(LOCALIZED("add element in subshape already belonging to a subshape"));
}
}
+ else
+ {
+ ++myNbElements;
+ }
elem->setShapeID( myIndex );
- myNbElements++;
// remember element with smallest ID to optimize iteration on them
add( elem );
(LOCALIZED("a node being in sub-mesh is added to another sub-mesh"));
return; // already in
}
+ else
+ {
+ ++myNbNodes;
+ }
N->setShapeID( myIndex );
- myNbNodes++;
// remember node with smallest ID to optimize iteration on them
add( N );