SMESH_subMeshIteratorPtr getDependsOnIterator(const bool includeSelf,
const bool complexShapeFirst=false) const;
+ const std::vector< SMESH_subMesh * > & GetAncestors() const;
+ void ClearAncestors();
+
const TopoDS_Shape & GetSubShape() const;
enum compute_state
std::map < int, SMESH_subMesh * >_mapDepend;
bool _dependenceAnalysed;
+ std::vector< SMESH_subMesh * > _ancestors;
SMESH_Algo * _algo; // the algorithm found by last *StateEngine() call
algo_state _algoState;