virtual bool RemoveElement(const SMDS_MeshElement * ME, bool isElemDeleted); // ret true if ME was in
virtual void AddNode(const SMDS_MeshNode * ME);
virtual bool RemoveNode(const SMDS_MeshNode * ME, bool isNodeDeleted); // ret true if ME was in
+ virtual const SMDS_MeshElement* GetElement( size_t idInShape ) const;
+ virtual const SMDS_MeshNode* GetNode ( size_t idInShape ) const;
// if IsComplexSubmesh()
void AddSubMesh( const SMESHDS_SubMesh* theSubMesh );