std::vector< int > GetMeshInfo() const;
template< typename IDTYPE >
- int GetElementIds( IDTYPE* ids ) const
+ int GetElementIds( IDTYPE* ids ) const
{
return getElementIds( (void*)ids, sizeof(IDTYPE));
}
const SMDS_MeshElement* setNbElemToSkip( SMDS_ElemIteratorPtr& elIt );
int getElementIds( void* ids, size_t idSize ) const;
+ // We use two ways of optimaization:
+ // 1) The case of little free memory. Remember nb of KO elements (myNbElemToSkip)
+ // to skip before the first OK element. As well remember total nb of OK
+ // elements (myMeshInfo) to stop iteration as all OK elements are found.
+ // 2) The case of enough free memory. Remember all OK elements (myElements).
+
SMESH_PredicatePtr myPredicate;
std::vector< int > myMeshInfo;
+ std::vector< const SMDS_MeshElement*> myElements;
+ bool myElementsOK;
size_t myMeshModifTime; // when myMeshInfo was updated
int myPredicateTic;
size_t myNbElemToSkip;