-using namespace std;
-//=============================================================================
-// File : SMESH_Mesh.cxx
-// Created :
-// Author : Yves FRICAUD, OCC
-// Project : SALOME
-// Copyright : OCC 2002
-// $Header:
-//=============================================================================
-
-#include "SMESHDS_Mesh.ixx"
-#include "SMESHDS_Hypothesis.hxx"
-#include "SMESHDS_DataMapOfShapeListOfPtrHypothesis.hxx"
-#include "SMESHDS_ListIteratorOfListOfPtrHypothesis.hxx"
+// SMESH SMESHDS : management of mesh data and SMESH document
+//
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+//
+//
+//
+// File : SMESH_Mesh.cxx
+// Author : Yves FRICAUD, OCC
+// Module : SMESH
+// $Header:
+
+#include "SMESHDS_Mesh.hxx"
#include "SMDS_VertexPosition.hxx"
#include "SMDS_EdgePosition.hxx"
#include "SMDS_FacePosition.hxx"
#include <TopExp_Explorer.hxx>
#include <TopExp.hxx>
-#include <Standard_NullObject.hxx>
#include "utilities.h"
-
//=======================================================================
//function : Create
//purpose :
//=======================================================================
-SMESHDS_Mesh::SMESHDS_Mesh(const Standard_Integer MeshID) : myMeshID( MeshID)
+SMESHDS_Mesh::SMESHDS_Mesh(int MeshID):myMeshID(MeshID)
{
- myScript = new SMESHDS_Script();
+ myScript = new SMESHDS_Script();
}
//=======================================================================
//function : ShapeToMesh
//purpose :
//=======================================================================
-void SMESHDS_Mesh::ShapeToMesh(const TopoDS_Shape& S)
+void SMESHDS_Mesh::ShapeToMesh(const TopoDS_Shape & S)
{
- myShape = S;
- TopExp::MapShapes(myShape,myIndexToShape);
+ myShape = S;
+ TopExp::MapShapes(myShape, myIndexToShape);
}
-
-
+
//=======================================================================
//function : AddHypothesis
//purpose :
//=======================================================================
-Standard_Boolean SMESHDS_Mesh::AddHypothesis(const TopoDS_Shape& SS,
- const SMESHDS_PtrHypothesis& H)
+bool SMESHDS_Mesh::AddHypothesis(const TopoDS_Shape & SS,
+ const SMESHDS_Hypothesis * H)
{
- if (!myShapeToHypothesis.IsBound(SS)){
- SMESHDS_ListOfPtrHypothesis empty;
- myShapeToHypothesis.Bind(SS,empty);
- }
- else {
- //Check if the Hypothesis is still present
- SMESHDS_ListOfPtrHypothesis& Hypos = myShapeToHypothesis.ChangeFind (SS);
+ list<const SMESHDS_Hypothesis *>& alist=myShapeToHypothesis[SS];
+
+ //Check if the Hypothesis is still present
+ list<const SMESHDS_Hypothesis*>::iterator ith=alist.begin();
+
+ for (; ith!=alist.end(); ith++)
+ if (H == *ith) return false;
- for (SMESHDS_ListIteratorOfListOfPtrHypothesis it(Hypos); it.More(); it.Next()) {
- if (H == it.Value()) {
- return Standard_False;
- }
- }
- }
- myShapeToHypothesis(SS).Append(H);
- return Standard_True;
+ alist.push_back(H);
+ return true;
}
//=======================================================================
//purpose :
//=======================================================================
-Standard_Boolean SMESHDS_Mesh::RemoveHypothesis(const TopoDS_Shape& S,
- const SMESHDS_PtrHypothesis& H)
+bool SMESHDS_Mesh::RemoveHypothesis(const TopoDS_Shape & S,
+ const SMESHDS_Hypothesis * H)
{
- if (myShapeToHypothesis.IsBound(S)){
- SMESHDS_ListOfPtrHypothesis& Hypos = myShapeToHypothesis.ChangeFind (S);
- for (SMESHDS_ListIteratorOfListOfPtrHypothesis it(Hypos); it.More(); it.Next()) {
- if (H == it.Value()) {
- Hypos.Remove(it);
- return Standard_True;
- }
- }
- }
- return Standard_False;
+ ShapeToHypothesis::iterator its=myShapeToHypothesis.find(S);
+ if(its!=myShapeToHypothesis.end())
+ {
+ list<const SMESHDS_Hypothesis*>::iterator ith=(*its).second.begin();
+
+ for (; ith!=(*its).second.end(); ith++)
+ if (H == *ith)
+ {
+ (*its).second.erase(ith);
+ return true;
+ }
+ }
+ return false;
}
-
-
+
//=======================================================================
//function : AddNode
//purpose :
//=======================================================================
-Standard_Integer SMESHDS_Mesh::AddNode(const Standard_Real x,
- const Standard_Real y,
- const Standard_Real z)
+SMDS_MeshNode* SMESHDS_Mesh::AddNode(double x, double y, double z)
{
- Standard_Integer NodeID = SMDS_Mesh::AddNode(x,y,z);
- myScript->AddNode(NodeID,x,y,z);
- return NodeID;
+ SMDS_MeshNode* node = SMDS_Mesh::AddNode(x, y, z);
+ if(node!=NULL) myScript->AddNode(node->GetID(), x, y, z);
+ return node;
}
//=======================================================================
//function : MoveNode
//purpose :
//=======================================================================
-void SMESHDS_Mesh::MoveNode(const Standard_Integer ID,
- const Standard_Real x,
- const Standard_Real y,
- const Standard_Real z)
+void SMESHDS_Mesh::MoveNode(int ID, double x, double y, double z)
{
-
- Handle(SMDS_MeshNode) Node = Handle(SMDS_MeshNode)::DownCast(FindNode(ID));
- gp_Pnt P(x,y,z);
- Node->SetPnt(P);
- myScript->MoveNode(ID,x,y,z);
+ SMDS_MeshNode * node=const_cast<SMDS_MeshNode*>(FindNode(ID));
+ node->setXYZ(x,y,z);
+ myScript->MoveNode(ID, x, y, z);
}
-
-
//=======================================================================
//function : AddEdge
//purpose :
//=======================================================================
-Standard_Integer SMESHDS_Mesh::AddEdge(const Standard_Integer idnode1,
- const Standard_Integer idnode2)
+SMDS_MeshEdge* SMESHDS_Mesh::AddEdge(int idnode1, int idnode2)
{
- Standard_Integer ID = SMDS_Mesh::AddEdge(idnode1,idnode2);
- myScript->AddEdge (ID,idnode1,idnode2);
- return ID;
+ SMDS_MeshEdge* e = SMDS_Mesh::AddEdge(idnode1, idnode2);
+ if(e!=NULL) myScript->AddEdge(e->GetID(), idnode1, idnode2);
+ return e;
}
-
//=======================================================================
//function :AddFace
//purpose :
//=======================================================================
-Standard_Integer SMESHDS_Mesh::AddFace(const Standard_Integer idnode1,
- const Standard_Integer idnode2,
- const Standard_Integer idnode3)
+SMDS_MeshFace* SMESHDS_Mesh::AddFace(int idnode1, int idnode2, int idnode3)
{
- Standard_Integer ID = SMDS_Mesh::AddFace(idnode1,idnode2,idnode3);
- myScript->AddFace (ID,idnode1,idnode2,idnode3);
- return ID;
+ SMDS_MeshFace *f = SMDS_Mesh::AddFace(idnode1, idnode2, idnode3);
+ if(f!=NULL) myScript->AddFace(f->GetID(), idnode1, idnode2, idnode3);
+ return f;
}
//=======================================================================
//function :AddFace
//purpose :
//=======================================================================
-Standard_Integer SMESHDS_Mesh::AddFace(const Standard_Integer idnode1,
- const Standard_Integer idnode2,
- const Standard_Integer idnode3,
- const Standard_Integer idnode4)
+SMDS_MeshFace* SMESHDS_Mesh::AddFace(int idnode1, int idnode2, int idnode3,
+ int idnode4)
{
- Standard_Integer ID = SMDS_Mesh::AddFace(idnode1,idnode2,idnode3,idnode4);
- myScript->AddFace (ID,idnode1,idnode2,idnode3,idnode4);
- return ID;
+ SMDS_MeshFace *f = SMDS_Mesh::AddFace(idnode1, idnode2, idnode3, idnode4);
+ if(f!=NULL)
+ myScript->AddFace(f->GetID(), idnode1, idnode2, idnode3, idnode4);
+ return f;
}
-
//=======================================================================
//function :AddVolume
//purpose :
//=======================================================================
-Standard_Integer SMESHDS_Mesh::AddVolume(const Standard_Integer idnode1,
- const Standard_Integer idnode2,
- const Standard_Integer idnode3,
- const Standard_Integer idnode4)
+SMDS_MeshVolume* SMESHDS_Mesh::AddVolume(int idnode1, int idnode2, int idnode3,
+ int idnode4)
{
- Standard_Integer ID = SMDS_Mesh::AddVolume(idnode1,idnode2,idnode3,idnode4);
- myScript->AddVolume (ID,idnode1,idnode2,idnode3,idnode4);
- return ID;
+ SMDS_MeshVolume *f = SMDS_Mesh::AddVolume(idnode1, idnode2, idnode3,
+ idnode4);
+ if(f!=NULL)
+ myScript->AddVolume(f->GetID(), idnode1, idnode2, idnode3, idnode4);
+ return f;
}
-
//=======================================================================
//function :AddVolume
//purpose :
//=======================================================================
-Standard_Integer SMESHDS_Mesh::AddVolume(const Standard_Integer idnode1,
- const Standard_Integer idnode2,
- const Standard_Integer idnode3,
- const Standard_Integer idnode4,
- const Standard_Integer idnode5)
+SMDS_MeshVolume* SMESHDS_Mesh::AddVolume(int idnode1, int idnode2, int idnode3,
+ int idnode4, int idnode5)
{
- Standard_Integer ID = SMDS_Mesh::AddVolume(idnode1,idnode2,idnode3,idnode4,idnode5);
- myScript->AddVolume (ID,idnode1,idnode2,idnode3,idnode4,idnode5);
- return ID;
+ SMDS_MeshVolume *v = SMDS_Mesh::AddVolume(idnode1, idnode2, idnode3,
+ idnode4, idnode5);
+ if(v!=NULL)
+ myScript->AddVolume(v->GetID(), idnode1, idnode2, idnode3, idnode4,
+ idnode5);
+ return v;
}
-
//=======================================================================
//function :AddVolume
//purpose :
//=======================================================================
-Standard_Integer SMESHDS_Mesh::AddVolume(const Standard_Integer idnode1,
- const Standard_Integer idnode2,
- const Standard_Integer idnode3,
- const Standard_Integer idnode4,
- const Standard_Integer idnode5,
- const Standard_Integer idnode6)
+SMDS_MeshVolume* SMESHDS_Mesh::AddVolume(int idnode1, int idnode2, int idnode3,
+ int idnode4, int idnode5, int idnode6)
{
- Standard_Integer ID = SMDS_Mesh::AddVolume(idnode1,idnode2,idnode3,idnode4,idnode5,idnode6);
- myScript->AddVolume (ID,idnode1,idnode2,idnode3,idnode4,idnode5,idnode6);
- return ID;
+ SMDS_MeshVolume *v=
+ SMDS_Mesh::AddVolume(idnode1, idnode2, idnode3, idnode4, idnode5,
+ idnode6);
+ if(v!=NULL)
+ myScript->AddVolume(v->GetID(), idnode1, idnode2, idnode3, idnode4,
+ idnode5, idnode6);
+ return v;
}
//=======================================================================
//function :AddVolume
//purpose :
//=======================================================================
-Standard_Integer SMESHDS_Mesh::AddVolume(const Standard_Integer idnode1,
- const Standard_Integer idnode2,
- const Standard_Integer idnode3,
- const Standard_Integer idnode4,
- const Standard_Integer idnode5,
- const Standard_Integer idnode6,
- const Standard_Integer idnode7,
- const Standard_Integer idnode8)
+SMDS_MeshVolume* SMESHDS_Mesh::AddVolume(int idnode1, int idnode2, int idnode3,
+ int idnode4, int idnode5, int idnode6, int idnode7, int idnode8)
{
- Standard_Integer ID = SMDS_Mesh::AddVolume(idnode1,idnode2,idnode3,idnode4,idnode5,idnode6,idnode7,idnode8);
- myScript->AddVolume (ID,idnode1,idnode2,idnode3,idnode4,idnode5,idnode6,idnode7,idnode8);
- return ID;
+ SMDS_MeshVolume *v=
+ SMDS_Mesh::AddVolume(idnode1, idnode2, idnode3, idnode4, idnode5,
+ idnode6, idnode7, idnode8);
+ if(v!=NULL)
+ myScript->AddVolume(v->GetID(), idnode1, idnode2, idnode3, idnode4,
+ idnode5, idnode6, idnode7, idnode8);
+ return v;
}
-
//=======================================================================
//function : RemoveNode
//purpose :
//=======================================================================
-void SMESHDS_Mesh::RemoveNode(const Standard_Integer ID)
+void SMESHDS_Mesh::RemoveNode(int ID)
{
- SMDS_Mesh::RemoveNode (ID);
- myScript->RemoveNode (ID);
+ SMDS_Mesh::RemoveNode(ID);
+ myScript->RemoveNode(ID);
}
-
-
//=======================================================================
//function : RemoveElement
//purpose :
//========================================================================
-void SMESHDS_Mesh::RemoveElement(const Standard_Integer ID)
+void SMESHDS_Mesh::RemoveElement(int ID)
{
- SMDS_Mesh::RemoveElement (ID);
- myScript->RemoveElement (ID);
+ SMDS_Mesh::RemoveElement(ID);
+ myScript->RemoveElement(ID);
}
//=======================================================================
//function : SetNodeOnVolume
//purpose :
//=======================================================================
-void SMESHDS_Mesh::SetNodeInVolume (const Handle(SMDS_MeshNode)& aNode,
- const TopoDS_Shell& S)
+void SMESHDS_Mesh::SetNodeInVolume(SMDS_MeshNode * aNode,
+ const TopoDS_Shell & S)
{
- if (myShape.IsNull())
- Standard_NullObject::Raise("SMESHDS_Mesh::SetNodeOnVolume");
-
- Standard_Integer Index = myIndexToShape.FindIndex(S);
-
- //Set Position on Node
- //Handle (SMDS_FacePosition) aPos = new SMDS_FacePosition (myFaceToId(S),0.,0.);;
- //aNode->SetPosition(aPos);
-
- //Update or build submesh
- if (!myShapeIndexToSubMesh.IsBound(Index)) {
- Handle(SMESHDS_SubMesh) SM = new SMESHDS_SubMesh (this);
- myShapeIndexToSubMesh.Bind(Index,SM);
- }
- myShapeIndexToSubMesh(Index)->AddNode (aNode);
+ if (myShape.IsNull()) MESSAGE("myShape is NULL");
+
+ int Index = myIndexToShape.FindIndex(S);
+
+ //Set Position on Node
+ //Handle (SMDS_FacePosition) aPos = new SMDS_FacePosition (myFaceToId(S),0.,0.);;
+ //aNode->SetPosition(aPos);
+
+ //Update or build submesh
+ map<int,SMESHDS_SubMesh*>::iterator it=myShapeIndexToSubMesh.find(Index);
+ if (it==myShapeIndexToSubMesh.end())
+ myShapeIndexToSubMesh[Index]= new SMESHDS_SubMesh(this);
+
+ myShapeIndexToSubMesh[Index]->AddNode(aNode);
}
//=======================================================================
//function : SetNodeOnFace
//purpose :
//=======================================================================
-void SMESHDS_Mesh::SetNodeOnFace (const Handle(SMDS_MeshNode)& aNode,
- const TopoDS_Face& S)
+void SMESHDS_Mesh::SetNodeOnFace(SMDS_MeshNode * aNode,
+ const TopoDS_Face & S)
{
- if (myShape.IsNull())
- Standard_NullObject::Raise("SMESHDS_Mesh::SetNodeOnFace");
-
- Standard_Integer Index = myIndexToShape.FindIndex(S);
-
- //Set Position on Node
- Handle (SMDS_FacePosition) aPos = new SMDS_FacePosition (Index,0.,0.);;
- aNode->SetPosition(aPos);
-
- //Update or build submesh
- if (!myShapeIndexToSubMesh.IsBound(Index)) {
- Handle(SMESHDS_SubMesh) SM = new SMESHDS_SubMesh (this);
- myShapeIndexToSubMesh.Bind(Index,SM);
- }
- myShapeIndexToSubMesh(Index)->AddNode (aNode);
+ if (myShape.IsNull()) MESSAGE("myShape is NULL");
+
+ int Index = myIndexToShape.FindIndex(S);
+
+ //Set Position on Node
+ aNode->SetPosition(new SMDS_FacePosition(Index, 0., 0.));
+
+ //Update or build submesh
+ map<int,SMESHDS_SubMesh*>::iterator it=myShapeIndexToSubMesh.find(Index);
+ if (it==myShapeIndexToSubMesh.end())
+ myShapeIndexToSubMesh[Index]= new SMESHDS_SubMesh(this);
+
+ myShapeIndexToSubMesh[Index]->AddNode(aNode);
}
//=======================================================================
//function : SetNodeOnEdge
//purpose :
//=======================================================================
-void SMESHDS_Mesh::SetNodeOnEdge (const Handle(SMDS_MeshNode)& aNode,
- const TopoDS_Edge& S)
+void SMESHDS_Mesh::SetNodeOnEdge(SMDS_MeshNode * aNode,
+ const TopoDS_Edge & S)
{
- if (myShape.IsNull())
- Standard_NullObject::Raise("SMESHDS_Mesh::SetNodeOnEdge");
-
- Standard_Integer Index = myIndexToShape.FindIndex(S);
-
- //Set Position on Node
- Handle (SMDS_EdgePosition) aPos = new SMDS_EdgePosition (Index,0.);;
- aNode->SetPosition(aPos);
-
- //Update or build submesh
- if (!myShapeIndexToSubMesh.IsBound(Index)) {
- Handle(SMESHDS_SubMesh) SM = new SMESHDS_SubMesh (this);
- myShapeIndexToSubMesh.Bind(Index,SM);
- }
- myShapeIndexToSubMesh(Index)->AddNode (aNode);
-
+ if (myShape.IsNull()) MESSAGE("myShape is NULL");
+
+ int Index = myIndexToShape.FindIndex(S);
+
+ //Set Position on Node
+ aNode->SetPosition(new SMDS_EdgePosition(Index, 0.));
+
+ //Update or build submesh
+ map<int,SMESHDS_SubMesh*>::iterator it=myShapeIndexToSubMesh.find(Index);
+ if (it==myShapeIndexToSubMesh.end())
+ myShapeIndexToSubMesh[Index]= new SMESHDS_SubMesh(this);
+
+ myShapeIndexToSubMesh[Index]->AddNode(aNode);
}
//=======================================================================
//function : SetNodeOnVertex
//purpose :
//=======================================================================
-void SMESHDS_Mesh::SetNodeOnVertex (const Handle(SMDS_MeshNode)& aNode,
- const TopoDS_Vertex& S)
-{
- if (myShape.IsNull())
- Standard_NullObject::Raise("SMESHDS_Mesh::SetNodeOnVertex");
-
- Standard_Integer Index = myIndexToShape.FindIndex(S);
-
- //Set Position on Node
- Handle (SMDS_VertexPosition) aPos = new SMDS_VertexPosition (Index);;
- aNode->SetPosition(aPos);
-
- //Update or build submesh
- if (!myShapeIndexToSubMesh.IsBound(Index)) {
- Handle(SMESHDS_SubMesh) SM = new SMESHDS_SubMesh (this);
- myShapeIndexToSubMesh.Bind(Index,SM);
- }
- myShapeIndexToSubMesh(Index)->AddNode (aNode);
-}
+void SMESHDS_Mesh::SetNodeOnVertex(SMDS_MeshNode * aNode,
+ const TopoDS_Vertex & S)
+{
+ if (myShape.IsNull()) MESSAGE("myShape is NULL");
+
+ int Index = myIndexToShape.FindIndex(S);
+
+ //Set Position on Node
+ aNode->SetPosition(new SMDS_VertexPosition(Index));
+ //Update or build submesh
+ map<int,SMESHDS_SubMesh*>::iterator it=myShapeIndexToSubMesh.find(Index);
+ if (it==myShapeIndexToSubMesh.end())
+ myShapeIndexToSubMesh[Index]= new SMESHDS_SubMesh(this);
+
+ myShapeIndexToSubMesh[Index]->AddNode(aNode);
+}
//=======================================================================
//function : UnSetNodeOnShape
//purpose :
//=======================================================================
-void SMESHDS_Mesh::UnSetNodeOnShape(const Handle(SMDS_MeshNode)& aNode)
-{
- MESSAGE("not implemented");
+void SMESHDS_Mesh::UnSetNodeOnShape(const SMDS_MeshNode* aNode)
+{
+ MESSAGE("not implemented");
}
-
//=======================================================================
//function : SetMeshElementOnShape
//purpose :
//=======================================================================
-void SMESHDS_Mesh::SetMeshElementOnShape (const Handle(SMDS_MeshElement)& anElement,
- const TopoDS_Shape& S)
+void SMESHDS_Mesh::SetMeshElementOnShape(const SMDS_MeshElement * anElement,
+ const TopoDS_Shape & S)
{
- if (myShape.IsNull())
- Standard_NullObject::Raise("SMESHDS_Mesh::SetMeshElementOnShape");
-
- Standard_Integer Index = myIndexToShape.FindIndex(S);
-
+ if (myShape.IsNull()) MESSAGE("myShape is NULL");
+
+ int Index = myIndexToShape.FindIndex(S);
- if (!myShapeIndexToSubMesh.IsBound(Index)) {
- Handle(SMESHDS_SubMesh) SM = new SMESHDS_SubMesh (this);
- myShapeIndexToSubMesh.Bind(Index,SM);
- }
- myShapeIndexToSubMesh(Index)->AddElement (anElement);
+ if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
+ myShapeIndexToSubMesh[Index]=new SMESHDS_SubMesh(this);
+
+ myShapeIndexToSubMesh[Index]->AddElement(anElement);
}
//=======================================================================
//function : UnSetMeshElementOnShape
//purpose :
//=======================================================================
-void SMESHDS_Mesh::UnSetMeshElementOnShape (const Handle(SMDS_MeshElement)& anElement,
- const TopoDS_Shape& S)
-
+void SMESHDS_Mesh::
+UnSetMeshElementOnShape(const SMDS_MeshElement * anElement,
+ const TopoDS_Shape & S)
{
- if (myShape.IsNull())
- Standard_NullObject::Raise("SMESHDS_Mesh::UnSetMeshElementOnShape");
-
- Standard_Integer Index = myIndexToShape.FindIndex(S);
+ if (myShape.IsNull()) MESSAGE("myShape is NULL");
+
+ int Index = myIndexToShape.FindIndex(S);
- if (myShapeIndexToSubMesh.IsBound(Index))
- myShapeIndexToSubMesh(Index)->RemoveElement (anElement);
+ if (myShapeIndexToSubMesh.find(Index)!=myShapeIndexToSubMesh.end())
+ myShapeIndexToSubMesh[Index]->RemoveElement(anElement);
}
//=======================================================================
//function : ShapeToMesh
//purpose :
//=======================================================================
-TopoDS_Shape SMESHDS_Mesh::ShapeToMesh()
+TopoDS_Shape SMESHDS_Mesh::ShapeToMesh() const
{
- return myShape;
+ return myShape;
}
-//=======================================================================
-//function : MeshElements
-//purpose :
-//=======================================================================
-Handle_SMESHDS_SubMesh SMESHDS_Mesh::MeshElements(const TopoDS_Shape& S)
+///////////////////////////////////////////////////////////////////////////////
+/// Return the sub mesh linked to the a given TopoDS_Shape or NULL if the given
+/// TopoDS_Shape is unknown
+///////////////////////////////////////////////////////////////////////////////
+SMESHDS_SubMesh * SMESHDS_Mesh::MeshElements(const TopoDS_Shape & S)
{
- if (myShape.IsNull())
- Standard_NullObject::Raise("SMESHDS_Mesh::MeshElements");
-
- Standard_Integer Index = myIndexToShape.FindIndex(S);
+ if (myShape.IsNull()) MESSAGE("myShape is NULL");
- if (myShapeIndexToSubMesh.IsBound(Index))
- return myShapeIndexToSubMesh(Index);
- Handle(SMESHDS_SubMesh) SM;
- return SM;
+ int Index = myIndexToShape.FindIndex(S);
+ if (myShapeIndexToSubMesh.find(Index)!=myShapeIndexToSubMesh.end())
+ return myShapeIndexToSubMesh[Index];
+ else
+ return NULL;
}
//=======================================================================
//function : GetHypothesis
//purpose :
//=======================================================================
-const SMESHDS_ListOfPtrHypothesis& SMESHDS_Mesh::GetHypothesis(const TopoDS_Shape& S)
+
+const list<const SMESHDS_Hypothesis*>& SMESHDS_Mesh::GetHypothesis(
+ const TopoDS_Shape & S) const
{
- if (myShapeToHypothesis.IsBound(S))
- return myShapeToHypothesis(S);
-
- static SMESHDS_ListOfPtrHypothesis empty;
- return empty;
+ if (myShapeToHypothesis.find(S)!=myShapeToHypothesis.end())
+ return myShapeToHypothesis.find(S)->second;
+
+ static list<const SMESHDS_Hypothesis*> empty;
+ return empty;
}
//=======================================================================
//function : GetScript
//purpose :
//=======================================================================
-const Handle (SMESHDS_Script)& SMESHDS_Mesh::GetScript()
+SMESHDS_Script* SMESHDS_Mesh::GetScript()
{
- return myScript;
+ return myScript;
}
//=======================================================================
//function : ClearScript
//purpose :
//=======================================================================
-void SMESHDS_Mesh::ClearScript()
+void SMESHDS_Mesh::ClearScript()
{
- myScript->Clear();
+ myScript->Clear();
}
//=======================================================================
//function : HasMeshElements
//purpose :
//=======================================================================
-Standard_Boolean SMESHDS_Mesh::HasMeshElements(const TopoDS_Shape& S)
+bool SMESHDS_Mesh::HasMeshElements(const TopoDS_Shape & S)
{
- if (myShape.IsNull())
- Standard_NullObject::Raise("SMESHDS_Mesh::MeshElements");
-
- Standard_Integer Index = myIndexToShape.FindIndex(S);
-
- return myShapeIndexToSubMesh.IsBound(Index);
+ if (myShape.IsNull()) MESSAGE("myShape is NULL");
+ int Index = myIndexToShape.FindIndex(S);
+ return myShapeIndexToSubMesh.find(Index)!=myShapeIndexToSubMesh.end();
}
//=======================================================================
//function : HasHypothesis
//purpose :
//=======================================================================
-Standard_Boolean SMESHDS_Mesh::HasHypothesis(const TopoDS_Shape& S)
+bool SMESHDS_Mesh::HasHypothesis(const TopoDS_Shape & S)
{
- return myShapeToHypothesis.IsBound(S);
+ return myShapeToHypothesis.find(S)!=myShapeToHypothesis.end();
}
//=======================================================================
//function : NewSubMesh
//purpose :
//=======================================================================
-void SMESHDS_Mesh::NewSubMesh(const Standard_Integer Index)
+void SMESHDS_Mesh::NewSubMesh(int Index)
{
- if (!myShapeIndexToSubMesh.IsBound(Index)) {
- Handle(SMESHDS_SubMesh) SM = new SMESHDS_SubMesh (this);
- myShapeIndexToSubMesh.Bind(Index,SM);
- }
+ if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
+ {
+ SMESHDS_SubMesh* SM = new SMESHDS_SubMesh(this);
+ myShapeIndexToSubMesh[Index]=SM;
+ }
}
//=======================================================================
//function : IndexToShape
//purpose :
//=======================================================================
-TopoDS_Shape SMESHDS_Mesh::IndexToShape(const Standard_Integer ShapeIndex)
+TopoDS_Shape SMESHDS_Mesh::IndexToShape(int ShapeIndex)
{
- return myIndexToShape.FindKey(ShapeIndex);
-}
+ return myIndexToShape.FindKey(ShapeIndex);
+}
//=======================================================================
//function : ShapeToIndex
//purpose :
//=======================================================================
-Standard_Integer SMESHDS_Mesh::ShapeToIndex(const TopoDS_Shape& S)
+int SMESHDS_Mesh::ShapeToIndex(const TopoDS_Shape & S)
{
- if (myShape.IsNull())
- Standard_NullObject::Raise("SMESHDS_Mesh::SetNodeOnVolume");
-
- return myIndexToShape.FindIndex(S);
+ if (myShape.IsNull()) MESSAGE("myShape is NULL");
+ return myIndexToShape.FindIndex(S);
}
//=======================================================================
//function : SetNodeOnVolume
//purpose :
//=======================================================================
-void SMESHDS_Mesh::SetNodeInVolume (const Handle(SMDS_MeshNode)& aNode,
- const Standard_Integer Index)
+void SMESHDS_Mesh::SetNodeInVolume(const SMDS_MeshNode* aNode, int Index)
{
-
- //Set Position on Node
- //Handle (SMDS_FacePosition) aPos = new SMDS_FacePosition (myFaceToId(S),0.,0.);;
- //aNode->SetPosition(aPos);
-
- //Update or build submesh
- if (!myShapeIndexToSubMesh.IsBound(Index)) {
- Handle(SMESHDS_SubMesh) SM = new SMESHDS_SubMesh (this);
- myShapeIndexToSubMesh.Bind(Index,SM);
- }
- myShapeIndexToSubMesh(Index)->AddNode (aNode);
+ //Set Position on Node
+ //Handle (SMDS_FacePosition) aPos = new SMDS_FacePosition (myFaceToId(S),0.,0.);;
+ //aNode->SetPosition(aPos);
+
+ //Update or build submesh
+ if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
+ myShapeIndexToSubMesh[Index]=new SMESHDS_SubMesh(this);
+
+ myShapeIndexToSubMesh[Index]->AddNode(aNode);
}
//=======================================================================
//function : SetNodeOnFace
//purpose :
//=======================================================================
-void SMESHDS_Mesh::SetNodeOnFace (const Handle(SMDS_MeshNode)& aNode,
- const Standard_Integer Index)
+void SMESHDS_Mesh::SetNodeOnFace(SMDS_MeshNode* aNode, int Index)
{
-
- //Set Position on Node
- Handle (SMDS_FacePosition) aPos = new SMDS_FacePosition (Index,0.,0.);;
- aNode->SetPosition(aPos);
-
- //Update or build submesh
- if (!myShapeIndexToSubMesh.IsBound(Index)) {
- Handle(SMESHDS_SubMesh) SM = new SMESHDS_SubMesh (this);
- myShapeIndexToSubMesh.Bind(Index,SM);
- }
- myShapeIndexToSubMesh(Index)->AddNode (aNode);
+ //Set Position on Node
+ aNode->SetPosition(new SMDS_FacePosition(Index, 0., 0.));
+
+ //Update or build submesh
+ if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
+ myShapeIndexToSubMesh[Index]=new SMESHDS_SubMesh(this);
+
+ myShapeIndexToSubMesh[Index]->AddNode(aNode);
}
//=======================================================================
//function : SetNodeOnEdge
//purpose :
//=======================================================================
-void SMESHDS_Mesh::SetNodeOnEdge (const Handle(SMDS_MeshNode)& aNode,
- const Standard_Integer Index)
+void SMESHDS_Mesh::SetNodeOnEdge(SMDS_MeshNode* aNode, int Index)
{
-
- //Set Position on Node
- Handle (SMDS_EdgePosition) aPos = new SMDS_EdgePosition (Index,0.);;
- aNode->SetPosition(aPos);
-
- //Update or build submesh
- if (!myShapeIndexToSubMesh.IsBound(Index)) {
- Handle(SMESHDS_SubMesh) SM = new SMESHDS_SubMesh (this);
- myShapeIndexToSubMesh.Bind(Index,SM);
- }
- myShapeIndexToSubMesh(Index)->AddNode (aNode);
-
+ //Set Position on Node
+ aNode->SetPosition(new SMDS_EdgePosition(Index, 0.));
+
+ //Update or build submesh
+ if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
+ myShapeIndexToSubMesh[Index]=new SMESHDS_SubMesh(this);
+
+ myShapeIndexToSubMesh[Index]->AddNode(aNode);
}
//=======================================================================
//function : SetNodeOnVertex
//purpose :
//=======================================================================
-void SMESHDS_Mesh::SetNodeOnVertex (const Handle(SMDS_MeshNode)& aNode,
- const Standard_Integer Index)
-{
- //Set Position on Node
- Handle (SMDS_VertexPosition) aPos = new SMDS_VertexPosition (Index);;
- aNode->SetPosition(aPos);
-
- //Update or build submesh
- if (!myShapeIndexToSubMesh.IsBound(Index)) {
- Handle(SMESHDS_SubMesh) SM = new SMESHDS_SubMesh (this);
- myShapeIndexToSubMesh.Bind(Index,SM);
- }
- myShapeIndexToSubMesh(Index)->AddNode (aNode);
+void SMESHDS_Mesh::SetNodeOnVertex(SMDS_MeshNode* aNode, int Index)
+{
+ //Set Position on Node
+ aNode->SetPosition(new SMDS_VertexPosition(Index));
+
+ //Update or build submesh
+ if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
+ myShapeIndexToSubMesh[Index]=new SMESHDS_SubMesh(this);
+
+ myShapeIndexToSubMesh[Index]->AddNode(aNode);
}
//=======================================================================
//function : SetMeshElementOnShape
//purpose :
//=======================================================================
-void SMESHDS_Mesh::SetMeshElementOnShape (const Handle(SMDS_MeshElement)& anElement,
- const Standard_Integer Index)
+void SMESHDS_Mesh::SetMeshElementOnShape(const SMDS_MeshElement* anElement,
+ int Index)
{
- if (!myShapeIndexToSubMesh.IsBound(Index)) {
- Handle(SMESHDS_SubMesh) SM = new SMESHDS_SubMesh (this);
- myShapeIndexToSubMesh.Bind(Index,SM);
- }
- myShapeIndexToSubMesh(Index)->AddElement (anElement);
+ if (myShapeIndexToSubMesh.find(Index)==myShapeIndexToSubMesh.end())
+ myShapeIndexToSubMesh[Index]=new SMESHDS_SubMesh(this);
+
+ myShapeIndexToSubMesh[Index]->AddElement(anElement);
}