#include "SMESHDS_SubMesh.hxx"
#include "SMESH_Hypothesis.hxx"
#include "SMESH_ComputeError.hxx"
+#include "SMESH_Algo.hxx"
#include "Utils_SALOME_Exception.hxx"
bool ComputeStateEngine(int event);
+ bool Evaluate(MapShapeNbElems& aResMap);
+
bool IsConform(const SMESH_Algo* theAlgo);
// check if a conform mesh will be produced by the Algo
* none mesh entity is bound to it
*/
void SetIsAlwaysComputed(bool isAlCo);
+ bool IsAlwaysComputed() { return _alwaysComputed; }
protected: