- public:
- void AddElement(const SMDS_MeshElement * ME);
- void RemoveElement(const SMDS_MeshElement * ME);
- void AddNode(const SMDS_MeshNode * ME);
- void RemoveNode(const SMDS_MeshNode * ME);
- int NbElements() const;
- SMDS_Iterator<const SMDS_MeshElement*> * GetElements() const;
- int NbNodes() const;
- SMDS_Iterator<const SMDS_MeshNode*> * GetNodes() const;
-
- private:
- const SMDS_Mesh * myMesh;
- set<const SMDS_MeshElement*> myElements;
- set<const SMDS_MeshNode*> myNodes;
+ public:
+ SMESHDS_SubMesh(SMESHDS_Mesh *parent, int index);
+ virtual ~SMESHDS_SubMesh();
+
+ virtual bool IsComplexSubmesh() const { return !mySubMeshes.empty(); }
+
+ // if !IsComplexSubmesh()
+ virtual void AddElement(const SMDS_MeshElement * ME);
+ virtual bool RemoveElement(const SMDS_MeshElement * ME); // ret true if ME was in
+ virtual void AddNode(const SMDS_MeshNode * ME);
+ virtual bool RemoveNode(const SMDS_MeshNode * ME); // ret true if ME was in
+ //virtual const SMDS_MeshElement* GetElement( size_t idInShape ) const;
+ //virtual const SMDS_MeshNode* GetNode ( size_t idInShape ) const;
+
+ // if IsComplexSubmesh()
+ void AddSubMesh( const SMESHDS_SubMesh* theSubMesh );
+ bool RemoveSubMesh( const SMESHDS_SubMesh* theSubMesh );
+ void RemoveAllSubmeshes();
+ bool ContainsSubMesh( const SMESHDS_SubMesh* theSubMesh ) const;
+ int NbSubMeshes() const { return mySubMeshes.size(); }
+ SMESHDS_SubMeshIteratorPtr GetSubMeshIterator() const;
+
+ // for both types
+ virtual int NbElements() const;
+ virtual int NbNodes() const;
+ virtual SMDS_ElemIteratorPtr GetElements() const;
+ virtual SMDS_NodeIteratorPtr GetNodes() const;
+ virtual bool Contains(const SMDS_MeshElement * ME) const; // check if elem or node is in
+ virtual bool IsQuadratic() const;
+
+ // clear the contents
+ virtual void Clear();
+
+ SMESHDS_Mesh* GetParent() const { return const_cast< SMESHDS_Mesh*>( myParent ); }
+ int GetID() const { return myIndex; }
+
+ private:
+
+ int myIndex;
+ int myNbElements;
+ int myNbNodes;
+ SMESHDS_Mesh * myParent;
+ TSubMeshSet mySubMeshes;
+