color components
+                 // - delta - is a reversed volume color delta coefficient
+                 if ( i+1 >= colors.count() ) break;                  // format error
+                 r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 if ( i+2 >= colors.count() ) break;                  // format error
+                 g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 if ( i+3 >= colors.count() ) break;                  // format error
+                 b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 if ( i+4 >= colors.count() ) break;                  // format error
+                 int delta = colors[i+4].toInt( &bOk );
+                  if ( !bOk ) break;                                   // format error
+                 volumeColor.setRgbF( r, g, b );
+                 deltaV = delta;
+                 i += 4;
+               }
+               else if ( type == "edge" ) {
+                 // edge color is set by 3 values r:g:b, where
+                 // - r,g,b - is rgb color components
+                 if ( i+1 >= colors.count() ) break;                  // format error
+                 r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 if ( i+2 >= colors.count() ) break;                  // format error
+                 g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 if ( i+3 >= colors.count() ) break;                  // format error
+                 b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 edgeColor.setRgbF( r, g, b );
+                 i += 3;
+               }
+               else if ( type == "node" ) {
+                 // node color is set by 3 values r:g:b, where
+                 // - r,g,b - is rgb color components
+                 if ( i+1 >= colors.count() ) break;                  // format error
+                 r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 if ( i+2 >= colors.count() ) break;                  // format error
+                 g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 if ( i+3 >= colors.count() ) break;                  // format error
+                 b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 nodeColor.setRgbF( r, g, b );
+                 i += 3;
+               }
+               else if ( type == "elem0d" ) {
+                 // 0d element color is set by 3 values r:g:b, where
+                 // - r,g,b - is rgb color components
+                 if ( i+1 >= colors.count() ) break;                  // format error
+                 r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 if ( i+2 >= colors.count() ) break;                  // format error
+                 g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 if ( i+3 >= colors.count() ) break;                  // format error
+                 b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 elem0dColor.setRgbF( r, g, b );
+                 i += 3;
+               }
+               else if ( type == "ball" ) {
+                 // ball color is set by 3 values r:g:b, where
+                 // - r,g,b - is rgb color components
+                 if ( i+1 >= colors.count() ) break;                  // format error
+                 r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 if ( i+2 >= colors.count() ) break;                  // format error
+                 g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 if ( i+3 >= colors.count() ) break;                  // format error
+                 b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 ballColor.setRgbF( r, g, b );
+                 i += 3;
+               }
+               else if ( type == "outline" ) {
+                 // outline color is set by 3 values r:g:b, where
+                 // - r,g,b - is rgb color components
+                 if ( i+1 >= colors.count() ) break;                  // format error
+                 r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 if ( i+2 >= colors.count() ) break;                  // format error
+                 g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 if ( i+3 >= colors.count() ) break;                  // format error
+                 b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 outlineColor.setRgbF( r, g, b );
+                 i += 3;
+               }
+               else if ( type == "orientation" ) {
+                 // orientation color is set by 3 values r:g:b, where
+                 // - r,g,b - is rgb color components
+                 if ( i+1 >= colors.count() ) break;                  // format error
+                 r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 if ( i+2 >= colors.count() ) break;                  // format error
+                 g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 if ( i+3 >= colors.count() ) break;                  // format error
+                 b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 orientationColor.setRgbF( r, g, b );
+                 i += 3;
+               }
+             }
+             // node color
+             if ( nodeColor.isValid() )
+               aSmeshActor->SetNodeColor( nodeColor.redF(), nodeColor.greenF(), nodeColor.blueF() );
+             // edge color
+             if ( edgeColor.isValid() )
+               aSmeshActor->SetEdgeColor( edgeColor.redF(), edgeColor.greenF(), edgeColor.blueF() );
+             // face color
+             if ( faceColor.isValid() )
+               aSmeshActor->SetSufaceColor( faceColor.redF(), faceColor.greenF(), faceColor.blueF(), deltaF );
+             // volume color
+             if ( volumeColor.isValid() )
+               aSmeshActor->SetVolumeColor( volumeColor.redF(), volumeColor.greenF(), volumeColor.blueF(), deltaV );
+             else if ( faceColor.isValid() ) // backward compatibility (no separate color for volumes)
+               aSmeshActor->SetVolumeColor( faceColor.redF(), faceColor.greenF(), faceColor.blueF(), deltaF );
+             // 0d element color
+             if ( elem0dColor.isValid() )
+               aSmeshActor->Set0DColor( elem0dColor.redF(), elem0dColor.greenF(), elem0dColor.blueF() );
+             // ball color
+             if ( ballColor.isValid() )
+               aSmeshActor->SetBallColor( ballColor.redF(), ballColor.greenF(), ballColor.blueF() );
+             // outline color
+             if ( outlineColor.isValid() )
+               aSmeshActor->SetOutlineColor( outlineColor.redF(), outlineColor.greenF(), outlineColor.blueF() );
+             // orientation color
+             if ( orientationColor.isValid() )
+               aSmeshActor->SetFacesOrientationColor( orientationColor.redF(), orientationColor.greenF(), orientationColor.blueF() );
             }
-            // Sizes of lines and points
+            // Sizes
             else if (paramNameStr == "Sizes") {
               QStringList sizes = val.split(gDigitsSep, QString::SkipEmptyParts);
-              if (sizes.count() == 4) {
-                if (sizes[0] != "line" || sizes[2] != "shrink") {
-                  MESSAGE("Invalid order of data in Sizes, must be: "
-                          "line:int:shrink:float");
-                }
-                else {
-                  aSmeshActor->SetLineWidth(sizes[1].toInt());
-                  aSmeshActor->SetShrinkFactor(sizes[3].toFloat());
-                }
-              }
-              else if (sizes.count() == 6) { // just to support old format
-                if (sizes[0] != "line" || sizes[2]  != "node" || sizes[4] != "shrink") {
-                  MESSAGE("Invalid order of data in Sizes, must be: "
-                          "line:int:node:int:shrink:float");
-                }
-                else {
-                  aSmeshActor->SetLineWidth(sizes[1].toInt());
-                  //aSmeshActor->SetNodeSize(sizes[3].toInt()); // made obsolete
-                  aSmeshActor->SetShrinkFactor(sizes[5].toFloat());
-                }
-              }
+             bool bOk;
+             int lineWidth = -1;
+             int outlineWidth = -1;
+             int elem0dSize = -1;
+             int ballSize = -1;
+             double shrinkSize = -1;
+             double orientationSize = -1;
+             bool orientation3d = false;
+             for ( int i = 0; i < sizes.count(); i++ ) {
+               QString type = sizes[i];
+               if ( type == "line" ) {
+                 // line (wireframe) width is given as single integer value
+                 if ( i+1 >= sizes.count() ) break;                    // format error
+                 int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break;  // format error
+                 lineWidth = v;
+                 i++;
+               }
+               if ( type == "outline" ) {
+                 // outline width is given as single integer value
+                 if ( i+1 >= sizes.count() ) break;                    // format error
+                 int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break;  // format error
+                 outlineWidth = v;
+                 i++;
+               }
+               else if ( type == "elem0d" ) {
+                 // 0d element size is given as single integer value
+                 if ( i+1 >= sizes.count() ) break;                    // format error
+                 int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break;  // format error
+                 elem0dSize = v;
+                 i++;
+               }
+               else if ( type == "ball" ) {
+                 // ball size is given as single integer value
+                 if ( i+1 >= sizes.count() ) break;                    // format error
+                 int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break;  // format error
+                 ballSize = v;
+                 i++;
+               }
+               else if ( type == "shrink" ) {
+                 // shrink factor is given as single floating point value
+                 if ( i+1 >= sizes.count() ) break;                          // format error
+                 double v = sizes[i+1].toDouble( &bOk ); if ( !bOk ) break;  // format error
+                 shrinkSize = v;
+                 i++;
+               }
+               else if ( type == "orientation" ) {
+                 // orientation vectors are specified by two values size:3d, where
+                 // - size - is a floating point value specifying scale factor
+                 // - 3d - is a boolean
+                 if ( i+1 >= sizes.count() ) break;                          // format error
+                 double v1 = sizes[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+                 if ( i+2 >= sizes.count() ) break;                          // format error
+                 int v2 = sizes[i+2].toInt( &bOk ); if ( !bOk ) break;       // format error
+                 orientationSize = v1;
+                 orientation3d = (bool)v2;
+                 i += 2;
+               }
+             }
+             // line (wireframe) width
+             if ( lineWidth > 0 )
+               aSmeshActor->SetLineWidth( lineWidth );
+             // outline width
+             if ( outlineWidth > 0 )
+               aSmeshActor->SetOutlineWidth( outlineWidth );
+             else if ( lineWidth > 0 ) // backward compatibility (no separate width for outlines)
+               aSmeshActor->SetOutlineWidth( lineWidth );
+             // 0d element size
+             if ( elem0dSize > 0 )
+               aSmeshActor->Set0DSize( elem0dSize );
+             // ball size
+             if ( ballSize > 0 )
+               aSmeshActor->SetBallSize( ballSize );
+             // shrink factor
+             if ( shrinkSize > 0 )
+               aSmeshActor->SetShrinkFactor( shrinkSize );
+             // orientation vectors
+             if ( orientationSize > 0 ) {
+               aSmeshActor->SetFacesOrientationScale( orientationSize );
+               aSmeshActor->SetFacesOrientation3DVectors( orientation3d );
+             }
             }
             // Point marker
             else if (paramNameStr == "PointMarker") {
@@ -6179,11 +6396,11 @@ bool SMESHGUI::renameAllowed( const QString& entry) const {
 
   // check type to prevent renaming of inappropriate objects
   int aType = SMESHGUI_Selection::type(qPrintable(entry), SMESH::GetActiveStudyDocument());
-  if (aType == MESH || aType == GROUP ||
-      aType == SUBMESH || aType == SUBMESH_COMPOUND ||
-      aType == SUBMESH_SOLID || aType == SUBMESH_FACE ||
-      aType == SUBMESH_EDGE || aType == SUBMESH_VERTEX ||
-      aType == HYPOTHESIS || aType == ALGORITHM)
+  if (aType == SMESH::MESH || aType == SMESH::GROUP ||
+      aType == SMESH::SUBMESH || aType == SMESH::SUBMESH_COMPOUND ||
+      aType == SMESH::SUBMESH_SOLID || aType == SMESH::SUBMESH_FACE ||
+      aType == SMESH::SUBMESH_EDGE || aType == SMESH::SUBMESH_VERTEX ||
+      aType == SMESH::HYPOTHESIS || aType == SMESH::ALGORITHM)
     return true;
 
   return false;
@@ -6226,11 +6443,11 @@ bool SMESHGUI::renameObject( const QString& entry, const QString& name) {
       aName = anAttr;
       // check type to prevent renaming of inappropriate objects
       int aType = SMESHGUI_Selection::type( qPrintable(entry), SMESH::GetActiveStudyDocument() );
-      if (aType == MESH || aType == GROUP ||
-          aType == SUBMESH || aType == SUBMESH_COMPOUND ||
-          aType == SUBMESH_SOLID || aType == SUBMESH_FACE ||
-          aType == SUBMESH_EDGE || aType == SUBMESH_VERTEX ||
-          aType == HYPOTHESIS || aType == ALGORITHM) {
+      if (aType == SMESH::MESH || aType == SMESH::GROUP ||
+          aType == SMESH::SUBMESH || aType == SMESH::SUBMESH_COMPOUND ||
+          aType == SMESH::SUBMESH_SOLID || aType == SMESH::SUBMESH_FACE ||
+          aType == SMESH::SUBMESH_EDGE || aType == SMESH::SUBMESH_VERTEX ||
+          aType == SMESH::HYPOTHESIS || aType == SMESH::ALGORITHM) {
         if ( !name.isEmpty() ) {
           SMESHGUI::GetSMESHGen()->SetName(obj->GetIOR().c_str(), qPrintable(name) );